yunfeibai
2947cd54ce
Add shader for projective texture.
2018-02-11 21:29:02 -08:00
Jackson Lee
b7b7356af8
Draft Parallel Linear BVH Broadphase.
2014-02-18 19:23:25 -08:00
erwincoumans
7cdda65822
Experimenting with GUI in PairBench, still preliminary. Goal is to make it easier to add variables that can be tuned using GUI/gwen
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Pre-compile PairBench OpenCL kernel
2014-01-26 11:27:20 -08:00
erwincoumans
271f458837
Ported Minkowski Portal Refinement mpr.c from libccd to OpenCL, for bettwe edge-edge performance (and additional contact point for degenerate/high detailed convex shapes)
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Removed b3RigidBodyCL, replace by b3RigidBodyData and b3RigidBodyData_t shared between C++ host and OpenCL,
Same for b3InertiaCL -> b3InertiaData
2014-01-04 20:54:27 -08:00
erwin coumans
7964f2d8c1
split OpenCL kernels: fatal error C1091: compiler limit: string exceeds 65535 bytes in length
2013-12-17 12:33:38 -08:00
erwincoumans
b0c43520e3
more work towards re-enabling grid broadphase.
2013-11-10 22:00:35 -08:00
erwin coumans
061f7173b8
compute best axis on host and OpenCL for 1-axis SAP, based on best variance
2013-07-12 20:46:43 -07:00
erwin coumans
3a6e1ccff4
work towards GPU joint solver (non-contact constraints), not working yet.
2013-07-06 13:08:58 -07:00
erwin coumans
f2cc840c31
move shaders to .glsl files and stringify to .h file.
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add crude screenshot facility (using F1 key), it can also be used for debugging
start with shadows using shadowmap, not working yet
add experimental 'ignore' body index in raycast, using b3HitInfo.m_m_hitResult2
2013-06-28 14:10:23 -07:00
erwincoumans
7561e6a4f9
move build to build3 to avoid naming conflict with Bullet 2.x
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fix build error in BasicGpuDemo
Thanks to joen66 for the report here:
https://github.com/erwincoumans/bullet3/issues/5
2013-06-19 14:54:28 -07:00