Erwin Coumans
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af6bf8ddc8
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plumb URDF/SDF audio_source into PhysicsServerCommandProcessor, allow to play sounds on collision !
See also https://youtu.be/eppOjTfx5Jg for a first test, and this modified URDF how to add sounds:
https://github.com/bulletphysics/bullet3/blob/master/data/plane_with_collision_audio.urdf
Add the --audio flag to enable sound in pybullet/Bullet-C-API
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2017-05-01 11:14:09 -07:00 |
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Erwin Coumans
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2a2c18e959
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add more tinyaudio preparation, some test wav files, play sound on collision events. Will expose this in the C-API to pick wav files and collision threshold levels etc. Use the premake --audio flag to try it out. The TinyAudio example in the ExampleBrowser works on Mac, Linux and Windows, you can play notes by pressing keys.
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2017-04-29 10:32:30 -07:00 |
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Erwin Coumans
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c95a1c9c33
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add soft-clipping of mixed sounds using tanh
expose ADSR to TinyAudio API
enable envelope when playing wav files
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2017-04-28 12:39:51 -07:00 |
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Erwin Coumans
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37a16f7e6b
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move work on TinyAudio.
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2017-04-28 11:35:00 -07:00 |
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Erwin Coumans
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c51b22d6f5
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remove verbose print's from ADSR code.
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2017-04-27 08:42:28 -07:00 |
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Erwin Coumans
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943dd16e78
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disable keyboard repeat on Windows
add some TinyAudio classes to play wav, mostly from Stk (http://github.com/thestk/stk)
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2017-04-26 21:31:01 -07:00 |
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