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https://github.com/bulletphysics/bullet3
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Merge pull request #1308 from benelot/fix-gyms
Fix gyms to make them work just like robotschool
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@ -46,7 +46,7 @@ class MJCFBaseBulletEnv(gym.Env):
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else:
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self.physicsClientId = p.connect(p.DIRECT)
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p.configureDebugVisualizer(p.COV_ENABLE_GUI,0)
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if self.scene is None:
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self.scene = self.create_single_player_scene()
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if not self.scene.multiplayer:
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@ -152,23 +152,25 @@ class Humanoid(WalkerBase):
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self.motor_names += ["left_shoulder1", "left_shoulder2", "left_elbow"]
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self.motor_power += [75, 75, 75]
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self.motors = [self.jdict[n] for n in self.motor_names]
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# if self.random_yaw: # TODO: Make leaning work as soon as the rest works
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# cpose = cpp_household.Pose()
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# yaw = self.np_random.uniform(low=-3.14, high=3.14)
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# if self.random_lean and self.np_random.randint(2)==0:
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# cpose.set_xyz(0, 0, 1.4)
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# if self.np_random.randint(2)==0:
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# pitch = np.pi/2
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# cpose.set_xyz(0, 0, 0.45)
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# else:
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# pitch = np.pi*3/2
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# cpose.set_xyz(0, 0, 0.25)
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# roll = 0
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# cpose.set_rpy(roll, pitch, yaw)
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# else:
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# cpose.set_xyz(0, 0, 1.4)
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# cpose.set_rpy(0, 0, yaw) # just face random direction, but stay straight otherwise
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# self.cpp_robot.set_pose_and_speed(cpose, 0,0,0)
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if self.random_yaw:
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position = [0,0,0]
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orientation = [0,0,0]
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yaw = self.np_random.uniform(low=-3.14, high=3.14)
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if self.random_lean and self.np_random.randint(2)==0:
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cpose.set_xyz(0, 0, 1.4)
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if self.np_random.randint(2)==0:
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pitch = np.pi/2
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position = [0, 0, 0.45]
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else:
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pitch = np.pi*3/2
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position = [0, 0, 0.25]
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roll = 0
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orientation = [roll, pitch, yaw]
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else:
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position = [0, 0, 1.4]
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orientation = [0, 0, yaw] # just face random direction, but stay straight otherwise
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self.robot_body.reset_position(position)
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self.robot_body.reset_orientation(orientation)
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self.initial_z = 0.8
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random_yaw = False
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@ -3,7 +3,6 @@ import numpy as np
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class InvertedPendulum(MJCFBasedRobot):
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swingup = False
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force_gain = 12 # TODO: Try to find out why we need to scale the force
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def __init__(self):
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MJCFBasedRobot.__init__(self, 'inverted_pendulum.xml', 'cart', action_dim=1, obs_dim=5)
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@ -16,16 +15,16 @@ class InvertedPendulum(MJCFBasedRobot):
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self.j1.set_motor_torque(0)
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def apply_action(self, a):
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#assert( np.isfinite(a).all() )
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assert( np.isfinite(a).all() )
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if not np.isfinite(a).all():
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print("a is inf")
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a[0] = 0
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self.slider.set_motor_torque( self.force_gain * 100*float(np.clip(a[0], -1, +1)) )
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self.slider.set_motor_torque( 100*float(np.clip(a[0], -1, +1)) )
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def calc_state(self):
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self.theta, theta_dot = self.j1.current_position()
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x, vx = self.slider.current_position()
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#assert( np.isfinite(x) )
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assert( np.isfinite(x) )
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if not np.isfinite(x):
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print("x is inf")
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@ -50,7 +49,6 @@ class InvertedPendulum(MJCFBasedRobot):
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class InvertedPendulumSwingup(InvertedPendulum):
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swingup = True
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force_gain = 2.2 # TODO: Try to find out why we need to scale the force
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class InvertedDoublePendulum(MJCFBasedRobot):
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@ -70,8 +68,7 @@ class InvertedDoublePendulum(MJCFBasedRobot):
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def apply_action(self, a):
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assert( np.isfinite(a).all() )
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force_gain = 0.78 # TODO: Try to find out why we need to scale the force
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self.slider.set_motor_torque( force_gain *200*float(np.clip(a[0], -1, +1)) )
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self.slider.set_motor_torque( 200*float(np.clip(a[0], -1, +1)) )
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def calc_state(self):
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theta, theta_dot = self.j1.current_position()
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@ -15,10 +15,6 @@ class Scene:
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self.dt = self.timestep * self.frame_skip
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self.cpp_world = World(gravity, timestep, frame_skip)
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#self.cpp_world.set_glsl_path(os.path.join(os.path.dirname(__file__), "cpp-household/glsl"))
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#self.big_caption = self.cpp_world.test_window_big_caption # that's a function you can call
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#self.console_print = self.cpp_world.test_window_print # this too
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self.test_window_still_open = True # or never opened
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self.human_render_detected = False # if user wants render("human"), we open test window
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@ -52,8 +48,6 @@ class Scene:
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The idea is: apply motor torques for all robots, then call global_step(), then collect
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observations from robots using step() with the same action.
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"""
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#if self.human_render_detected:
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# self.test_window_still_open = self.cpp_world.test_window()
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self.cpp_world.step(self.frame_skip)
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class SingleRobotEmptyScene(Scene):
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