mirror of
https://github.com/bulletphysics/bullet3
synced 2024-12-16 14:40:05 +00:00
added brute-force triangle iteration method, to allow graphics to skip aabb traversal (useful for debugging)
This commit is contained in:
parent
05cbd96972
commit
effb5a8b62
@ -20,6 +20,12 @@ subject to the following restrictions:
|
||||
#include "GL_ShapeDrawer.h"
|
||||
#include "GlutStuff.h"
|
||||
|
||||
//#define USE_PARALLEL_DISPATCHER 1
|
||||
#ifdef USE_PARALLEL_DISPATCHER
|
||||
#include "../../Extras/BulletMultiThreaded/SpuGatheringCollisionDispatcher.h"
|
||||
#endif//USE_PARALLEL_DISPATCHER
|
||||
|
||||
|
||||
|
||||
GLDebugDrawer debugDrawer;
|
||||
class btIDebugDraw* debugDrawerPtr=0;
|
||||
@ -187,12 +193,22 @@ void ConcaveDemo::initPhysics()
|
||||
|
||||
|
||||
// btCollisionShape* groundShape = new btBoxShape(btVector3(50,3,50));
|
||||
btCollisionDispatcher* dispatcher = new btCollisionDispatcher();
|
||||
|
||||
#ifdef USE_PARALLEL_DISPATCHER
|
||||
btCollisionDispatcher* dispatcher = new SpuGatheringCollisionDispatcher();
|
||||
#else
|
||||
btCollisionDispatcher* dispatcher = new btCollisionDispatcher();
|
||||
#endif//USE_PARALLEL_DISPATCHER
|
||||
|
||||
|
||||
btVector3 worldMin(-1000,-1000,-1000);
|
||||
btVector3 worldMax(1000,1000,1000);
|
||||
btOverlappingPairCache* pairCache = new btAxisSweep3(worldMin,worldMax);
|
||||
btConstraintSolver* constraintSolver = new btSequentialImpulseConstraintSolver();
|
||||
m_dynamicsWorld = new btDiscreteDynamicsWorld(dispatcher,pairCache,constraintSolver);
|
||||
#ifdef USE_PARALLEL_DISPATCHER
|
||||
m_dynamicsWorld->getDispatchInfo().m_enableSPU=true;
|
||||
#endif //USE_PARALLEL_DISPATCHER
|
||||
m_dynamicsWorld->setDebugDrawer(&debugDrawer);
|
||||
debugDrawerPtr = &debugDrawer;
|
||||
|
||||
@ -201,6 +217,17 @@ void ConcaveDemo::initPhysics()
|
||||
startTransform.setIdentity();
|
||||
startTransform.setOrigin(btVector3(0,-2,0));
|
||||
|
||||
{
|
||||
for (int i=0;i<10;i++)
|
||||
{
|
||||
//btCollisionShape* boxShape = new btBoxShape(btVector3(1,1,1));
|
||||
btCollisionShape* boxShape = new btSphereShape(1.f);
|
||||
startTransform.setOrigin(btVector3(2*i,10,1));
|
||||
localCreateRigidBody(1, startTransform,boxShape);
|
||||
}
|
||||
}
|
||||
|
||||
startTransform.setIdentity();
|
||||
staticBody = localCreateRigidBody(mass, startTransform,trimeshShape);
|
||||
|
||||
staticBody->setCollisionFlags(staticBody->getCollisionFlags() | btCollisionObject::CF_STATIC_OBJECT);
|
||||
@ -208,14 +235,7 @@ void ConcaveDemo::initPhysics()
|
||||
//enable custom material callback
|
||||
staticBody->setCollisionFlags(staticBody->getCollisionFlags() | btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK);
|
||||
|
||||
{
|
||||
for (int i=0;i<10;i++)
|
||||
{
|
||||
btCollisionShape* boxShape = new btBoxShape(btVector3(1,1,1));
|
||||
startTransform.setOrigin(btVector3(2*i,10,1));
|
||||
localCreateRigidBody(1, startTransform,boxShape);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
@ -22,6 +22,12 @@ subject to the following restrictions:
|
||||
#include "LinearMath/btIDebugDraw.h"
|
||||
#include "LinearMath/btGeometryUtil.h"
|
||||
|
||||
//#define USE_PARALLEL_DISPATCHER 1
|
||||
#ifdef USE_PARALLEL_DISPATCHER
|
||||
#include "../../Extras/BulletMultiThreaded/SpuGatheringCollisionDispatcher.h"
|
||||
#endif//USE_PARALLEL_DISPATCHER
|
||||
|
||||
|
||||
#include "GLDebugDrawer.h"
|
||||
|
||||
#include "BMF_Api.h"
|
||||
@ -83,7 +89,13 @@ void ConvexDecompositionDemo::initPhysics(const char* filename)
|
||||
//when running this app from visual studio, the default starting folder is different, so make a second attempt...
|
||||
tcount = wo.loadObj("../../file.obj");
|
||||
}
|
||||
btCollisionDispatcher* dispatcher = new btCollisionDispatcher();
|
||||
|
||||
#ifdef USE_PARALLEL_DISPATCHER
|
||||
btCollisionDispatcher* dispatcher = new SpuGatheringCollisionDispatcher();
|
||||
#else
|
||||
btCollisionDispatcher* dispatcher = new btCollisionDispatcher();
|
||||
#endif//USE_PARALLEL_DISPATCHER
|
||||
|
||||
|
||||
|
||||
btVector3 worldAabbMin(-10000,-10000,-10000);
|
||||
@ -95,6 +107,10 @@ void ConvexDecompositionDemo::initPhysics(const char* filename)
|
||||
btConstraintSolver* solver = new btSequentialImpulseConstraintSolver();
|
||||
m_dynamicsWorld = new btDiscreteDynamicsWorld(dispatcher,broadphase,solver);
|
||||
|
||||
#ifdef USE_PARALLEL_DISPATCHER
|
||||
m_dynamicsWorld->getDispatchInfo().m_enableSPU = true;
|
||||
#endif //USE_PARALLEL_DISPATCHER
|
||||
|
||||
btTransform startTransform;
|
||||
startTransform.setIdentity();
|
||||
startTransform.setOrigin(btVector3(0,-4.5,0));
|
||||
@ -227,8 +243,13 @@ void ConvexDecompositionDemo::initPhysics(const char* filename)
|
||||
|
||||
#else //SHRINK_OBJECT_INWARDS
|
||||
|
||||
//btCollisionShape* convexShape = new btConvexHullShape(&(vertices[0].getX()),vertices.size());
|
||||
#ifdef USE_PARALLEL_DISPATCHER
|
||||
//SPU/multi threaded version only supports convex hull with contiguous vertices at the moment
|
||||
btCollisionShape* convexShape = new btConvexHullShape(&(vertices[0].getX()),vertices.size());
|
||||
#else
|
||||
btCollisionShape* convexShape = new btConvexTriangleMeshShape(trimesh);
|
||||
#endif //USE_PARALLEL_DISPATCHER
|
||||
|
||||
#endif
|
||||
|
||||
convexShape->setMargin(0.01);
|
||||
|
@ -23,6 +23,11 @@ subject to the following restrictions:
|
||||
#include "../Extras/GIMPACTBullet/btGIMPACTMeshShape.h"
|
||||
#include "../Extras/GIMPACTBullet/btConcaveConcaveCollisionAlgorithm.h"
|
||||
|
||||
//#define USE_PARALLEL_DISPATCHER 1
|
||||
#ifdef USE_PARALLEL_DISPATCHER
|
||||
#include "../../Extras/BulletMultiThreaded/SpuGatheringCollisionDispatcher.h"
|
||||
#endif//USE_PARALLEL_DISPATCHER
|
||||
|
||||
|
||||
|
||||
#include "BMF_Api.h"
|
||||
@ -1630,13 +1635,22 @@ void ConcaveDemo::initPhysics()
|
||||
g_trimeshData = new btGIMPACTMeshData(indexVertexArrays);
|
||||
|
||||
//btConstraintSolver* solver = new btSequentialImpulseConstraintSolver;
|
||||
btCollisionDispatcher* dispatcher = new btCollisionDispatcher();
|
||||
|
||||
#ifdef USE_PARALLEL_DISPATCHER
|
||||
btCollisionDispatcher* dispatcher = new SpuGatheringCollisionDispatcher();
|
||||
#else
|
||||
btCollisionDispatcher* dispatcher = new btCollisionDispatcher();
|
||||
#endif//USE_PARALLEL_DISPATCHER
|
||||
|
||||
|
||||
|
||||
//btOverlappingPairCache* broadphase = new btSimpleBroadphase();
|
||||
btOverlappingPairCache* broadphase = new btSimpleBroadphase();
|
||||
|
||||
btConstraintSolver* constraintSolver = new btSequentialImpulseConstraintSolver();
|
||||
m_dynamicsWorld = new btDiscreteDynamicsWorld(dispatcher,broadphase,constraintSolver);
|
||||
|
||||
|
||||
m_gimpactCollisionCreateFunc = new btConcaveConcaveCollisionAlgorithm::CreateFunc;
|
||||
dispatcher->registerCollisionCreateFunc(GIMPACT_SHAPE_PROXYTYPE,GIMPACT_SHAPE_PROXYTYPE,m_gimpactCollisionCreateFunc);
|
||||
dispatcher->registerCollisionCreateFunc(TRIANGLE_MESH_SHAPE_PROXYTYPE,GIMPACT_SHAPE_PROXYTYPE,m_gimpactCollisionCreateFunc);
|
||||
|
@ -520,7 +520,7 @@ void GL_ShapeDrawer::drawOpenGL(btScalar* m, const btCollisionShape* shape, cons
|
||||
GlDrawcallback drawCallback;
|
||||
drawCallback.m_wireframe = (debugMode & btIDebugDraw::DBG_DrawWireframe)!=0;
|
||||
|
||||
concaveMesh->processAllTriangles(&drawCallback,aabbMin,aabbMax);
|
||||
concaveMesh->processAllTrianglesBruteForce(&drawCallback,aabbMin,aabbMax);
|
||||
|
||||
}
|
||||
#endif
|
||||
|
@ -34,6 +34,9 @@ public:
|
||||
virtual ~btConcaveShape();
|
||||
|
||||
virtual void processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const = 0;
|
||||
virtual void processAllTrianglesBruteForce(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const = 0;
|
||||
|
||||
|
||||
|
||||
virtual btScalar getMargin() const {
|
||||
return m_collisionMargin;
|
||||
|
@ -138,10 +138,9 @@ const btVector3& btTriangleMeshShape::getLocalScaling() const
|
||||
//#define DEBUG_TRIANGLE_MESH
|
||||
|
||||
|
||||
void btTriangleMeshShape::processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const
|
||||
void btTriangleMeshShape::processAllTrianglesBruteForce(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const
|
||||
{
|
||||
|
||||
struct FilteredCallback : public btInternalTriangleIndexCallback
|
||||
struct FilteredCallback : public btInternalTriangleIndexCallback
|
||||
{
|
||||
btTriangleCallback* m_callback;
|
||||
btVector3 m_aabbMin;
|
||||
@ -169,7 +168,12 @@ void btTriangleMeshShape::processAllTriangles(btTriangleCallback* callback,const
|
||||
FilteredCallback filterCallback(callback,aabbMin,aabbMax);
|
||||
|
||||
m_meshInterface->InternalProcessAllTriangles(&filterCallback,aabbMin,aabbMax);
|
||||
}
|
||||
|
||||
|
||||
void btTriangleMeshShape::processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const
|
||||
{
|
||||
processAllTrianglesBruteForce(callback,aabbMin,aabbMax);
|
||||
}
|
||||
|
||||
|
||||
|
@ -53,6 +53,8 @@ public:
|
||||
|
||||
virtual void processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const;
|
||||
|
||||
virtual void processAllTrianglesBruteForce(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const;
|
||||
|
||||
virtual void calculateLocalInertia(btScalar mass,btVector3& inertia);
|
||||
|
||||
virtual void setLocalScaling(const btVector3& scaling);
|
||||
|
Loading…
Reference in New Issue
Block a user