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pip egl install: added btThreads.cpp
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9
setup.py
9
setup.py
@ -463,15 +463,16 @@ egl_renderer_sources = \
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+["src/BulletCollision/CollisionShapes/btConvexInternalShape.cpp"]\
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+["src/Bullet3Common/b3Logging.cpp"]\
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+["src/LinearMath/btAlignedAllocator.cpp"]\
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+["src/LinearMath/btGeometryUtil.cpp"]\
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+["src/LinearMath/btConvexHull.cpp"]\
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+["src/LinearMath/btConvexHullComputer.cpp"]\
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+["src/LinearMath/btConvexHullComputer.cpp"] \
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+["src/LinearMath/btGeometryUtil.cpp"]\
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+["src/LinearMath/btQuickprof.cpp"] \
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+["src/LinearMath/btThreads.cpp"] \
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+["src/Bullet3Common/b3AlignedAllocator.cpp"] \
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+["examples/ThirdPartyLibs/glad/gl.c"]\
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+["examples/OpenGLWindow/GLInstancingRenderer.cpp"]\
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+["examples/OpenGLWindow/GLRenderToTexture.cpp"] \
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+["examples/OpenGLWindow/LoadShader.cpp"] \
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+["src/LinearMath/btQuickprof.cpp"]
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+["examples/OpenGLWindow/LoadShader.cpp"]
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if 'BT_USE_EGL' in CXX_FLAGS:
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sources += ['examples/ThirdPartyLibs/glad/egl.c']
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