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https://github.com/bulletphysics/bullet3
synced 2025-01-08 08:30:16 +00:00
remove some warnings, thanks to Zenja http://bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=4063
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@ -65,7 +65,7 @@ public:
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{
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ms = 0;
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max_ms = 0;
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min_ms = 9999.0;
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min_ms = 9999;
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sum_ms_samples = 0;
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sum_ms = 0;
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}
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@ -77,7 +77,7 @@ public:
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frame_counter = 0;
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ms = 0;
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max_ms = 0;
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min_ms = 9999.0;
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min_ms = 9999;
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sum_ms_samples = 0;
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sum_ms = 0;
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dx = 10.0;
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@ -105,8 +105,8 @@ public:
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void move (btScalar dt)
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{
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if (dt > (1.0/60.0))
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dt = 1.0/60.0;
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if (dt > btScalar(1.0/60.0))
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dt = btScalar(1.0/60.0);
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for (int i = 0; i < NUMRAYS; i++)
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{
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source[i][0] += dx * dt * sign;
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@ -315,7 +315,7 @@ void BenchmarkDemo::initPhysics()
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m_dynamicsWorld = dynamicsWorld = new btDiscreteDynamicsWorld(m_dispatcher,m_overlappingPairCache,m_solver,m_collisionConfiguration);
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//dynamicsWorld->getSimulationIslandManager()->setSplitIslands(false);
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dynamicsWorld->getDispatchInfo().m_useConvexConservativeDistanceUtil = true;
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dynamicsWorld->getDispatchInfo().m_convexConservativeDistanceThreshold = 0.01;
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dynamicsWorld->getDispatchInfo().m_convexConservativeDistanceThreshold = btScalar(0.01);
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m_dynamicsWorld->setGravity(btVector3(0,-10,0));
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@ -553,7 +553,7 @@ void BenchmarkDemo::createTowerCircle(const btVector3& offsetPosition,int stackS
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trans.setRotation(rotY);
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localCreateRigidBody(mass,trans,blockShape);
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rotY *= btQuaternion(btVector3(0,1,0),SIMD_PI/(rotSize*0.5));
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rotY *= btQuaternion(btVector3(0,1,0),SIMD_PI/(rotSize*btScalar(0.5)));
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}
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posY += boxSize[1] * 2.0f;
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@ -581,15 +581,15 @@ void BenchmarkDemo::createTest2()
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// Enrico: Shouldn't these three variables be real constants and not defines?
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#ifndef M_PI
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#define M_PI 3.14159265358979323846
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#define M_PI btScalar(3.14159265358979323846)
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#endif
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#ifndef M_PI_2
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#define M_PI_2 1.57079632679489661923
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#define M_PI_2 btScalar(1.57079632679489661923)
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#endif
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#ifndef M_PI_4
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#define M_PI_4 0.785398163397448309616
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#define M_PI_4 btScalar(0.785398163397448309616)
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#endif
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class RagDoll
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@ -731,9 +731,9 @@ public:
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// Setup some damping on the m_bodies
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for (int i = 0; i < BODYPART_COUNT; ++i)
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{
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m_bodies[i]->setDamping(0.05, 0.85);
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m_bodies[i]->setDeactivationTime(0.8);
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m_bodies[i]->setSleepingThresholds(1.6, 2.5);
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m_bodies[i]->setDamping(btScalar(0.05), btScalar(0.85));
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m_bodies[i]->setDeactivationTime(btScalar(0.8));
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m_bodies[i]->setSleepingThresholds(btScalar(1.6), btScalar(2.5));
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}
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// Now setup the constraints
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@ -901,7 +901,7 @@ void BenchmarkDemo::createTest4()
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for (int i=0;i<TaruVtxCount;i++)
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{
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btVector3 vtx(TaruVtx[i*3],TaruVtx[i*3+1],TaruVtx[i*3+2]);
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convexHullShape->addPoint(vtx*(1./scaling));
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convexHullShape->addPoint(vtx*btScalar(1./scaling));
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}
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btTransform trans;
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@ -1022,7 +1022,7 @@ void BenchmarkDemo::createLargeMeshBody()
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trans.setOrigin(btVector3(0,-25,0));
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btRigidBody* body = localCreateRigidBody(0,trans,trimeshShape);
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body->setFriction (0.9);
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body->setFriction (btScalar(0.9));
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}
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@ -365,9 +365,10 @@ void btConvexConvexAlgorithm ::processCollision (btCollisionObject* body0,btColl
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btVector3 v0,v1;
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btVector3 sepNormalWorldSpace;
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btScalar sepDist = 0.f;
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#ifdef USE_SEPDISTANCE_UTIL2
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btScalar sepDist = 0.f;
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if (dispatchInfo.m_useConvexConservativeDistanceUtil)
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{
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sepDist = gjkPairDetector.getCachedSeparatingDistance();
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@ -102,9 +102,9 @@ void btConvexPlaneCollisionAlgorithm::processCollision (btCollisionObject* body0
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btConvexShape* convexShape = (btConvexShape*) convexObj->getCollisionShape();
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btStaticPlaneShape* planeShape = (btStaticPlaneShape*) planeObj->getCollisionShape();
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bool hasCollision = false;
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const btVector3& planeNormal = planeShape->getPlaneNormal();
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const btScalar& planeConstant = planeShape->getPlaneConstant();
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//const btScalar& planeConstant = planeShape->getPlaneConstant();
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//first perform a collision query with the non-perturbated collision objects
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{
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@ -23,7 +23,7 @@ btMultiSphereShape::btMultiSphereShape (const btVector3* positions,const btScala
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:btConvexInternalAabbCachingShape ()
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{
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m_shapeType = MULTI_SPHERE_SHAPE_PROXYTYPE;
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btScalar startMargin = btScalar(BT_LARGE_FLOAT);
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//btScalar startMargin = btScalar(BT_LARGE_FLOAT);
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m_localPositionArray.resize(numSpheres);
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m_radiArray.resize(numSpheres);
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@ -870,7 +870,7 @@ void btDiscreteDynamicsWorld::integrateTransforms(btScalar timeStep)
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gNumClampedCcdMotions++;
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btClosestNotMeConvexResultCallback sweepResults(body,body->getWorldTransform().getOrigin(),predictedTrans.getOrigin(),getBroadphase()->getOverlappingPairCache(),getDispatcher());
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btConvexShape* convexShape = static_cast<btConvexShape*>(body->getCollisionShape());
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//btConvexShape* convexShape = static_cast<btConvexShape*>(body->getCollisionShape());
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btSphereShape tmpSphere(body->getCcdSweptSphereRadius());//btConvexShape* convexShape = static_cast<btConvexShape*>(body->getCollisionShape());
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sweepResults.m_collisionFilterGroup = body->getBroadphaseProxy()->m_collisionFilterGroup;
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@ -97,7 +97,7 @@ void SpuCollisionTaskProcess::initialize2(bool useEpa)
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printf("SpuCollisionTaskProcess::initialize()\n");
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#endif //DEBUG_SPU_TASK_SCHEDULING
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for (int i = 0; i < m_maxNumOutstandingTasks; i++)
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for (int i = 0; i < int (m_maxNumOutstandingTasks); i++)
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{
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m_taskBusy[i] = false;
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}
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@ -153,7 +153,7 @@ void SpuCollisionTaskProcess::issueTask2()
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unsigned int outputSize;
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for (int i=0;i<m_maxNumOutstandingTasks;i++)
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for (int i=0;i<int (m_maxNumOutstandingTasks);i++)
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{
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if (m_taskBusy[i])
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{
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@ -287,7 +287,7 @@ SpuCollisionTaskProcess::flush2()
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unsigned int taskId=-1;
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unsigned int outputSize;
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for (int i=0;i<m_maxNumOutstandingTasks;i++)
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for (int i=0;i<int (m_maxNumOutstandingTasks);i++)
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{
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if (m_taskBusy[i])
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{
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@ -108,7 +108,7 @@ void Win32ThreadSupport::sendRequest(uint32_t uiCommand, ppu_address_t uiArgumen
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btSpuStatus& spuStatus = m_activeSpuStatus[taskId];
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btAssert(taskId>=0);
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btAssert(taskId<m_activeSpuStatus.size());
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btAssert(int(taskId)<m_activeSpuStatus.size());
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spuStatus.m_commandId = uiCommand;
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spuStatus.m_status = 1;
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@ -2180,7 +2180,7 @@ void btSoftBody::updateClusters()
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{
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btSoftBody::Cluster& c=*m_clusters[i];
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const int n=c.m_nodes.size();
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const btScalar invn=1/(btScalar)n;
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//const btScalar invn=1/(btScalar)n;
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if(n)
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{
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/* Frame */
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@ -2326,7 +2326,7 @@ void btSoftBody::applyClusters(bool drift)
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{
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BT_PROFILE("ApplyClusters");
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const btScalar f0=m_sst.sdt;
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const btScalar f1=f0/2;
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//const btScalar f1=f0/2;
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btAlignedObjectArray<btVector3> deltas;
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btAlignedObjectArray<btScalar> weights;
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deltas.resize(m_nodes.size(),btVector3(0,0,0));
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@ -2780,7 +2780,7 @@ void btSoftBody::PSolve_Links(btSoftBody* psb,btScalar kst,btScalar ti)
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const btVector3 del=b.m_x-a.m_x;
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const btScalar len=del.length2();
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const btScalar k=((l.m_c1-len)/(l.m_c0*(l.m_c1+len)))*kst;
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const btScalar t=k*a.m_im;
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//const btScalar t=k*a.m_im;
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a.m_x-=del*(k*a.m_im);
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b.m_x+=del*(k*b.m_im);
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}
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@ -218,7 +218,7 @@ void btSoftBodyConcaveCollisionAlgorithm::processCollision (btCollisionObject* b
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{
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btCollisionObject* convexBody = m_isSwapped ? body1 : body0;
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//btCollisionObject* convexBody = m_isSwapped ? body1 : body0;
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btCollisionObject* triBody = m_isSwapped ? body0 : body1;
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if (triBody->getCollisionShape()->isConcave())
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@ -371,7 +371,7 @@ void btSoftBodyHelpers::Draw( btSoftBody* psb,
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break;
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case btSoftBody::Joint::eType::Angular:
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{
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const btSoftBody::AJoint* pja=(const btSoftBody::AJoint*)pj;
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//const btSoftBody::AJoint* pja=(const btSoftBody::AJoint*)pj;
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const btVector3 o0=pj->m_bodies[0].xform().getOrigin();
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const btVector3 o1=pj->m_bodies[1].xform().getOrigin();
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const btVector3 a0=pj->m_bodies[0].xform().getBasis()*pj->m_refs[0];
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@ -1135,7 +1135,7 @@ void HullLibrary::BringOutYourDead(const btVector3* verts,unsigned int vcount, b
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ocount = 0;
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for (i=0; i<indexcount; i++)
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for (i=0; i<int (indexcount); i++)
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{
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unsigned int v = indices[i]; // original array index
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