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set the camera, even in multi-threaded mode
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@ -391,6 +391,7 @@ public:
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}
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virtual void resetCamera(float camDist, float pitch, float yaw, float camPosX,float camPosY, float camPosZ)
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{
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m_childGuiHelper->resetCamera(camDist,pitch,yaw,camPosX,camPosY,camPosZ);
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}
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float m_viewMatrix[16];
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