Commit Graph

54 Commits

Author SHA1 Message Date
Erwin Coumans
9213f944f1 add kukaCamGymEnv.py with camera observations (preliminary)
show camera position in example browser
disable per-vertex and per-fragment profile timings
2017-06-21 09:33:46 -07:00
Erwin Coumans
8c6d4a4c85 also initialize near/far for depth shader in TinyRenderer 2017-05-26 09:45:26 -07:00
Erwin Coumans
2b9c67b07c TinyRenderer: discard pixels beyond farplane
pybullet: printf build date/time
2017-05-25 17:25:14 -07:00
Erwin Coumans
7cb763e4c8 don't render objects with zero alpha color (RGBA) 2017-05-13 07:38:00 -07:00
yunfeibai
c938e42a19 Optimize tinyrender by precompute matrix multiplication in vertex shader. 2017-05-09 14:11:01 -07:00
yunfeibai
28de699e70 Add back face culling based on world space coordinates. 2017-05-09 13:49:13 -07:00
yunfeibai
56f9c38226 Use float when clipping the shadow map index, because the index before clipping can be out of the range for int. 2017-04-25 18:28:56 -07:00
Erwin Coumans
4759e5a590 tinyrenderer: disable triangle backface culling (doesn't work well, cull triangles that should be visible)
GLInstancingRenderer: allow to set the light position
2017-04-23 07:35:13 -07:00
Erwin Coumans
c3cc53d5aa TinyRenderer, apply backface culling 2017-04-13 11:06:38 -07:00
Erwin Coumans
d6125ecb8c fix in tinyrenderer clipping logic 2017-04-06 17:43:40 -07:00
Erwin Coumans
deb95c758b TinyRenderer: implement triangle clipping against near-plane
TinyRenderer: implement texture UV-repeat by default (instead of clamp(0,1))
2017-04-06 14:31:34 -07:00
Erwin Coumans
c0c4c8ba3f fix many warnings
remove btMultiSapBroadphase.*
make collisionFilterGroup/collisionFilterMark int (instead of short int)
2017-01-15 22:26:11 -08:00
yunfeibai
4af7ee3b2e Fix a bug when rendering texture. 2016-12-09 17:17:24 -08:00
yunfeibai
388cba152e Fix error in integration test. 2016-12-07 11:41:55 -08:00
yunfeibai
9c4222ea9e Modify shader so that the color of the light and the shadow don't affect the ambient component. 2016-12-07 11:33:26 -08:00
yunfeibai
c253c750b9 Expose ambient, diffuse and specular coefficient of the light. 2016-12-06 15:21:35 -08:00
yunfeibai
08b449f149 Adjust magic number to prevent z-fighting. 2016-12-06 13:36:41 -08:00
yunfeibai
a88272de1b Restore the old constructor for TinyRenderObjectData for backward compatibility. 2016-12-01 16:47:11 -08:00
yunfeibai
e8ff969a6f Merge remote-tracking branch 'upstream/master' 2016-11-29 14:17:38 -08:00
yunfeibai
8aa90a7427 Refactor shader and render pipeline code. 2016-11-29 12:53:50 -08:00
yunfeibai
86c5dfe8f4 Fix the light color issue in box rendering example. 2016-11-29 11:43:52 -08:00
yunfeibai
5fe36ca200 Clean global variables. 2016-11-29 11:11:41 -08:00
yunfeibai
d48b03f23b Use the barycentric coordinate to get the coordinate in shadow buffer. 2016-11-28 10:13:09 -08:00
yunfeibai
0bc4e0a4c3 Render multiple objects with shadow. 2016-11-27 16:53:15 -08:00
yunfeibai
529274a3f4 Render shadow of torus with shadow buffer and index from triangle order. 2016-11-27 15:32:55 -08:00
yunfeibai
29809a4471 Render depth buffer. 2016-11-23 13:00:26 -08:00
Erwin Coumans
ca71b84913 fix uninitialized m_lightColor (see ExampleBrowser/Rendering/TinyRenderer, Software was black. 2016-11-21 22:33:23 -08:00
yunfeibai
24b3e137a6 Render shadow with depth from light. 2016-11-21 10:21:14 -08:00
yunfeibai
5be4409a1a Render shadow buffer. 2016-11-21 09:13:20 -08:00
erwincoumans
0d5dcb3cc5 setDebugObjectColor 2016-11-21 07:42:11 -08:00
yunfeibai
93ba8af023 Add shared memory API to change light color. 2016-11-20 12:52:12 -08:00
erwincoumans
36b144ffa6 Merge pull request #769 from iwilkes1/master
Add Phong reflection to TinyRenderer
2016-09-21 08:14:18 -07:00
Erwin Coumans
f9679bd594 prevent an issue in TinyRendererSetup example 2016-09-14 00:30:58 +01:00
Ian Wilkes
2336be02e4 Added Phong refelction to the TinyRenderer Shader. 2016-09-02 11:56:03 -07:00
Ian Wilkes
ba583feb7f Updated TinyRenderer intensity paramater.
Switched from ranging from 0 to 1 - ambient to -1 * (1-ambient) to (1-ambient).
2016-09-02 11:56:03 -07:00
Erwin Coumans
17c16ccfa0 pybullet, deal with overflow of joints (maximum of 128 joints/links per multibody at the moment)
increase from 64 to 128 joints in shared memory API/pybullet
fix potential issue in tinyrenderer, related to missing segmentation mask buffer
report error if CMD_REQUEST_ACTUAL_STATE command on a multibody that exceed the number of links,
todo: stream data to allow arbitrary large number of links in shared memory API
2016-08-17 19:35:52 -07:00
Erwin Coumans
238ba8c642 remote a c++11-style constructor 2016-08-12 14:28:02 -07:00
Erwin Coumans
ceceaa16be make some changes to make the previous example code changes backward compatible 2016-08-12 14:18:46 -07:00
Erwin Coumans
3c30e2f821 add segmentation mask rendering to TinyRenderer and shared memory API
similar to the zbuffer, but storing the object index (int) instead of float depth
2016-08-11 14:55:30 -07:00
erwin coumans
4a705d1e03 Add kiva_shelf to prepare for picking/grasping task
Fix uninitialized variable jointDamping/jointFriction in SDF importer
Add SDF <pose> parsing in visual, inertial, collision elements.
Slight improvement in TinyRender loading performance of largish meshes (30k vertices)
Reduce #define MAX_SDF_BODIES to 500, due to some issue in client code, todo: figure out what the issue is.
b3RobotSimAPI support SDF file loading
Tiny improvement in OpenGL hardware renderer lighting, to distinguish faces without textures
2016-07-14 00:05:57 -07:00
Erwin Coumans
e0c3392cee don't pass width/height into renderObject 2016-06-07 17:02:47 -07:00
Erwin Coumans
d2e50d045b fix issues related to camera width/height
add width,height as arguments to pybullet.renderImage(x,y,[viewMat4x4],[projMat4x4])
2016-06-07 16:11:58 -07:00
Erwin Coumans
1c7f87aff1 implement first draft of pybullet.renderImage for synthetic camera
remove a few debug printf from tinyrenderer
2016-06-06 18:54:05 -07:00
Erwin Coumans
5bf125cab5 fix some compile issues using premake
use textured cube/sphere model for test
2016-06-02 13:54:52 -07:00
Erwin Coumans
aa4d2ae01d initial hookup of TinyRenderer to shared memory interface 2016-06-01 17:47:41 -07:00
erwin coumans
ef85a71d4b more work on synthetic camera 2016-06-01 11:04:10 -07:00
erwin coumans
0d50d8c73b Preliminary working version of TinyRenderer for standalone demos,
it works without OpenGL dependency now, so it runs in the cloud :-)
Add scaling support for TinyRenderer, remove some un-used normal mapping in TinyRenderer shader, expose light_dir_world,
remove accidental hard-coded path in tga write_tga_file,
Fix InverseDynamicsExampleCreateFunc, enum has to start at 0
2016-05-26 17:36:01 -07:00
Erwin Coumans
535ee33e3b fix build3/stringify.sh
fix some compile issues
2016-05-25 15:37:28 -07:00
erwin coumans
606f78da43 work-in-progress tinyrenderer -> shared memory API synthetic camera image 2016-05-17 23:57:19 -07:00
erwin coumans
6a9c54c4ef Remove unused ROS urdf (was replaced by Bullet UrdfParser.
Small refactoring for ExampleBrowser: move examples cpp files in the app/executable
Move ExtendedTutorials in its own app/executable as a test.
2016-05-12 23:03:12 -07:00