Commit Graph

26 Commits

Author SHA1 Message Date
Erwin Coumans
1452cae641 * add textured models of ball.vtk (obj/mtl) and torus (obj/mtl) and cloth.
1) allow to render deformables in 'getCameraImage', for TinyRenderer (tested OK) and EGL (untested)
2) allow to have textures for deformables. See deformable_ball.py, deformable_anchor.py and deformable_torus.py for examples
3) deformables: allow to request simulation mesh data (even if there is a render mesh) See deformable_anchor.py for an example usage
   data = p.getMeshData(clothId, -1, flags=p.MESH_DATA_SIMULATION_MESH)
4) fix deletion of deformables, thanks to Fychuyan, https://github.com/bulletphysics/bullet3/pull/3048
5) allow to enable and disable double-sided rendering, p.changeVisualShape(objectUid, linkIndex, flags=p.VISUAL_SHAPE_DOUBLE_SIDED)
6) fix GripperGraspExample, model not found
7) Fix deformable anchor not attaching to multibody with object unique id of 0
8) Fix issue with assignment of unique ids in TinyRenderer/EGL renderer (always use broadphase uid)
9) Avoid crash/issue of simulation with pinned vertices (mass 0) in btDeformableBackwardEulerObjective::applyExplicitForce
10) Store uv/normal in btSoftBody::RenderNode to allow textured meshes
11) (uncomment in btSoftBodyHelpers.cpp): dump vertices and indices in obj wavefront format, when loading a VTK file, for quicker creation of a (textured) surface mesh
12) allow interpolateRenderMesh also for old position-based soft bodies (not only the shiny new FEM deformables)
13) fix a few premake targets
14) update build_visual_studio_vr_pybullet_double_cmake.bat so it suits c:\python37 and installs locally
    for local install of Bullet, see also this example https://github.com/erwincoumans/hello_bullet_cmake
2020-09-12 01:03:04 -07:00
Rémi Verschelde
d85b800702 Convert DOS (CRLF) source files to Unix (LF) line endings
Excluded `examples/pybullet/gym/pybullet_data/` which has many (3000+)
CRLF data files (obj, mtl, urdf), and `docs/pybullet_quickstart_guide`
which has generated .js and .htm files with CRLF line endings too.
2019-05-22 10:01:32 +02:00
Erwin Coumans
150a6a0880 Qualify calls to certain functions from the cmath library. 2019-03-14 16:57:50 -07:00
erwincoumans
dba239fe8d First pass of load files through an interface (to allow loading from memory, zip file etc). So instead of posix fopen/fread, using CommonFileIOInterface.
A fileIO plugin can override custom file IO operations. As a small test, load files from a zipfile in memory.
Default fileIO implementation is in examples/Utils/b3BulletDefaultFileIO.h
Affects URDF, SDF, MJCF, Wavefront OBJ, STL, DAE, images.
2018-10-08 21:27:08 -07:00
erwincoumans
ab8f16961e Code-style consistency improvement:
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files.
make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type.
This commit contains no other changes aside from adding and applying clang-format-all.sh
2018-09-23 14:17:31 -07:00
alantrrs
c4f7b5eddf Fix simple cloth example. Closes #1606 2018-03-21 18:52:59 -07:00
Srajan Garg
05ad68015d add new example for btCompoundShape 2017-10-03 01:38:20 +05:30
yunfeibai
e6d1a8cf97 Swap yaw and pitch in camera computation. Add functions to convert view matrix to camera position, and camera position to camera yaw pitch roll. 2017-06-01 15:30:37 -07:00
Erwin Coumans
3bdc60c050 fix pybullet inversekinematics argument order (O/i)
add spinning friction to some tutorial
2017-05-12 11:18:33 -07:00
Lunkhound
49b27f30bd example browser: slider widget improvements 2016-11-20 16:38:11 -08:00
Lunkhound
1c3686ca51 MultiThreaded Demo:
- fixing various race conditions throughout (usage of static vars, etc)
 - addition of a few lightweight mutexes (which are compiled out by default)
 - slight code rearrangement in discreteDynamicsWorld to facilitate multithreading
 - PoolAllocator::allocate() can now be called when pool is full without
     crashing (null pointer returned)
 - PoolAllocator allocate and freeMemory, are OPTIONALLY threadsafe
     (default is un-threadsafe)
 - CollisionDispatcher no longer checks if the pool allocator is full
     before calling allocate(), instead it just calls allocate() and
     checks if the return is null -- this avoids a race condition
 - SequentialImpulseConstraintSolver OPTIONALLY uses different logic in
     getOrInitSolverBody() to avoid a race condition with kinematic bodies
 - addition of 2 classes which together allow simulation islands to be run
   in parallel:
    - btSimulationIslandManagerMt
    - btDiscreteDynamicsWorldMt
 - MultiThreadedDemo example in the example browser demonstrating use of
   OpenMP, Microsoft PPL, and Intel TBB
 - use multithreading for other demos
 - benchmark demo: add parallel raycasting
2016-10-30 12:47:27 -07:00
Benjamin Ellenberger
b73bcead4b Merge remote-tracking branch 'upstream/master 2016-07-11 23:31:49 +02:00
Benjamin Ellenberger
5f03b039a5 Change btVector3/btQuaternion to const btVector3&/btQuaternion&.
------------------------------------------------------------------
Parameters such as btVector3/btQuaternion need to be passed as const reference, not by value (it causes SIMD alignnment errors on Windows).
2016-07-11 23:22:17 +02:00
Benjamin Ellenberger
ed13cc6c26 Add a slider to displace pendula via GUI.
------------------------------------------------
The slider applies the selected displacement force according to the chosen scalar and falls back to zero when moved below an absolute value of 0.2.
2016-07-11 23:07:48 +02:00
erwin coumans
02582e3a78 shrink down cube size of BasicDemo 10 times (it looked ginormous in VR) from 2x2x2 meter to 0.2
add test for VR HUD/sub-titles
fix issue in previous commit, partial string use %.8s not %8.s
use long long int in b3Clock
fix warning/error in pointer alignment in serialization
Fix pybullet Windows compilation.
(thanks to bkeys/https://github.com/bulletphysics/bullet3/pull/687)
2016-07-09 15:09:09 -07:00
erwin coumans
60d2b99151 Physics runs in a separate thread from rendering in PhysicsServerExample (preliminary)
Improve rendering performance. OpenVR experience is smooth now.
commit needs a bit more testing before pushing in main repo.
2016-07-07 19:24:44 -07:00
Benjamin Ellenberger
50b6003470 Merge remote-tracking branch 'upstream/master' 2016-06-27 15:14:47 +02:00
Benjamin Ellenberger
e16082a7cd Refactor Newton's Cradle. Implement Newton's Cradle with Softbody ropes. 2016-06-27 15:14:36 +02:00
Erwin Coumans
a67df7fd03 fix cmake and premake build systems, after adding texture support in SDF,
in a nutshell, add the following two files:

examples/Importers/ImportMeshUtility/b3ImportMeshUtility.cpp
examples/ThirdPartyLibs/stb_image/stb_image.cpp
2016-06-19 17:35:25 -07:00
Benjamin Ellenberger
e46a718807 Add btScalar fixes and correct M_PI to SIMD_PI. 2016-06-06 23:47:33 +02:00
Benjamin Ellenberger
9872d2b20f Create InclinedPlane,Newton's Cradle and Multi-Pendulum examples for the Bullet Example Browser. 2016-06-04 12:09:37 +02:00
erwin coumans
f469a2cb49 update to tinyrenderer synthetic camera 2016-05-31 22:55:13 -07:00
Erwin Coumans
de9bd65c19 fix compile issues 2016-05-26 19:22:26 -07:00
erwin coumans
0d50d8c73b Preliminary working version of TinyRenderer for standalone demos,
it works without OpenGL dependency now, so it runs in the cloud :-)
Add scaling support for TinyRenderer, remove some un-used normal mapping in TinyRenderer shader, expose light_dir_world,
remove accidental hard-coded path in tga write_tga_file,
Fix InverseDynamicsExampleCreateFunc, enum has to start at 0
2016-05-26 17:36:01 -07:00
erwincoumans
8a68e27bb7 move the RigidBodyFromObj to Importers section. 2016-05-07 16:36:14 -07:00
erwincoumans
5151519b94 https://github.com/bulletphysics/bullet3/pull/618 by Mobeen
Summary of changes:
1) Changed include paths to be relative to the current sources (affected
files: LoadMeshFromObj.cpp, Wavefront2GLInstanceGraphicsShape.h/cpp)
2) Added new tutorials in the ExtendedTutorials folder
3) Modified the main_opengl_single_example.cpp file to enable picking
support in standalone demos
2016-05-06 15:07:54 -07:00