ejcoumans
6dff743d68
Cleanup some #defines in parallel collision detector, add conditional freeglut support to return from glutMainLoop.
2007-12-15 00:40:34 +00:00
ejcoumans
9e25108b06
use freeglut by default under Windows
2007-12-14 02:48:53 +00:00
ejcoumans
2db8bfa3d6
Fix (needs more testing) in btRigidBody::setCenterOfMassTransform, assign m_interpolationWorldTransform = xform; instead of m_worldTransform;
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Thanks Jay for reporting
Added braking capability to btRaycastVehicle, see Bullet/Demos/VehicleDemo/VehicleDemo.cpp
Added glutKeyboardUpFunc, for vehicle demo (keep accelerating/breaking, until key released/UP). Hope this is compatible with most GLUT implementations.
2007-04-22 15:23:20 +00:00
ejcoumans
43370aaa4f
first step in refactoring/cleaning up demos
2006-09-11 05:31:22 +00:00
ejcoumans
fa4fd1369c
Added support for SHORT/WORD indices
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Removed references to m_userPointer (in CollisionObject), called it m_userObjectPointer
increased view distance in glut demo file
2006-09-06 22:21:12 +00:00
ejcoumans
fa96109cd9
Exposed another glut method (the demos really require cleanup soon!)
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First steps for a raycast-vehicle demo (far from finished)
2006-09-05 07:36:55 +00:00
ejcoumans
ccad7b2f22
'Think Different': enabled some demos to compile for OS X -i386
2006-07-10 05:25:06 +00:00
ejcoumans
e82e31e692
removed some obsolete files (appBasicSample), FCollada lib, external-libs folder
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start physics by default (not pressing 'i')
2006-06-19 23:21:10 +00:00
ejcoumans
c4cd297f22
step the simulation 1 frame, so the initial starting position is ok.
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added comment how to use FCollada instead of COLLADA_DOM
2006-06-19 22:03:07 +00:00
ejcoumans
ac11a0c06b
Did a bit more Collada physics importing work.
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Also did a quick workaround to allow different camera UP. This demo stuff really needs to be cleaned up now!
2006-06-03 02:13:59 +00:00
ejcoumans
b5d0520c58
added initial Collada 1.4 Physics support
2006-06-01 03:27:01 +00:00
ejcoumans
e061ec1ebf
moved files around
2006-05-25 19:18:29 +00:00