Erwin Coumans
dcab0e2b1f
use multibody by default when using FILE/Open URDF (instead of maximal coordinate rigid body+typed constraints)
2015-08-06 00:35:03 -07:00
erwin coumans
6d8ad72d68
add Tutorial.cpp files
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load textured sphere8.obj by default as a test
tiny_obj_loader don't crash when mtl is not found
fix camera perspectives for some examples
2015-08-05 19:22:48 -07:00
erwin coumans
a5669d2ffd
add a textured sphere8.obj test with obj loader
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fix shaders, so that shadowed and non-shadowed are matching
fix registerGraphicsUnitSphereShape API (level of detail), support textured sphere too
add support for textured cube
add start for a Tutorial.cpp
2015-08-05 19:03:27 -07:00
Erwin Coumans
26531f3fbc
fix some warnings, disable gimpact by default in world importer,
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use DIRECTLY_UPDATE_VELOCITY_DURING_SOLVER_ITERATIONS by default for now,
until we find the issue with some failing test cases in btMultiBody
fix a crashing issue in MyMultiBodyCreator.cpp (uninitialized variable)
disable excessive debug printf in URDF2Bullet
2015-07-27 13:28:47 -07:00
Erwin Coumans
8e163c984d
allow to control of powered joints after loading a URDF file, through shared memory
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more refactor of shared memory joint control API
2015-07-20 23:35:29 -07:00
Erwin Coumans
26e175013d
add prismatic.urdf test file and revert to r2d2.urdf in import example
2015-07-15 17:51:49 -07:00
Erwin Coumans
7698d5f95c
fix some out-of-date comments in btMultiBody, thanks to Thomas Buschmann
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disable disactivation for btRigidBody in import urdf demo, increase strength of joint motor for btMultiBody
2015-07-15 17:39:43 -07:00
erwincoumans
f6f76901fd
First draft of btMultiBody serialization, including optional names for base, link and joints (see ImportURDFDemo/ImportURDFSetup.cpp how this is done)
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Bump up version number to 2.84 because of new serialization data.
2015-07-09 17:36:00 -07:00
Erwin Coumans
7f4beba7ee
add forceFixedBase option for URDF import example
2015-07-07 15:39:36 -07:00
erwincoumans
4630d0abb1
fix windows build for b3ResourcePath
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replace print -> b3Printf in URDF2Bullet.cpp
2015-07-03 18:54:41 -07:00
Erwin Coumans (Google)
8517e85b21
fix various warning
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add b3ResourcePath utility, to locate resources relative to executable
2015-07-03 18:17:14 -07:00
Erwin Coumans
45d4816c44
fix case-sensitivity issue
2015-07-01 08:58:14 -07:00
erwincoumans
e7bafbc71c
make Bullet URDF parser more similar to the ROS URDF parser. There is still a difference in ordering of links,
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due to the use of different hash-map implementations, with a difference in iterator order
(btHashMap versus std::hashmap)
2015-06-29 21:30:44 -07:00
Erwin Coumans
3fbe9f63ef
more case-sensitivity fixes
2015-06-28 22:12:59 -07:00
Erwin Coumans
039174a809
add alternative URDF parser that doens't use ROS urdf
2015-06-28 14:09:21 -07:00
Erwin Coumans
bdab994208
re-enable gravity for import urdf demo (accidently turned it off for debugging)
2015-06-24 23:27:50 -07:00
Erwin Coumans
d830681674
add option for rigid body/typed constraint to set target velocity
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compare joint feedback between multi body and rigid body. initial results are promising (not exactly the same, but reasonably close)
2015-06-24 23:19:00 -07:00
Erwin Coumans
1a4ce475f7
fix an issue with btMultiBodyConstraint, automatically 'finalizeMultiDof' to pre-allocate jacobian data
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enable joint limit for slider/prismatic joint in btMultiBody version of URDF loader
2015-06-05 11:46:53 -07:00
Erwin Coumans
f74e3782aa
enable prismatic joint motor in URDF demo, by default. Thanks to Takuya!
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prepare for prismatic joint limit for btMultiBody in the URDF demo.
There is an issue with it, working on fixing this.
2015-06-03 18:02:15 -07:00
Erwin Coumans
becd7cacd8
fix relative path of visual/collision mesh, it might be different from the urdf relative path
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(.obj loader terminates if it cannot find the material file)
2015-05-27 15:43:33 -07:00
erwin
c9a630e7c6
rename loadUrdf -> loadMultiBodyFromUrdf in lua script
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remove unused m_usrd2mblink
2015-05-14 09:16:13 -07:00
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7eec0dc57d
add enet for some client/server tests
2015-05-05 12:51:38 -07:00
Erwin Coumans
633ea613ab
tweak gui description window size
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use system clock for delta time
fix urdf file name
2015-05-04 16:52:43 -07:00
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6ea35aa875
fix urdf relative path problem (don't use arrays on stack!)
2015-05-04 14:15:34 -07:00
erwincoumans
d50242fc27
add starting point for btGeneric6DofSpring2ConstraintData import, not all parameters are deserialized though
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restore activation state after picking
add .bullet file import (only tested/available on Windows)
2015-05-01 16:27:09 -07:00
erwincoumans
218e9f9bf9
enable URDF loading throught the 'File/Open' menu
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set a default camera targets for each demo. note that it is only reset when switching to a different demo, so you can restart at your chosen location.
no OpenCL pairbench drawing in OpenGL2 (there is no VBO available etc)
2015-05-01 11:42:14 -07:00
Erwin Coumans
c95fe654ad
add example to import and export a binary .bullet file
2015-04-30 14:03:50 -07:00
erwin coumans
f9b8120e5d
set upaxis for all demos (either Y/1 or Z/2)
2015-04-29 14:02:50 -07:00
erwin coumans
40375983d6
rename ExampleInterface -> CommonExampleInterface to be a little bit more consistent in 'CommonInterfaces' naming
2015-04-29 13:33:26 -07:00
erwin coumans
05bf86d95f
added LICENSE.txt and AUTHORS.txt file
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add MultiBody Custom Creation example, to show how to import data from a URDF file and fill up your own data structures.
add btMultiBody::setBaseWorldTransform method
todo: fix cmake build, this patch is premake only
2015-04-23 15:41:17 -07:00
erwin coumans
51938d642e
prepare for 'custom' multi body creation.
2015-04-22 18:09:00 -07:00
erwin coumans
b64f5feba4
refactor of URDF importer (work-in-progress)
2015-04-22 16:35:27 -07:00
erwincoumans
60593f41ed
make OpenGL2 version work (still very rudimentary, no filled rendering, only debug wireframe)
2015-04-16 23:46:01 -07:00
Erwin Coumans
b2ba615874
fixed for Mac in examples
2015-04-16 15:52:30 -07:00
erwincoumans
57d8567ca3
more example refactoring
2015-04-16 15:16:13 -07:00
erwincoumans
a1bf9c5556
add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
2015-04-16 09:55:32 -07:00