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https://github.com/bulletphysics/bullet3
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Merge pull request #1684 from erwincoumans/master
BulletInverseDynamics: Fix propagation of user_int and user_ptr when …
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commit
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@ -268,7 +268,8 @@ void b3PosixThreadSupport::stopThreads()
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for(size_t t=0; t < size_t(m_activeThreadStatus.size()); ++t)
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{
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b3ThreadStatus& spuStatus = m_activeThreadStatus[t];
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printf("%s: Thread %i used: %ld\n", __FUNCTION__, int(t), spuStatus.threadUsed);
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// printf("%s: Thread %i used: %ld\n", __FUNCTION__, int(t), spuStatus.threadUsed);
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spuStatus.m_userPtr = 0;
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checkPThreadFunction(sem_post(spuStatus.startSemaphore));
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@ -201,7 +201,8 @@ struct MotionArgs
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{
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m_vrControllerEvents[i].m_buttons[b]=0;
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}
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m_vrControllerPos[i].setValue(0,0,0);
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m_vrControllerOrn[i].setValue(0,0,0,1);
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m_isVrControllerPicking[i] = false;
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m_isVrControllerDragging[i] = false;
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m_isVrControllerReleasing[i] = false;
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@ -259,6 +260,8 @@ void MotionThreadFunc(void* userPtr,void* lsMemory)
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if (init)
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{
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unsigned int cachedSharedParam = eMotionIsInitialized;
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args->m_cs->lock();
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args->m_cs->setSharedParam(0,eMotionIsInitialized);
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args->m_cs->unlock();
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@ -268,6 +271,8 @@ void MotionThreadFunc(void* userPtr,void* lsMemory)
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int numCmdSinceSleep1ms = 0;
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unsigned long long int prevTime = clock.getTimeMicroseconds();
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do
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{
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{
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@ -467,7 +472,11 @@ void MotionThreadFunc(void* userPtr,void* lsMemory)
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numCmdSinceSleep1ms++;
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}
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} while (args->m_cs->getSharedParam(0)!=eRequestTerminateMotion);
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args->m_cs->lock();
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cachedSharedParam = args->m_cs->getSharedParam(0);
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args->m_cs->unlock();
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} while (cachedSharedParam!=eRequestTerminateMotion);
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} else
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{
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args->m_cs->lock();
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@ -1747,6 +1756,8 @@ void PhysicsServerExample::initPhysics()
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m_threadSupport = createMotionThreadSupport(MAX_MOTION_NUM_THREADS);
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m_isConnected = m_physicsServer.connectSharedMemory( m_guiHelper);
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for (int i=0;i<m_threadSupport->getNumTasks();i++)
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{
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@ -1765,18 +1776,25 @@ void PhysicsServerExample::initPhysics()
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m_args[w].m_cs2 = m_threadSupport->createCriticalSection();
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m_args[w].m_cs3 = m_threadSupport->createCriticalSection();
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m_args[w].m_csGUI = m_threadSupport->createCriticalSection();
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m_args[w].m_cs->lock();
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m_args[w].m_cs->setSharedParam(0,eMotionIsUnInitialized);
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m_args[w].m_cs->unlock();
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int numMoving = 0;
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m_args[w].m_positions.resize(numMoving);
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m_args[w].m_physicsServerPtr = &m_physicsServer;
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//int index = 0;
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m_threadSupport->runTask(B3_THREAD_SCHEDULE_TASK, (void*) &this->m_args[w], w);
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bool isUninitialized = true;
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while (m_args[w].m_cs->getSharedParam(0)==eMotionIsUnInitialized)
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while (isUninitialized)
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{
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m_args[w].m_cs->lock();
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isUninitialized = (m_args[w].m_cs->getSharedParam(0)==eMotionIsUnInitialized);
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m_args[w].m_cs->unlock();
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#ifdef _WIN32
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b3Clock::usleep(1000);
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#endif
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}
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}
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@ -1789,8 +1807,6 @@ void PhysicsServerExample::initPhysics()
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m_args[0].m_cs2->lock();
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m_isConnected = m_physicsServer.connectSharedMemory( m_guiHelper);
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{
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@ -331,6 +331,22 @@ int MultiBodyTree::finalize() {
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rigid_body.m_parent_pos_parent_body_ref = joint.m_parent_pos_parent_child_ref;
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rigid_body.m_joint_type = joint.m_type;
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int user_int;
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if (-1 == m_init_cache->getUserInt(index, &user_int)) {
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return -1;
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}
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if (-1 == m_impl->setUserInt(index, user_int)) {
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return -1;
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}
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void* user_ptr;
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if (-1 == m_init_cache->getUserPtr(index, &user_ptr)) {
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return -1;
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}
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if (-1 == m_impl->setUserPtr(index, user_ptr)) {
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return -1;
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}
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// Set joint Jacobians. Note that the dimension is always 3x1 here to avoid variable sized
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// matrices.
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switch (rigid_body.m_joint_type) {
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