Commit Graph

347 Commits

Author SHA1 Message Date
ejcoumans
18b0603c69 2006-11-11 19:33:19 +00:00
ejcoumans
d46ff8ea45 2006-11-11 19:32:20 +00:00
ejcoumans
f3432e7069 2006-11-11 19:31:30 +00:00
ejcoumans
de59b585f7 2006-11-11 19:30:53 +00:00
ejcoumans
43115eb10a msvc projectfiles update 2006-11-11 07:30:34 +00:00
ejcoumans
dc2f754996 updated projectfiles 2006-11-11 07:22:33 +00:00
ejcoumans
aaa6b687a9 disable EPA demo 2006-11-11 06:49:17 +00:00
ejcoumans
d7ad204943 updated CMakefile with new files 2006-11-11 06:48:30 +00:00
ejcoumans
98fa2a38e8 updated some jamfiles, for Extra folder 2006-11-11 06:40:55 +00:00
ejcoumans
946963441f updated projectfiles with added files 2006-11-11 03:33:03 +00:00
ejcoumans
c6be761166 some brute-force method for creating vertices from a convex defined by plane equations, and creating plane equations from a point cloud 2006-11-11 03:27:10 +00:00
ejcoumans
8cbd721a1f added some brute-force way to shrink convex polyhedra (to compensate collision margin)
made Extra/EPA compile again, updated Pierre's testbed to compile out-of-the-box
2006-11-11 03:22:15 +00:00
ejcoumans
438230b95b added proper clipping of angular limits in generic d6 ConstraintSolver/btGeneric6DofConstraint.cpp
added trianglebuffer (easier GIMPACT integration)
2006-11-10 22:56:45 +00:00
ejcoumans
56e135874b added angular limits to the Generic D6 constraint. Works for small angles. Will add a check for different combinations, and use different extraction of ordering of rotation from the diff quaternion.
Improved vehicle interpolation of wheels, and added Z-up axis option for the Demo
made 'getWorldTransform' const method in btMotionState
added future 'deactivationCallback'(not used yet)
2006-11-10 04:00:16 +00:00
ejcoumans
442ce2ec09 updated VehicleDemo to show Z as up-axis, rather then Y.
proper gravity for BspDemo
2006-11-09 19:55:14 +00:00
ejcoumans
a42718f753 quickprof (optional performance tuning) changed into Zlib license,entire Bullet/src folder is Zlib again. (thanks Tyler Streeter) 2006-11-09 18:44:28 +00:00
ejcoumans
4ab4fc8bb1 Integrated fixes for Solaris from Noerghel, http://continuousphysics.com/Bullet/phpBB2/viewtopic.php?t=673 2006-11-09 15:27:02 +00:00
ejcoumans
5102b7ac60 added very basic debug drawing for vehicle wheels, and updated raycast in world to do ray-aabb instead of aabb-aabb 2006-11-09 04:43:18 +00:00
ejcoumans
6d47d9492e added non-uniform scaling to btMultiSphereShape
added ray-aabb check
modified Raycast demo to be more useful for debugging collision shapes
2006-11-09 01:58:33 +00:00
ejcoumans
db65601f9a added LCP clamp for linear limit on the generic D6 joint 2006-11-07 22:11:15 +00:00
ejcoumans
2a1546764e perform GJK calculations in local space, transform added contact points back into worldspace.
Perhaps rethink of adding contact points in local place (might hit complication with compounds)
2006-11-07 20:34:52 +00:00
ejcoumans
c3ed55057c - added linear limits to btGeneric6DofConstraint and made sure the linear axis are in local space of objectA
- use microseconds instead of milliseconds for deltatime
2006-11-07 02:32:52 +00:00
ejcoumans
074e2b2d3b improved robustness of penetrations involving triangles and boxes, by adding their 'preferred' penetration directions.
added wireframe/solid mode for meshes
updated solid penetration depth solver (comparison in Extras)
2006-11-05 05:12:10 +00:00
sjbaker
6c61060339 Cleaned up some compile-time warnings. 2006-11-04 15:34:56 +00:00
ejcoumans
23c64fb0db more solver experiments, randomize the order of contact points, not just manifolds
use #defines for constants, rather then const btScalar
2006-11-04 05:22:36 +00:00
ejcoumans
c4c4523a4e updated changelog 2006-11-03 16:01:45 +00:00
ejcoumans
07873854a4 more small refactoring: some methods were still upper-case. 2006-11-03 04:32:48 +00:00
ejcoumans
4050da0e2f One of the last parts of the refactoring (hopefully), made most members of btCollisionObject protected.
Also did some work on improving the constraint solver.
2006-11-02 03:42:53 +00:00
ejcoumans
82ba30caa6 fixed 2 issues, one related to wrong 'safety' catch for large objects
and COLLADA constaints didn't recognize rigid body names
2006-10-31 02:11:29 +00:00
ejcoumans
68c78eaf4b updated build/version/changelog 2006-10-30 19:59:22 +00:00
ejcoumans
d1a1b3d492 fixes to allow applying impulses during interpolated timesteps (avoid visual discontinuities)
experimental jitter removal (doesn't work very well yet)
2006-10-30 19:37:08 +00:00
ejcoumans
b14ccdaa57 rename treshold into thresold (spelling mistake)
added cr/linefeed at end of btDefaultMotionState.h
2006-10-30 05:06:46 +00:00
ejcoumans
dd8297c86e refresh contact points, even when they are already persistent. needs a bit more work (a 'replacedContactCallback' where optionally the user can carry over the persistent contact data) 2006-10-30 04:51:17 +00:00
ejcoumans
745828ab9c added resource file 2006-10-30 02:49:20 +00:00
ejcoumans
6232763f9e fixed debugDraw colors (thanks pcOde http://continuousphysics.com/Bullet/phpBB2/viewtopic.php?t=642 ) 2006-10-29 18:54:09 +00:00
ejcoumans
0404ba51b3 addad BulletDino demo (C instead of C++, will use future Bullet C-API) projectfiles 2006-10-29 16:51:49 +00:00
ejcoumans
733e135753 made the BulletDino a c-demo, to demonstrate future Bullet C-API 2006-10-29 16:26:19 +00:00
ejcoumans
507a06bc06 fixed Dino demo for Mac OS X 2006-10-29 14:48:55 +00:00
ejcoumans
82b310c9cd prepared to add BulletDino, and made ForkLiftDemo compile (no functionality yet) 2006-10-29 06:34:58 +00:00
ejcoumans
d6c6cbaee6 enabled the vehicle demo again (still needs lots of tuning before it drives well)
fixed some warnings
2006-10-29 03:36:16 +00:00
ejcoumans
caca3a1ca2 commented out some unused headerfile in the demo 2006-10-28 02:17:54 +00:00
ejcoumans
3fe3b11924 use Dispatcher in ConcaveConvexCollisionAlgorithm (so it uses the registered collision algorithm, not hardcoded convexconcave)
improved performance of constraint solver by precalculating the cross product/impulse arm
added collision comparison code: ODE box-box, also sphere-triangle
added safety check into GJK, and an assert for AABB's that are very large
write partid/triangle index outside of GJK
2006-10-28 02:06:19 +00:00
ejcoumans
7987be45c5 added Pierre's PenetrationTestBullet.cpp
See http://continuousphysics.com/Bullet/phpBB2/viewtopic.php?t=638
2006-10-27 21:22:29 +00:00
ejcoumans
b8376a1673 removed SphereSphereCollisionAlgorithm.cpp (is now part of core Bullet/src) and added ODE BoxBoxCollisionAlgorithm/BoxBoxDetector for comparison 2006-10-27 21:01:16 +00:00
ejcoumans
e2093823ff fixed check for response (no static/kinematic, rather then 'active') 2006-10-21 16:34:36 +00:00
ejcoumans
289c5ca7fe improvements/bugfixes related to kinematic(animated) objects, synchronizeMotionStates 2006-10-19 15:20:38 +00:00
ejcoumans
d11572a4d7 case-issue, QuickProf->Quickprof 2006-10-19 05:33:36 +00:00
ejcoumans
940e753086 made demos working for realtime 2006-10-18 04:32:00 +00:00
ejcoumans
33b3ec94f1 more fixes, related to introduction of btMotionState, and using realtime timestep 2006-10-18 04:01:07 +00:00
ejcoumans
3a6942fb91 processed a lot of feedback: added 'realtime' simulation with fixed substeps (and clamping maximum number of substeps), this means that when stepSimulation is called with smaller timesteps then 'fixed substep' the motionstate is interpolated.
renamed m_ccdSweptSphereRadius,
enabled wireframe debugDrawObject (using debugDrawer)
2006-10-18 03:28:42 +00:00