narrow from double to float please

This commit is contained in:
Erwin Coumans 2020-09-13 18:32:52 -07:00
parent 391cf6bd94
commit e9f486eebb
2 changed files with 2 additions and 2 deletions

View File

@ -918,7 +918,7 @@ static btVector4 sColors[4] =
int EGLRendererVisualShapeConverter::registerShapeAndInstance(const b3VisualShapeData& visualShape, const float* vertices, int numvertices, const int* indices, int numIndices, int primitiveType, int textureId, int orgGraphicsUniqueId, int bodyUniqueId, int linkIndex)
{
int uniqueId = orgGraphicsUniqueId;
float rgbaColor[4] = { visualShape.m_rgbaColor[0],visualShape.m_rgbaColor[1],visualShape.m_rgbaColor[2],visualShape.m_rgbaColor[3] };
float rgbaColor[4] = { (float)visualShape.m_rgbaColor[0],(float)visualShape.m_rgbaColor[1], (float)visualShape.m_rgbaColor[2],(float)visualShape.m_rgbaColor[3] };
EGLRendererObjectArray** visualsPtr = m_data->m_swRenderInstances[uniqueId];
if (visualsPtr == 0)

View File

@ -942,7 +942,7 @@ int TinyRendererVisualShapeConverter::registerShapeAndInstance( const b3VisualSh
//those are primary soft bodies, possibly cloth, make them double-sided by default
tinyObj->m_doubleSided = true;
float rgbaColor[4] = { visualShape.m_rgbaColor[0],visualShape.m_rgbaColor[1],visualShape.m_rgbaColor[2],visualShape.m_rgbaColor[3] };
float rgbaColor[4] = { (float)visualShape.m_rgbaColor[0],(float)visualShape.m_rgbaColor[1],(float)visualShape.m_rgbaColor[2],(float)visualShape.m_rgbaColor[3] };
{
B3_PROFILE("registerMeshShape");