mirror of
https://github.com/bulletphysics/bullet3
synced 2024-12-13 21:30:09 +00:00
Merge remote-tracking branch 'bp/master'
This commit is contained in:
commit
eda400d14c
@ -27,6 +27,7 @@ SET(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -D_DEBUG")
|
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OPTION(USE_DOUBLE_PRECISION "Use double precision" OFF)
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OPTION(USE_GRAPHICAL_BENCHMARK "Use Graphical Benchmark" ON)
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OPTION(BUILD_SHARED_LIBS "Use shared libraries" OFF)
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OPTION(USE_SOFT_BODY_MULTI_BODY_DYNAMICS_WORLD "Use btSoftMultiBodyDynamicsWorld" OFF)
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OPTION(USE_MSVC_INCREMENTAL_LINKING "Use MSVC Incremental Linking" OFF)
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OPTION(USE_CUSTOM_VECTOR_MATH "Use custom vectormath library" OFF)
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@ -146,6 +147,10 @@ ADD_DEFINITIONS( -DBT_USE_DOUBLE_PRECISION)
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SET( BULLET_DOUBLE_DEF "-DBT_USE_DOUBLE_PRECISION")
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ENDIF (USE_DOUBLE_PRECISION)
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IF (USE_SOFT_BODY_MULTI_BODY_DYNAMICS_WORLD)
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ADD_DEFINITIONS(-DUSE_SOFT_BODY_MULTI_BODY_DYNAMICS_WORLD)
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ENDIF (USE_SOFT_BODY_MULTI_BODY_DYNAMICS_WORLD)
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IF(USE_GRAPHICAL_BENCHMARK)
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ADD_DEFINITIONS( -DUSE_GRAPHICAL_BENCHMARK)
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ENDIF (USE_GRAPHICAL_BENCHMARK)
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|
@ -2,7 +2,7 @@
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<sdf version='1.6'>
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<world name='default'>
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<model name='wsg50_with_gripper'>
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<pose frame=''>0 0 0.26 3.14 0 0</pose>
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<pose frame=''>0 0 0.7 3.14 0 0</pose>
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<link name='world'>
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</link>
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|
@ -267,6 +267,7 @@ static ExampleEntry gDefaultExamples[]=
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ExampleEntry(1,"Gripper Grasp","Grasp experiment with a gripper to improve contact model", GripperGraspExampleCreateFunc,eGRIPPER_GRASP),
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ExampleEntry(1,"Two Point Grasp","Grasp experiment with two point contact to test rolling friction", GripperGraspExampleCreateFunc, eTWO_POINT_GRASP),
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ExampleEntry(1,"One Motor Gripper Grasp","Grasp experiment with a gripper with one motor to test slider constraint for closed loop structure", GripperGraspExampleCreateFunc, eONE_MOTOR_GRASP),
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ExampleEntry(1,"Grasp Soft Body","Grasp soft body experiment", GripperGraspExampleCreateFunc, eGRASP_SOFT_BODY),
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#ifdef ENABLE_LUA
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|
@ -217,7 +217,6 @@ public:
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if ((m_options & eONE_MOTOR_GRASP)!=0)
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{
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{
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SliderParams slider("Vertical velocity",&sGripperVerticalVelocity);
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slider.m_minVal=-2;
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@ -241,7 +240,6 @@ public:
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args.m_useMultiBody = true;
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m_robotSim.loadFile(args, results);
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}
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{
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b3RobotSimLoadFileArgs args("");
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args.m_fileName = "gripper/wsg50_one_motor_gripper_new.sdf";
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@ -287,48 +285,6 @@ public:
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}
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m_robotSim.setGravity(b3MakeVector3(0,0,-10));
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/*
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b3JointInfo sliderJoint1;
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sliderJoint1.m_parentFrame[0] = 0;
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sliderJoint1.m_parentFrame[1] = 0;
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sliderJoint1.m_parentFrame[2] = 0.06;
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sliderJoint1.m_parentFrame[3] = 0;
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sliderJoint1.m_parentFrame[4] = 0;
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sliderJoint1.m_parentFrame[5] = 0;
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sliderJoint1.m_parentFrame[6] = 1.0;
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sliderJoint1.m_childFrame[0] = 0;
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sliderJoint1.m_childFrame[1] = 0;
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sliderJoint1.m_childFrame[2] = 0;
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sliderJoint1.m_childFrame[3] = 0;
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sliderJoint1.m_childFrame[4] = 0;
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sliderJoint1.m_childFrame[5] = 0;
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sliderJoint1.m_childFrame[6] = 1.0;
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sliderJoint1.m_jointAxis[0] = 1.0;
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sliderJoint1.m_jointAxis[1] = 0.0;
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sliderJoint1.m_jointAxis[2] = 0.0;
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sliderJoint1.m_jointType = ePrismaticType;
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b3JointInfo sliderJoint2;
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sliderJoint2.m_parentFrame[0] = 0;
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sliderJoint2.m_parentFrame[1] = 0;
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sliderJoint2.m_parentFrame[2] = 0.06;
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||||
sliderJoint2.m_parentFrame[3] = 0;
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||||
sliderJoint2.m_parentFrame[4] = 0;
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||||
sliderJoint2.m_parentFrame[5] = 0;
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||||
sliderJoint2.m_parentFrame[6] = 1.0;
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sliderJoint2.m_childFrame[0] = 0;
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||||
sliderJoint2.m_childFrame[1] = 0;
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||||
sliderJoint2.m_childFrame[2] = 0;
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||||
sliderJoint2.m_childFrame[3] = 0;
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||||
sliderJoint2.m_childFrame[4] = 0;
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sliderJoint2.m_childFrame[5] = 1.0;
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||||
sliderJoint2.m_childFrame[6] = 0;
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sliderJoint2.m_jointAxis[0] = 1.0;
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||||
sliderJoint2.m_jointAxis[1] = 0.0;
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||||
sliderJoint2.m_jointAxis[2] = 0.0;
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sliderJoint2.m_jointType = ePrismaticType;
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m_robotSim.createJoint(1, 0, 1, 3, &sliderJoint1);
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m_robotSim.createJoint(1, 0, 1, 6, &sliderJoint2);
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*/
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b3JointInfo revoluteJoint1;
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revoluteJoint1.m_parentFrame[0] = -0.055;
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||||
revoluteJoint1.m_parentFrame[1] = 0;
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||||
@ -371,6 +327,110 @@ public:
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||||
m_robotSim.createJoint(1, 3, 1, 6, &revoluteJoint2);
|
||||
}
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||||
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||||
if ((m_options & eGRASP_SOFT_BODY)!=0)
|
||||
{
|
||||
{
|
||||
SliderParams slider("Vertical velocity",&sGripperVerticalVelocity);
|
||||
slider.m_minVal=-2;
|
||||
slider.m_maxVal=2;
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||||
m_guiHelper->getParameterInterface()->registerSliderFloatParameter(slider);
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||||
}
|
||||
|
||||
{
|
||||
SliderParams slider("Closing velocity",&sGripperClosingTargetVelocity
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||||
);
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||||
slider.m_minVal=-1;
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||||
slider.m_maxVal=1;
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||||
m_guiHelper->getParameterInterface()->registerSliderFloatParameter(slider);
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||||
}
|
||||
if (1)
|
||||
{
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||||
b3RobotSimLoadFileArgs args("");
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||||
args.m_fileName = "gripper/wsg50_one_motor_gripper_new.sdf";
|
||||
args.m_fileType = B3_SDF_FILE;
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||||
args.m_useMultiBody = true;
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||||
b3RobotSimLoadFileResults results;
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||||
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||||
if (m_robotSim.loadFile(args, results) && results.m_uniqueObjectIds.size()==1)
|
||||
{
|
||||
|
||||
m_gripperIndex = results.m_uniqueObjectIds[0];
|
||||
int numJoints = m_robotSim.getNumJoints(m_gripperIndex);
|
||||
b3Printf("numJoints = %d",numJoints);
|
||||
|
||||
for (int i=0;i<numJoints;i++)
|
||||
{
|
||||
b3JointInfo jointInfo;
|
||||
m_robotSim.getJointInfo(m_gripperIndex,i,&jointInfo);
|
||||
b3Printf("joint[%d].m_jointName=%s",i,jointInfo.m_jointName);
|
||||
}
|
||||
|
||||
for (int i=0;i<8;i++)
|
||||
{
|
||||
b3JointMotorArgs controlArgs(CONTROL_MODE_VELOCITY);
|
||||
controlArgs.m_maxTorqueValue = 0.0;
|
||||
m_robotSim.setJointMotorControl(m_gripperIndex,i,controlArgs);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
if (1)
|
||||
{
|
||||
b3RobotSimLoadFileArgs args("");
|
||||
args.m_fileName = "plane.urdf";
|
||||
args.m_startPosition.setValue(0,0,0);
|
||||
args.m_startOrientation.setEulerZYX(0,0,0);
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||||
args.m_forceOverrideFixedBase = true;
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||||
args.m_useMultiBody = true;
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||||
b3RobotSimLoadFileResults results;
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||||
m_robotSim.loadFile(args,results);
|
||||
|
||||
}
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||||
m_robotSim.setGravity(b3MakeVector3(0,0,-10));
|
||||
m_robotSim.loadBunny();
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||||
|
||||
b3JointInfo revoluteJoint1;
|
||||
revoluteJoint1.m_parentFrame[0] = -0.055;
|
||||
revoluteJoint1.m_parentFrame[1] = 0;
|
||||
revoluteJoint1.m_parentFrame[2] = 0.02;
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||||
revoluteJoint1.m_parentFrame[3] = 0;
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||||
revoluteJoint1.m_parentFrame[4] = 0;
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||||
revoluteJoint1.m_parentFrame[5] = 0;
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||||
revoluteJoint1.m_parentFrame[6] = 1.0;
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||||
revoluteJoint1.m_childFrame[0] = 0;
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||||
revoluteJoint1.m_childFrame[1] = 0;
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||||
revoluteJoint1.m_childFrame[2] = 0;
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||||
revoluteJoint1.m_childFrame[3] = 0;
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||||
revoluteJoint1.m_childFrame[4] = 0;
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||||
revoluteJoint1.m_childFrame[5] = 0;
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||||
revoluteJoint1.m_childFrame[6] = 1.0;
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||||
revoluteJoint1.m_jointAxis[0] = 1.0;
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||||
revoluteJoint1.m_jointAxis[1] = 0.0;
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||||
revoluteJoint1.m_jointAxis[2] = 0.0;
|
||||
revoluteJoint1.m_jointType = ePoint2PointType;
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||||
b3JointInfo revoluteJoint2;
|
||||
revoluteJoint2.m_parentFrame[0] = 0.055;
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revoluteJoint2.m_parentFrame[1] = 0;
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||||
revoluteJoint2.m_parentFrame[2] = 0.02;
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||||
revoluteJoint2.m_parentFrame[3] = 0;
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||||
revoluteJoint2.m_parentFrame[4] = 0;
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||||
revoluteJoint2.m_parentFrame[5] = 0;
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||||
revoluteJoint2.m_parentFrame[6] = 1.0;
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||||
revoluteJoint2.m_childFrame[0] = 0;
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||||
revoluteJoint2.m_childFrame[1] = 0;
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||||
revoluteJoint2.m_childFrame[2] = 0;
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||||
revoluteJoint2.m_childFrame[3] = 0;
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||||
revoluteJoint2.m_childFrame[4] = 0;
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||||
revoluteJoint2.m_childFrame[5] = 0;
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||||
revoluteJoint2.m_childFrame[6] = 1.0;
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||||
revoluteJoint2.m_jointAxis[0] = 1.0;
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revoluteJoint2.m_jointAxis[1] = 0.0;
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revoluteJoint2.m_jointAxis[2] = 0.0;
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revoluteJoint2.m_jointType = ePoint2PointType;
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m_robotSim.createJoint(0, 2, 0, 4, &revoluteJoint1);
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m_robotSim.createJoint(0, 3, 0, 6, &revoluteJoint2);
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||||
}
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||||
}
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virtual void exitPhysics()
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{
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@ -414,6 +474,21 @@ public:
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||||
}
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||||
}
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||||
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||||
if ((m_options & eGRASP_SOFT_BODY)!=0)
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{
|
||||
int fingerJointIndices[2]={0,1};
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||||
double fingerTargetVelocities[2]={sGripperVerticalVelocity,sGripperClosingTargetVelocity
|
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};
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||||
double maxTorqueValues[2]={50.0,50.0};
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||||
for (int i=0;i<2;i++)
|
||||
{
|
||||
b3JointMotorArgs controlArgs(CONTROL_MODE_VELOCITY);
|
||||
controlArgs.m_targetVelocity = fingerTargetVelocities[i];
|
||||
controlArgs.m_maxTorqueValue = maxTorqueValues[i];
|
||||
controlArgs.m_kd = 1.;
|
||||
m_robotSim.setJointMotorControl(m_gripperIndex,fingerJointIndices[i],controlArgs);
|
||||
}
|
||||
}
|
||||
|
||||
m_robotSim.stepSimulation();
|
||||
}
|
||||
|
@ -21,6 +21,7 @@ enum GripperGraspExampleOptions
|
||||
eGRIPPER_GRASP=1,
|
||||
eTWO_POINT_GRASP=2,
|
||||
eONE_MOTOR_GRASP=4,
|
||||
eGRASP_SOFT_BODY=8,
|
||||
};
|
||||
|
||||
class CommonExampleInterface* GripperGraspExampleCreateFunc(struct CommonExampleOptions& options);
|
||||
|
@ -961,10 +961,12 @@ void b3RobotSimAPI::renderScene()
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (m_data->m_clientServerDirect)
|
||||
{
|
||||
m_data->m_clientServerDirect->renderScene();
|
||||
}
|
||||
|
||||
m_data->m_physicsServer.renderScene();
|
||||
}
|
||||
|
||||
@ -996,4 +998,10 @@ void b3RobotSimAPI::getLinkState(int bodyUniqueId, int linkIndex, double* worldP
|
||||
worldOrientation[2] = linkState.m_worldOrientation[2];
|
||||
worldOrientation[3] = linkState.m_worldOrientation[3];
|
||||
}
|
||||
}
|
||||
|
||||
void b3RobotSimAPI::loadBunny()
|
||||
{
|
||||
b3SharedMemoryCommandHandle command = b3LoadBunnyCommandInit(m_data->m_physicsClient);
|
||||
b3SubmitClientCommand(m_data->m_physicsClient, command);
|
||||
}
|
@ -164,6 +164,8 @@ public:
|
||||
void getBodyJacobian(int bodyUniqueId, int linkIndex, const double* localPosition, const double* jointPositions, const double* jointVelocities, const double* jointAccelerations, double* linearJacobian, double* angularJacobian);
|
||||
|
||||
void getLinkState(int bodyUniqueId, int linkIndex, double* worldPosition, double* worldOrientation);
|
||||
|
||||
void loadBunny();
|
||||
};
|
||||
|
||||
#endif //B3_ROBOT_SIM_API_H
|
||||
|
@ -75,6 +75,20 @@ b3SharedMemoryCommandHandle b3LoadUrdfCommandInit(b3PhysicsClientHandle physClie
|
||||
return (b3SharedMemoryCommandHandle) command;
|
||||
}
|
||||
|
||||
b3SharedMemoryCommandHandle b3LoadBunnyCommandInit(b3PhysicsClientHandle physClient)
|
||||
{
|
||||
PhysicsClient* cl = (PhysicsClient* ) physClient;
|
||||
b3Assert(cl);
|
||||
b3Assert(cl->canSubmitCommand());
|
||||
|
||||
struct SharedMemoryCommand* command = cl->getAvailableSharedMemoryCommand();
|
||||
b3Assert(command);
|
||||
command->m_type = CMD_LOAD_BUNNY;
|
||||
command->m_updateFlags = 0;
|
||||
|
||||
return (b3SharedMemoryCommandHandle) command;
|
||||
}
|
||||
|
||||
int b3LoadUrdfCommandSetUseMultiBody(b3SharedMemoryCommandHandle commandHandle, int useMultiBody)
|
||||
{
|
||||
struct SharedMemoryCommand* command = (struct SharedMemoryCommand*) commandHandle;
|
||||
|
@ -222,6 +222,8 @@ b3SharedMemoryCommandHandle b3RemovePickingConstraint(b3PhysicsClientHandle phys
|
||||
b3SharedMemoryCommandHandle b3ApplyExternalForceCommandInit(b3PhysicsClientHandle physClient);
|
||||
void b3ApplyExternalForce(b3SharedMemoryCommandHandle commandHandle, int bodyUniqueId, int linkId, const double force[3], const double position[3], int flags);
|
||||
void b3ApplyExternalTorque(b3SharedMemoryCommandHandle commandHandle, int bodyUniqueId, int linkId, const double torque[3], int flags);
|
||||
|
||||
b3SharedMemoryCommandHandle b3LoadBunnyCommandInit(b3PhysicsClientHandle physClient);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
|
@ -5,7 +5,6 @@
|
||||
#include "../Importers/ImportURDFDemo/URDF2Bullet.h"
|
||||
#include "../Extras/InverseDynamics/btMultiBodyTreeCreator.hpp"
|
||||
#include "TinyRendererVisualShapeConverter.h"
|
||||
#include "BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.h"
|
||||
#include "BulletDynamics/Featherstone/btMultiBodyConstraintSolver.h"
|
||||
#include "BulletDynamics/Featherstone/btMultiBodyPoint2Point.h"
|
||||
#include "BulletDynamics/Featherstone/btMultiBodyLinkCollider.h"
|
||||
@ -27,6 +26,16 @@
|
||||
#include "../CommonInterfaces/CommonGUIHelperInterface.h"
|
||||
#include "SharedMemoryCommands.h"
|
||||
|
||||
#ifdef USE_SOFT_BODY_MULTI_BODY_DYNAMICS_WORLD
|
||||
#include "BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h"
|
||||
#include "BulletSoftBody/btSoftBodySolvers.h"
|
||||
#include "BulletSoftBody/btSoftBodyHelpers.h"
|
||||
#include "BulletSoftBody/btSoftMultiBodyDynamicsWorld.h"
|
||||
#include "../SoftDemo/BunnyMesh.h"
|
||||
#else
|
||||
#include "BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.h"
|
||||
#endif
|
||||
|
||||
|
||||
//@todo(erwincoumans) those globals are hacks for a VR demo, move this to Python/pybullet!
|
||||
btVector3 gLastPickPos(0, 0, 0);
|
||||
@ -431,9 +440,17 @@ struct PhysicsServerCommandProcessorInternalData
|
||||
btCollisionDispatcher* m_dispatcher;
|
||||
btMultiBodyConstraintSolver* m_solver;
|
||||
btDefaultCollisionConfiguration* m_collisionConfiguration;
|
||||
btMultiBodyDynamicsWorld* m_dynamicsWorld;
|
||||
|
||||
#ifdef USE_SOFT_BODY_MULTI_BODY_DYNAMICS_WORLD
|
||||
btSoftMultiBodyDynamicsWorld* m_dynamicsWorld;
|
||||
btSoftBodySolver* m_softbodySolver;
|
||||
btSoftBodyWorldInfo m_softBodyWorldInfo;
|
||||
#else
|
||||
btMultiBodyDynamicsWorld* m_dynamicsWorld;
|
||||
#endif
|
||||
|
||||
SharedMemoryDebugDrawer* m_remoteDebugDrawer;
|
||||
|
||||
|
||||
btAlignedObjectArray<b3ContactPointData> m_cachedContactPoints;
|
||||
|
||||
btAlignedObjectArray<int> m_sdfRecentLoadedBodies;
|
||||
@ -608,28 +625,35 @@ PhysicsServerCommandProcessor::~PhysicsServerCommandProcessor()
|
||||
|
||||
void PhysicsServerCommandProcessor::createEmptyDynamicsWorld()
|
||||
{
|
||||
///collision configuration contains default setup for memory, collision setup
|
||||
m_data->m_collisionConfiguration = new btDefaultCollisionConfiguration();
|
||||
//m_collisionConfiguration->setConvexConvexMultipointIterations();
|
||||
|
||||
///use the default collision dispatcher. For parallel processing you can use a diffent dispatcher (see Extras/BulletMultiThreaded)
|
||||
m_data->m_dispatcher = new btCollisionDispatcher(m_data->m_collisionConfiguration);
|
||||
|
||||
m_data->m_broadphase = new btDbvtBroadphase();
|
||||
|
||||
m_data->m_solver = new btMultiBodyConstraintSolver;
|
||||
|
||||
m_data->m_dynamicsWorld = new btMultiBodyDynamicsWorld(m_data->m_dispatcher, m_data->m_broadphase, m_data->m_solver, m_data->m_collisionConfiguration);
|
||||
|
||||
//Workaround: in a VR application, where we avoid synchronizaing between GFX/Physics threads, we don't want to resize this array, so pre-allocate it
|
||||
m_data->m_dynamicsWorld->getCollisionObjectArray().reserve(8192);
|
||||
|
||||
m_data->m_remoteDebugDrawer = new SharedMemoryDebugDrawer();
|
||||
|
||||
|
||||
m_data->m_dynamicsWorld->setGravity(btVector3(0, 0, 0));
|
||||
m_data->m_dynamicsWorld->getSolverInfo().m_erp2 = 0.08;
|
||||
|
||||
///collision configuration contains default setup for memory, collision setup
|
||||
//m_collisionConfiguration->setConvexConvexMultipointIterations();
|
||||
#ifdef USE_SOFT_BODY_MULTI_BODY_DYNAMICS_WORLD
|
||||
m_data->m_collisionConfiguration = new btSoftBodyRigidBodyCollisionConfiguration();
|
||||
#else
|
||||
m_data->m_collisionConfiguration = new btDefaultCollisionConfiguration();
|
||||
#endif
|
||||
///use the default collision dispatcher. For parallel processing you can use a diffent dispatcher (see Extras/BulletMultiThreaded)
|
||||
m_data->m_dispatcher = new btCollisionDispatcher(m_data->m_collisionConfiguration);
|
||||
|
||||
m_data->m_broadphase = new btDbvtBroadphase();
|
||||
|
||||
m_data->m_solver = new btMultiBodyConstraintSolver;
|
||||
|
||||
#ifdef USE_SOFT_BODY_MULTI_BODY_DYNAMICS_WORLD
|
||||
m_data->m_dynamicsWorld = new btSoftMultiBodyDynamicsWorld(m_data->m_dispatcher, m_data->m_broadphase, m_data->m_solver, m_data->m_collisionConfiguration);
|
||||
#else
|
||||
m_data->m_dynamicsWorld = new btMultiBodyDynamicsWorld(m_data->m_dispatcher, m_data->m_broadphase, m_data->m_solver, m_data->m_collisionConfiguration);
|
||||
#endif
|
||||
|
||||
//Workaround: in a VR application, where we avoid synchronizaing between GFX/Physics threads, we don't want to resize this array, so pre-allocate it
|
||||
m_data->m_dynamicsWorld->getCollisionObjectArray().reserve(8192);
|
||||
|
||||
m_data->m_remoteDebugDrawer = new SharedMemoryDebugDrawer();
|
||||
|
||||
|
||||
m_data->m_dynamicsWorld->setGravity(btVector3(0, 0, 0));
|
||||
m_data->m_dynamicsWorld->getSolverInfo().m_erp2 = 0.08;
|
||||
|
||||
}
|
||||
|
||||
void PhysicsServerCommandProcessor::deleteCachedInverseDynamicsBodies()
|
||||
@ -1599,6 +1623,36 @@ bool PhysicsServerCommandProcessor::processCommand(const struct SharedMemoryComm
|
||||
|
||||
|
||||
|
||||
break;
|
||||
}
|
||||
case CMD_LOAD_BUNNY:
|
||||
{
|
||||
#ifdef USE_SOFT_BODY_MULTI_BODY_DYNAMICS_WORLD
|
||||
m_data->m_softBodyWorldInfo.air_density = (btScalar)1.2;
|
||||
m_data->m_softBodyWorldInfo.water_density = 0;
|
||||
m_data->m_softBodyWorldInfo.water_offset = 0;
|
||||
m_data->m_softBodyWorldInfo.water_normal = btVector3(0,0,0);
|
||||
m_data->m_softBodyWorldInfo.m_gravity.setValue(0,0,-10);
|
||||
m_data->m_softBodyWorldInfo.m_broadphase = m_data->m_broadphase;
|
||||
m_data->m_softBodyWorldInfo.m_sparsesdf.Initialize();
|
||||
|
||||
btSoftBody* psb=btSoftBodyHelpers::CreateFromTriMesh(m_data->m_softBodyWorldInfo,gVerticesBunny, &gIndicesBunny[0][0], BUNNY_NUM_TRIANGLES);
|
||||
|
||||
btSoftBody::Material* pm=psb->appendMaterial();
|
||||
pm->m_kLST = 1.0;
|
||||
pm->m_flags -= btSoftBody::fMaterial::DebugDraw;
|
||||
psb->generateBendingConstraints(2,pm);
|
||||
psb->m_cfg.piterations = 2;
|
||||
psb->m_cfg.kDF = 0.5;
|
||||
psb->randomizeConstraints();
|
||||
psb->rotate(btQuaternion(0.70711,0,0,0.70711));
|
||||
psb->translate(btVector3(0,0,3.0));
|
||||
psb->scale(btVector3(0.1,0.1,0.1));
|
||||
psb->setTotalMass(1,true);
|
||||
psb->getCollisionShape()->setMargin(0.01);
|
||||
|
||||
m_data->m_dynamicsWorld->addSoftBody(psb);
|
||||
#endif
|
||||
break;
|
||||
}
|
||||
case CMD_CREATE_SENSOR:
|
||||
@ -2973,7 +3027,17 @@ void PhysicsServerCommandProcessor::renderScene()
|
||||
m_data->m_guiHelper->syncPhysicsToGraphics(m_data->m_dynamicsWorld);
|
||||
m_data->m_guiHelper->render(m_data->m_dynamicsWorld);
|
||||
}
|
||||
|
||||
#ifdef USE_SOFT_BODY_MULTI_BODY_DYNAMICS_WORLD
|
||||
for ( int i=0;i<m_data->m_dynamicsWorld->getSoftBodyArray().size();i++)
|
||||
{
|
||||
btSoftBody* psb=(btSoftBody*)m_data->m_dynamicsWorld->getSoftBodyArray()[i];
|
||||
if (m_data->m_dynamicsWorld->getDebugDrawer() && !(m_data->m_dynamicsWorld->getDebugDrawer()->getDebugMode() & (btIDebugDraw::DBG_DrawWireframe)))
|
||||
{
|
||||
//btSoftBodyHelpers::DrawFrame(psb,m_data->m_dynamicsWorld->getDebugDrawer());
|
||||
btSoftBodyHelpers::Draw(psb,m_data->m_dynamicsWorld->getDebugDrawer(),m_data->m_dynamicsWorld->getDrawFlags());
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void PhysicsServerCommandProcessor::physicsDebugDraw(int debugDrawFlags)
|
||||
|
@ -7,6 +7,7 @@ enum EnumSharedMemoryClientCommand
|
||||
{
|
||||
CMD_LOAD_SDF,
|
||||
CMD_LOAD_URDF,
|
||||
CMD_LOAD_BUNNY,
|
||||
CMD_SEND_BULLET_DATA_STREAM,
|
||||
CMD_CREATE_BOX_COLLISION_SHAPE,
|
||||
// CMD_DELETE_BOX_COLLISION_SHAPE,
|
||||
|
@ -1017,7 +1017,7 @@ static void Init_Bunny(SoftDemo* pdemo)
|
||||
psb->m_cfg.kDF = 0.5;
|
||||
psb->randomizeConstraints();
|
||||
psb->scale(btVector3(6,6,6));
|
||||
psb->setTotalMass(100,true);
|
||||
psb->setTotalMass(100,true);
|
||||
pdemo->getSoftDynamicsWorld()->addSoftBody(psb);
|
||||
pdemo->m_cutting=true;
|
||||
|
||||
@ -2167,7 +2167,6 @@ void SoftDemo::initPhysics()
|
||||
|
||||
m_collisionShapes.push_back(cylinderCompound);
|
||||
|
||||
|
||||
m_dispatcher=0;
|
||||
|
||||
///register some softbody collision algorithms on top of the default btDefaultCollisionConfiguration
|
||||
|
@ -34,7 +34,8 @@ enum btDynamicsWorldType
|
||||
BT_DISCRETE_DYNAMICS_WORLD=2,
|
||||
BT_CONTINUOUS_DYNAMICS_WORLD=3,
|
||||
BT_SOFT_RIGID_DYNAMICS_WORLD=4,
|
||||
BT_GPU_DYNAMICS_WORLD=5
|
||||
BT_GPU_DYNAMICS_WORLD=5,
|
||||
BT_SOFT_MULTIBODY_DYNAMICS_WORLD=6
|
||||
};
|
||||
|
||||
///The btDynamicsWorld is the interface class for several dynamics implementation, basic, discrete, parallel, and continuous etc.
|
||||
|
@ -13,6 +13,7 @@ SET(BulletSoftBody_SRCS
|
||||
btSoftBodyRigidBodyCollisionConfiguration.cpp
|
||||
btSoftRigidCollisionAlgorithm.cpp
|
||||
btSoftRigidDynamicsWorld.cpp
|
||||
btSoftMultiBodyDynamicsWorld.cpp
|
||||
btSoftSoftCollisionAlgorithm.cpp
|
||||
btDefaultSoftBodySolver.cpp
|
||||
|
||||
@ -26,6 +27,7 @@ SET(BulletSoftBody_HDRS
|
||||
btSoftBodyRigidBodyCollisionConfiguration.h
|
||||
btSoftRigidCollisionAlgorithm.h
|
||||
btSoftRigidDynamicsWorld.h
|
||||
btSoftMultiBodyDynamicsWorld.h
|
||||
btSoftSoftCollisionAlgorithm.h
|
||||
btSparseSDF.h
|
||||
|
||||
|
367
src/BulletSoftBody/btSoftMultiBodyDynamicsWorld.cpp
Normal file
367
src/BulletSoftBody/btSoftMultiBodyDynamicsWorld.cpp
Normal file
@ -0,0 +1,367 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
|
||||
#include "btSoftMultiBodyDynamicsWorld.h"
|
||||
#include "LinearMath/btQuickprof.h"
|
||||
|
||||
//softbody & helpers
|
||||
#include "BulletSoftBody/btSoftBody.h"
|
||||
#include "BulletSoftBody/btSoftBodyHelpers.h"
|
||||
#include "BulletSoftBody/btSoftBodySolvers.h"
|
||||
#include "BulletSoftBody/btDefaultSoftBodySolver.h"
|
||||
#include "LinearMath/btSerializer.h"
|
||||
|
||||
|
||||
btSoftMultiBodyDynamicsWorld::btSoftMultiBodyDynamicsWorld(
|
||||
btDispatcher* dispatcher,
|
||||
btBroadphaseInterface* pairCache,
|
||||
btMultiBodyConstraintSolver* constraintSolver,
|
||||
btCollisionConfiguration* collisionConfiguration,
|
||||
btSoftBodySolver *softBodySolver ) :
|
||||
btMultiBodyDynamicsWorld(dispatcher,pairCache,constraintSolver,collisionConfiguration),
|
||||
m_softBodySolver( softBodySolver ),
|
||||
m_ownsSolver(false)
|
||||
{
|
||||
if( !m_softBodySolver )
|
||||
{
|
||||
void* ptr = btAlignedAlloc(sizeof(btDefaultSoftBodySolver),16);
|
||||
m_softBodySolver = new(ptr) btDefaultSoftBodySolver();
|
||||
m_ownsSolver = true;
|
||||
}
|
||||
|
||||
m_drawFlags = fDrawFlags::Std;
|
||||
m_drawNodeTree = true;
|
||||
m_drawFaceTree = false;
|
||||
m_drawClusterTree = false;
|
||||
m_sbi.m_broadphase = pairCache;
|
||||
m_sbi.m_dispatcher = dispatcher;
|
||||
m_sbi.m_sparsesdf.Initialize();
|
||||
m_sbi.m_sparsesdf.Reset();
|
||||
|
||||
m_sbi.air_density = (btScalar)1.2;
|
||||
m_sbi.water_density = 0;
|
||||
m_sbi.water_offset = 0;
|
||||
m_sbi.water_normal = btVector3(0,0,0);
|
||||
m_sbi.m_gravity.setValue(0,-10,0);
|
||||
|
||||
m_sbi.m_sparsesdf.Initialize();
|
||||
|
||||
|
||||
}
|
||||
|
||||
btSoftMultiBodyDynamicsWorld::~btSoftMultiBodyDynamicsWorld()
|
||||
{
|
||||
if (m_ownsSolver)
|
||||
{
|
||||
m_softBodySolver->~btSoftBodySolver();
|
||||
btAlignedFree(m_softBodySolver);
|
||||
}
|
||||
}
|
||||
|
||||
void btSoftMultiBodyDynamicsWorld::predictUnconstraintMotion(btScalar timeStep)
|
||||
{
|
||||
btDiscreteDynamicsWorld::predictUnconstraintMotion( timeStep );
|
||||
{
|
||||
BT_PROFILE("predictUnconstraintMotionSoftBody");
|
||||
m_softBodySolver->predictMotion( float(timeStep) );
|
||||
}
|
||||
}
|
||||
|
||||
void btSoftMultiBodyDynamicsWorld::internalSingleStepSimulation( btScalar timeStep )
|
||||
{
|
||||
|
||||
// Let the solver grab the soft bodies and if necessary optimize for it
|
||||
m_softBodySolver->optimize( getSoftBodyArray() );
|
||||
|
||||
if( !m_softBodySolver->checkInitialized() )
|
||||
{
|
||||
btAssert( "Solver initialization failed\n" );
|
||||
}
|
||||
|
||||
btDiscreteDynamicsWorld::internalSingleStepSimulation( timeStep );
|
||||
|
||||
///solve soft bodies constraints
|
||||
solveSoftBodiesConstraints( timeStep );
|
||||
|
||||
//self collisions
|
||||
for ( int i=0;i<m_softBodies.size();i++)
|
||||
{
|
||||
btSoftBody* psb=(btSoftBody*)m_softBodies[i];
|
||||
psb->defaultCollisionHandler(psb);
|
||||
}
|
||||
|
||||
///update soft bodies
|
||||
m_softBodySolver->updateSoftBodies( );
|
||||
|
||||
// End solver-wise simulation step
|
||||
// ///////////////////////////////
|
||||
|
||||
}
|
||||
|
||||
void btSoftMultiBodyDynamicsWorld::solveSoftBodiesConstraints( btScalar timeStep )
|
||||
{
|
||||
BT_PROFILE("solveSoftConstraints");
|
||||
|
||||
if(m_softBodies.size())
|
||||
{
|
||||
btSoftBody::solveClusters(m_softBodies);
|
||||
}
|
||||
|
||||
// Solve constraints solver-wise
|
||||
m_softBodySolver->solveConstraints( timeStep * m_softBodySolver->getTimeScale() );
|
||||
|
||||
}
|
||||
|
||||
void btSoftMultiBodyDynamicsWorld::addSoftBody(btSoftBody* body,short int collisionFilterGroup,short int collisionFilterMask)
|
||||
{
|
||||
m_softBodies.push_back(body);
|
||||
|
||||
// Set the soft body solver that will deal with this body
|
||||
// to be the world's solver
|
||||
body->setSoftBodySolver( m_softBodySolver );
|
||||
|
||||
btCollisionWorld::addCollisionObject(body,
|
||||
collisionFilterGroup,
|
||||
collisionFilterMask);
|
||||
|
||||
}
|
||||
|
||||
void btSoftMultiBodyDynamicsWorld::removeSoftBody(btSoftBody* body)
|
||||
{
|
||||
m_softBodies.remove(body);
|
||||
|
||||
btCollisionWorld::removeCollisionObject(body);
|
||||
}
|
||||
|
||||
void btSoftMultiBodyDynamicsWorld::removeCollisionObject(btCollisionObject* collisionObject)
|
||||
{
|
||||
btSoftBody* body = btSoftBody::upcast(collisionObject);
|
||||
if (body)
|
||||
removeSoftBody(body);
|
||||
else
|
||||
btDiscreteDynamicsWorld::removeCollisionObject(collisionObject);
|
||||
}
|
||||
|
||||
void btSoftMultiBodyDynamicsWorld::debugDrawWorld()
|
||||
{
|
||||
btDiscreteDynamicsWorld::debugDrawWorld();
|
||||
|
||||
if (getDebugDrawer())
|
||||
{
|
||||
int i;
|
||||
for ( i=0;i<this->m_softBodies.size();i++)
|
||||
{
|
||||
btSoftBody* psb=(btSoftBody*)this->m_softBodies[i];
|
||||
if (getDebugDrawer() && (getDebugDrawer()->getDebugMode() & (btIDebugDraw::DBG_DrawWireframe)))
|
||||
{
|
||||
btSoftBodyHelpers::DrawFrame(psb,m_debugDrawer);
|
||||
btSoftBodyHelpers::Draw(psb,m_debugDrawer,m_drawFlags);
|
||||
}
|
||||
|
||||
if (m_debugDrawer && (m_debugDrawer->getDebugMode() & btIDebugDraw::DBG_DrawAabb))
|
||||
{
|
||||
if(m_drawNodeTree) btSoftBodyHelpers::DrawNodeTree(psb,m_debugDrawer);
|
||||
if(m_drawFaceTree) btSoftBodyHelpers::DrawFaceTree(psb,m_debugDrawer);
|
||||
if(m_drawClusterTree) btSoftBodyHelpers::DrawClusterTree(psb,m_debugDrawer);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
struct btSoftSingleRayCallback : public btBroadphaseRayCallback
|
||||
{
|
||||
btVector3 m_rayFromWorld;
|
||||
btVector3 m_rayToWorld;
|
||||
btTransform m_rayFromTrans;
|
||||
btTransform m_rayToTrans;
|
||||
btVector3 m_hitNormal;
|
||||
|
||||
const btSoftMultiBodyDynamicsWorld* m_world;
|
||||
btCollisionWorld::RayResultCallback& m_resultCallback;
|
||||
|
||||
btSoftSingleRayCallback(const btVector3& rayFromWorld,const btVector3& rayToWorld,const btSoftMultiBodyDynamicsWorld* world,btCollisionWorld::RayResultCallback& resultCallback)
|
||||
:m_rayFromWorld(rayFromWorld),
|
||||
m_rayToWorld(rayToWorld),
|
||||
m_world(world),
|
||||
m_resultCallback(resultCallback)
|
||||
{
|
||||
m_rayFromTrans.setIdentity();
|
||||
m_rayFromTrans.setOrigin(m_rayFromWorld);
|
||||
m_rayToTrans.setIdentity();
|
||||
m_rayToTrans.setOrigin(m_rayToWorld);
|
||||
|
||||
btVector3 rayDir = (rayToWorld-rayFromWorld);
|
||||
|
||||
rayDir.normalize ();
|
||||
///what about division by zero? --> just set rayDirection[i] to INF/1e30
|
||||
m_rayDirectionInverse[0] = rayDir[0] == btScalar(0.0) ? btScalar(1e30) : btScalar(1.0) / rayDir[0];
|
||||
m_rayDirectionInverse[1] = rayDir[1] == btScalar(0.0) ? btScalar(1e30) : btScalar(1.0) / rayDir[1];
|
||||
m_rayDirectionInverse[2] = rayDir[2] == btScalar(0.0) ? btScalar(1e30) : btScalar(1.0) / rayDir[2];
|
||||
m_signs[0] = m_rayDirectionInverse[0] < 0.0;
|
||||
m_signs[1] = m_rayDirectionInverse[1] < 0.0;
|
||||
m_signs[2] = m_rayDirectionInverse[2] < 0.0;
|
||||
|
||||
m_lambda_max = rayDir.dot(m_rayToWorld-m_rayFromWorld);
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
virtual bool process(const btBroadphaseProxy* proxy)
|
||||
{
|
||||
///terminate further ray tests, once the closestHitFraction reached zero
|
||||
if (m_resultCallback.m_closestHitFraction == btScalar(0.f))
|
||||
return false;
|
||||
|
||||
btCollisionObject* collisionObject = (btCollisionObject*)proxy->m_clientObject;
|
||||
|
||||
//only perform raycast if filterMask matches
|
||||
if(m_resultCallback.needsCollision(collisionObject->getBroadphaseHandle()))
|
||||
{
|
||||
//RigidcollisionObject* collisionObject = ctrl->GetRigidcollisionObject();
|
||||
//btVector3 collisionObjectAabbMin,collisionObjectAabbMax;
|
||||
#if 0
|
||||
#ifdef RECALCULATE_AABB
|
||||
btVector3 collisionObjectAabbMin,collisionObjectAabbMax;
|
||||
collisionObject->getCollisionShape()->getAabb(collisionObject->getWorldTransform(),collisionObjectAabbMin,collisionObjectAabbMax);
|
||||
#else
|
||||
//getBroadphase()->getAabb(collisionObject->getBroadphaseHandle(),collisionObjectAabbMin,collisionObjectAabbMax);
|
||||
const btVector3& collisionObjectAabbMin = collisionObject->getBroadphaseHandle()->m_aabbMin;
|
||||
const btVector3& collisionObjectAabbMax = collisionObject->getBroadphaseHandle()->m_aabbMax;
|
||||
#endif
|
||||
#endif
|
||||
//btScalar hitLambda = m_resultCallback.m_closestHitFraction;
|
||||
//culling already done by broadphase
|
||||
//if (btRayAabb(m_rayFromWorld,m_rayToWorld,collisionObjectAabbMin,collisionObjectAabbMax,hitLambda,m_hitNormal))
|
||||
{
|
||||
m_world->rayTestSingle(m_rayFromTrans,m_rayToTrans,
|
||||
collisionObject,
|
||||
collisionObject->getCollisionShape(),
|
||||
collisionObject->getWorldTransform(),
|
||||
m_resultCallback);
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
void btSoftMultiBodyDynamicsWorld::rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, RayResultCallback& resultCallback) const
|
||||
{
|
||||
BT_PROFILE("rayTest");
|
||||
/// use the broadphase to accelerate the search for objects, based on their aabb
|
||||
/// and for each object with ray-aabb overlap, perform an exact ray test
|
||||
btSoftSingleRayCallback rayCB(rayFromWorld,rayToWorld,this,resultCallback);
|
||||
|
||||
#ifndef USE_BRUTEFORCE_RAYBROADPHASE
|
||||
m_broadphasePairCache->rayTest(rayFromWorld,rayToWorld,rayCB);
|
||||
#else
|
||||
for (int i=0;i<this->getNumCollisionObjects();i++)
|
||||
{
|
||||
rayCB.process(m_collisionObjects[i]->getBroadphaseHandle());
|
||||
}
|
||||
#endif //USE_BRUTEFORCE_RAYBROADPHASE
|
||||
|
||||
}
|
||||
|
||||
|
||||
void btSoftMultiBodyDynamicsWorld::rayTestSingle(const btTransform& rayFromTrans,const btTransform& rayToTrans,
|
||||
btCollisionObject* collisionObject,
|
||||
const btCollisionShape* collisionShape,
|
||||
const btTransform& colObjWorldTransform,
|
||||
RayResultCallback& resultCallback)
|
||||
{
|
||||
if (collisionShape->isSoftBody()) {
|
||||
btSoftBody* softBody = btSoftBody::upcast(collisionObject);
|
||||
if (softBody) {
|
||||
btSoftBody::sRayCast softResult;
|
||||
if (softBody->rayTest(rayFromTrans.getOrigin(), rayToTrans.getOrigin(), softResult))
|
||||
{
|
||||
|
||||
if (softResult.fraction<= resultCallback.m_closestHitFraction)
|
||||
{
|
||||
|
||||
btCollisionWorld::LocalShapeInfo shapeInfo;
|
||||
shapeInfo.m_shapePart = 0;
|
||||
shapeInfo.m_triangleIndex = softResult.index;
|
||||
// get the normal
|
||||
btVector3 rayDir = rayToTrans.getOrigin() - rayFromTrans.getOrigin();
|
||||
btVector3 normal=-rayDir;
|
||||
normal.normalize();
|
||||
|
||||
if (softResult.feature == btSoftBody::eFeature::Face)
|
||||
{
|
||||
normal = softBody->m_faces[softResult.index].m_normal;
|
||||
if (normal.dot(rayDir) > 0) {
|
||||
// normal always point toward origin of the ray
|
||||
normal = -normal;
|
||||
}
|
||||
}
|
||||
|
||||
btCollisionWorld::LocalRayResult rayResult
|
||||
(collisionObject,
|
||||
&shapeInfo,
|
||||
normal,
|
||||
softResult.fraction);
|
||||
bool normalInWorldSpace = true;
|
||||
resultCallback.addSingleResult(rayResult,normalInWorldSpace);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
btCollisionWorld::rayTestSingle(rayFromTrans,rayToTrans,collisionObject,collisionShape,colObjWorldTransform,resultCallback);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void btSoftMultiBodyDynamicsWorld::serializeSoftBodies(btSerializer* serializer)
|
||||
{
|
||||
int i;
|
||||
//serialize all collision objects
|
||||
for (i=0;i<m_collisionObjects.size();i++)
|
||||
{
|
||||
btCollisionObject* colObj = m_collisionObjects[i];
|
||||
if (colObj->getInternalType() & btCollisionObject::CO_SOFT_BODY)
|
||||
{
|
||||
int len = colObj->calculateSerializeBufferSize();
|
||||
btChunk* chunk = serializer->allocate(len,1);
|
||||
const char* structType = colObj->serialize(chunk->m_oldPtr, serializer);
|
||||
serializer->finalizeChunk(chunk,structType,BT_SOFTBODY_CODE,colObj);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void btSoftMultiBodyDynamicsWorld::serialize(btSerializer* serializer)
|
||||
{
|
||||
|
||||
serializer->startSerialization();
|
||||
|
||||
serializeDynamicsWorldInfo( serializer);
|
||||
|
||||
serializeSoftBodies(serializer);
|
||||
|
||||
serializeRigidBodies(serializer);
|
||||
|
||||
serializeCollisionObjects(serializer);
|
||||
|
||||
serializer->finishSerialization();
|
||||
}
|
||||
|
||||
|
108
src/BulletSoftBody/btSoftMultiBodyDynamicsWorld.h
Normal file
108
src/BulletSoftBody/btSoftMultiBodyDynamicsWorld.h
Normal file
@ -0,0 +1,108 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef BT_SOFT_MULTIBODY_DYNAMICS_WORLD_H
|
||||
#define BT_SOFT_MULTIBODY_DYNAMICS_WORLD_H
|
||||
|
||||
#include "BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h"
|
||||
#include "BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.h"
|
||||
#include "BulletSoftBody/btSoftBody.h"
|
||||
|
||||
typedef btAlignedObjectArray<btSoftBody*> btSoftBodyArray;
|
||||
|
||||
class btSoftBodySolver;
|
||||
|
||||
class btSoftMultiBodyDynamicsWorld : public btMultiBodyDynamicsWorld
|
||||
{
|
||||
|
||||
btSoftBodyArray m_softBodies;
|
||||
int m_drawFlags;
|
||||
bool m_drawNodeTree;
|
||||
bool m_drawFaceTree;
|
||||
bool m_drawClusterTree;
|
||||
btSoftBodyWorldInfo m_sbi;
|
||||
///Solver classes that encapsulate multiple soft bodies for solving
|
||||
btSoftBodySolver *m_softBodySolver;
|
||||
bool m_ownsSolver;
|
||||
|
||||
protected:
|
||||
|
||||
virtual void predictUnconstraintMotion(btScalar timeStep);
|
||||
|
||||
virtual void internalSingleStepSimulation( btScalar timeStep);
|
||||
|
||||
void solveSoftBodiesConstraints( btScalar timeStep );
|
||||
|
||||
void serializeSoftBodies(btSerializer* serializer);
|
||||
|
||||
public:
|
||||
|
||||
btSoftMultiBodyDynamicsWorld(btDispatcher* dispatcher,btBroadphaseInterface* pairCache,btMultiBodyConstraintSolver* constraintSolver, btCollisionConfiguration* collisionConfiguration, btSoftBodySolver *softBodySolver = 0 );
|
||||
|
||||
virtual ~btSoftMultiBodyDynamicsWorld();
|
||||
|
||||
virtual void debugDrawWorld();
|
||||
|
||||
void addSoftBody(btSoftBody* body,short int collisionFilterGroup=btBroadphaseProxy::DefaultFilter,short int collisionFilterMask=btBroadphaseProxy::AllFilter);
|
||||
|
||||
void removeSoftBody(btSoftBody* body);
|
||||
|
||||
///removeCollisionObject will first check if it is a rigid body, if so call removeRigidBody otherwise call btDiscreteDynamicsWorld::removeCollisionObject
|
||||
virtual void removeCollisionObject(btCollisionObject* collisionObject);
|
||||
|
||||
int getDrawFlags() const { return(m_drawFlags); }
|
||||
void setDrawFlags(int f) { m_drawFlags=f; }
|
||||
|
||||
btSoftBodyWorldInfo& getWorldInfo()
|
||||
{
|
||||
return m_sbi;
|
||||
}
|
||||
const btSoftBodyWorldInfo& getWorldInfo() const
|
||||
{
|
||||
return m_sbi;
|
||||
}
|
||||
|
||||
virtual btDynamicsWorldType getWorldType() const
|
||||
{
|
||||
return BT_SOFT_MULTIBODY_DYNAMICS_WORLD;
|
||||
}
|
||||
|
||||
btSoftBodyArray& getSoftBodyArray()
|
||||
{
|
||||
return m_softBodies;
|
||||
}
|
||||
|
||||
const btSoftBodyArray& getSoftBodyArray() const
|
||||
{
|
||||
return m_softBodies;
|
||||
}
|
||||
|
||||
|
||||
virtual void rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, RayResultCallback& resultCallback) const;
|
||||
|
||||
/// rayTestSingle performs a raycast call and calls the resultCallback. It is used internally by rayTest.
|
||||
/// In a future implementation, we consider moving the ray test as a virtual method in btCollisionShape.
|
||||
/// This allows more customization.
|
||||
static void rayTestSingle(const btTransform& rayFromTrans,const btTransform& rayToTrans,
|
||||
btCollisionObject* collisionObject,
|
||||
const btCollisionShape* collisionShape,
|
||||
const btTransform& colObjWorldTransform,
|
||||
RayResultCallback& resultCallback);
|
||||
|
||||
virtual void serialize(btSerializer* serializer);
|
||||
|
||||
};
|
||||
|
||||
#endif //BT_SOFT_MULTIBODY_DYNAMICS_WORLD_H
|
@ -13,7 +13,7 @@ INCLUDE_DIRECTORIES(
|
||||
ADD_DEFINITIONS(-D_VARIADIC_MAX=10)
|
||||
|
||||
LINK_LIBRARIES(
|
||||
BulletInverseDynamicsUtils BulletInverseDynamics Bullet3Common LinearMath gtest
|
||||
BulletInverseDynamicsUtils BulletInverseDynamics Bullet3Common LinearMath gtest
|
||||
)
|
||||
IF (NOT WIN32)
|
||||
LINK_LIBRARIES( pthread )
|
||||
@ -44,7 +44,7 @@ INCLUDE_DIRECTORIES(
|
||||
ADD_DEFINITIONS(-D_VARIADIC_MAX=10)
|
||||
|
||||
LINK_LIBRARIES(
|
||||
BulletDynamics BulletCollision BulletInverseDynamicsUtils BulletInverseDynamics Bullet3Common LinearMath gtest
|
||||
BulletDynamics BulletCollision BulletInverseDynamicsUtils BulletInverseDynamics Bullet3Common LinearMath gtest
|
||||
)
|
||||
IF (NOT WIN32)
|
||||
LINK_LIBRARIES( pthread )
|
||||
@ -110,7 +110,7 @@ INCLUDE_DIRECTORIES(
|
||||
ADD_DEFINITIONS(-D_VARIADIC_MAX=10)
|
||||
|
||||
LINK_LIBRARIES(
|
||||
BulletInverseDynamicsUtils BulletInverseDynamics Bullet3Common LinearMath gtest
|
||||
BulletInverseDynamicsUtils BulletInverseDynamics Bullet3Common LinearMath gtest
|
||||
)
|
||||
IF (NOT WIN32)
|
||||
LINK_LIBRARIES( pthread )
|
||||
|
@ -15,6 +15,9 @@ ADD_DEFINITIONS(-DPHYSICS_LOOP_BACK -DPHYSICS_SERVER_DIRECT -DENABLE_GTEST -D_VA
|
||||
LINK_LIBRARIES(
|
||||
BulletInverseDynamicsUtils BulletInverseDynamics BulletFileLoader BulletWorldImporter Bullet3Common BulletDynamics BulletCollision LinearMath gtest BussIK
|
||||
)
|
||||
IF (USE_SOFT_BODY_MULTI_BODY_DYNAMICS_WORLD)
|
||||
LINK_LIBRARIES(BulletSoftBody)
|
||||
ENDIF()
|
||||
|
||||
IF (NOT WIN32)
|
||||
LINK_LIBRARIES( pthread )
|
||||
|
Loading…
Reference in New Issue
Block a user