mirror of
https://github.com/bulletphysics/bullet3
synced 2025-01-10 17:30:12 +00:00
only update aabb of active objects, thanks Peter Tchernev for reporting (http://bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1764 )
move debug aabb rendering from updateAabb to debugDrawWorld
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@ -217,6 +217,9 @@ void BspDemo::clientMoveAndDisplay()
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m_dynamicsWorld->stepSimulation(dt);
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//optional but useful: debug drawing
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m_dynamicsWorld->debugDrawWorld();
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renderme();
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glFlush();
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@ -246,6 +246,9 @@ void CcdPhysicsDemo::clientMoveAndDisplay()
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int numSimSteps = 0;
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numSimSteps = m_dynamicsWorld->stepSimulation(dt,maxSimSubSteps);
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//optional but useful: debug drawing
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m_dynamicsWorld->debugDrawWorld();
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#ifdef VERBOSE_TIMESTEPPING_CONSOLEOUTPUT
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if (!numSimSteps)
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printf("Interpolated transforms\n");
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@ -212,6 +212,9 @@ void ColladaDemo::clientMoveAndDisplay()
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m_dynamicsWorld->stepSimulation(dt);
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//optional but useful: debug drawing
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m_dynamicsWorld->debugDrawWorld();
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renderme();
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glFlush();
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@ -226,7 +229,8 @@ void ColladaDemo::displayCallback(void) {
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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m_dynamicsWorld->updateAabbs();
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if (m_dynamicsWorld)
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m_dynamicsWorld->debugDrawWorld();
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renderme();
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@ -377,6 +377,9 @@ void ConcaveConvexcastDemo::clientMoveAndDisplay()
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m_dynamicsWorld->stepSimulation(dt);
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//optional but useful: debug drawing
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m_dynamicsWorld->debugDrawWorld();
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convexcastBatch.move (dt);
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convexcastBatch.cast (m_dynamicsWorld);
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renderme();
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@ -326,6 +326,9 @@ void ConcaveDemo::clientMoveAndDisplay()
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m_dynamicsWorld->stepSimulation(dt);
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//optional but useful: debug drawing
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m_dynamicsWorld->debugDrawWorld();
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renderme();
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glFlush();
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@ -351,6 +351,9 @@ void ConcaveRaycastDemo::clientMoveAndDisplay()
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m_dynamicsWorld->stepSimulation(dt);
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//optional but useful: debug drawing
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m_dynamicsWorld->debugDrawWorld();
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raycastBar.move (dt);
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raycastBar.cast (m_dynamicsWorld);
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renderme();
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@ -208,6 +208,10 @@ void ConstraintDemo::clientMoveAndDisplay()
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dt = 1.0/420.f;
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int numSimSteps = m_dynamicsWorld->stepSimulation(dt,maxSimSubSteps);
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//optional but useful: debug drawing
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m_dynamicsWorld->debugDrawWorld();
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bool verbose = false;
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if (verbose)
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{
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@ -241,8 +245,8 @@ void ConstraintDemo::displayCallback(void) {
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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m_dynamicsWorld->updateAabbs();
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if (m_dynamicsWorld)
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m_dynamicsWorld->debugDrawWorld();
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drawLimit();
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@ -372,6 +372,9 @@ void ConvexDecompositionDemo::clientMoveAndDisplay()
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m_dynamicsWorld->stepSimulation(dt);
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//optional but useful: debug drawing
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m_dynamicsWorld->debugDrawWorld();
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renderme();
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glFlush();
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@ -386,7 +389,8 @@ void ConvexDecompositionDemo::displayCallback(void) {
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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m_dynamicsWorld->updateAabbs();
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if (m_dynamicsWorld)
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m_dynamicsWorld->debugDrawWorld();
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renderme();
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@ -116,7 +116,11 @@ void GenericJointDemo::clientMoveAndDisplay()
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ms = minFPS;
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if (m_dynamicsWorld)
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{
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m_dynamicsWorld->stepSimulation(ms / 1000000.f);
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//optional but useful: debug drawing
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m_dynamicsWorld->debugDrawWorld();
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}
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renderme();
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@ -130,7 +134,7 @@ void GenericJointDemo::displayCallback()
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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if (m_dynamicsWorld)
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m_dynamicsWorld->updateAabbs();
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m_dynamicsWorld->debugDrawWorld();
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renderme();
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@ -598,6 +598,10 @@ void GimpactConcaveDemo::clientMoveAndDisplay()
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m_clock.reset();
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m_dynamicsWorld->stepSimulation(dt);
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//optional but useful: debug drawing
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m_dynamicsWorld->debugDrawWorld();
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m_steps_done++;
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//m_dynamicsWorld->stepSimulation(dts);
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@ -1890,6 +1890,9 @@ void ConcaveDemo::clientMoveAndDisplay()
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m_clock.reset();
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m_dynamicsWorld->stepSimulation(dt);
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//optional but useful: debug drawing
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m_dynamicsWorld->debugDrawWorld();
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renderme();
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glFlush();
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@ -369,7 +369,12 @@ void RagdollDemo::clientMoveAndDisplay()
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ms = minFPS;
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if (m_dynamicsWorld)
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{
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m_dynamicsWorld->stepSimulation(ms / 1000000.f);
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//optional but useful: debug drawing
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m_dynamicsWorld->debugDrawWorld();
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}
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renderme();
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@ -147,6 +147,9 @@ void UserCollisionAlgorithm::clientMoveAndDisplay()
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m_dynamicsWorld->stepSimulation(dt);
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//optional but useful: debug drawing
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m_dynamicsWorld->debugDrawWorld();
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renderme();
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glFlush();
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@ -453,6 +453,9 @@ void VehicleDemo::clientMoveAndDisplay()
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dt = 1.0/420.f;
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int numSimSteps = m_dynamicsWorld->stepSimulation(dt,maxSimSubSteps);
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//optional but useful: debug drawing
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m_dynamicsWorld->debugDrawWorld();
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//#define VERBOSE_FEEDBACK
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#ifdef VERBOSE_FEEDBACK
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@ -125,7 +125,7 @@ void btDiscreteDynamicsWorld::saveKinematicState(btScalar timeStep)
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void btDiscreteDynamicsWorld::debugDrawWorld()
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{
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if (getDebugDrawer() && getDebugDrawer()->getDebugMode() & btIDebugDraw::DBG_DrawWireframe)
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if (getDebugDrawer() && getDebugDrawer()->getDebugMode() & (btIDebugDraw::DBG_DrawWireframe | btIDebugDraw::DBG_DrawAabb))
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{
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int i;
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@ -156,6 +156,14 @@ void btDiscreteDynamicsWorld::debugDrawWorld()
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debugDrawObject(colObj->getWorldTransform(),colObj->getCollisionShape(),color);
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}
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if (m_debugDrawer && (m_debugDrawer->getDebugMode() & btIDebugDraw::DBG_DrawAabb))
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{
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btPoint3 minAabb,maxAabb;
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btVector3 colorvec(1,0,0);
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colObj->getCollisionShape()->getAabb(colObj->getWorldTransform(), minAabb,maxAabb);
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m_debugDrawer->drawAabb(minAabb,maxAabb,colorvec);
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}
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}
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for ( i=0;i<this->m_vehicles.size();i++)
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@ -636,8 +644,6 @@ void btDiscreteDynamicsWorld::updateAabbs()
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{
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PROFILE("updateAabbs");
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btVector3 colorvec(1,0,0);
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btTransform predictedTrans;
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for ( int i=0;i<m_collisionObjects.size();i++)
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{
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@ -646,7 +652,8 @@ void btDiscreteDynamicsWorld::updateAabbs()
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btRigidBody* body = btRigidBody::upcast(colObj);
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if (body)
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{
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// if (body->IsActive() && (!body->IsStatic()))
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//only update aabb of active objects
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if (body->isActive())
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{
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btPoint3 minAabb,maxAabb;
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colObj->getCollisionShape()->getAabb(colObj->getWorldTransform(), minAabb,maxAabb);
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@ -674,10 +681,6 @@ void btDiscreteDynamicsWorld::updateAabbs()
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}
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if (m_debugDrawer && (m_debugDrawer->getDebugMode() & btIDebugDraw::DBG_DrawAabb))
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{
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m_debugDrawer->drawAabb(minAabb,maxAabb,colorvec);
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}
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}
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}
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}
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