erwincoumans
2d40a18315
picking shouldn't activate (wakeup) sleeping objects
2018-06-01 09:34:18 -07:00
erwincoumans
1dec33d44b
move default linearslop to 0
2018-05-30 12:31:29 -07:00
Erwin Coumans
8ace9251aa
pass by pointer instead of reference to satisy compiler
2018-05-23 14:22:22 +10:00
Erwin Coumans
77c332bd88
PyBullet: add option to cache graphics shapes for URDF files, handy for benchmarks with many duplicate robots
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See https://github.com/erwincoumans/pybullet_robots ANYmal.py for an example.
PyBullet: Expose p.setPhysicsEngineParameter(solverResidualThreshold=1e-2) (b3PhysicsParamSetSolverResidualThreshold), increases solver performance a lot
PyBullet: Expose p.setPhysicsEngineParameter(contactSlop) Set it to zero, to avoid issues with restitution.
PyBullet: Expose isNumpyEnabled, return True is PyBullet was compiled with NUMPY support for 'getCameraImage'.
PyBullet: Expose p.ChangeDynamics(objectUid, linkIndex, contactProcessingThreshold), to avoid issues of speculative/predictive contacts with restitution.
See also http://twvideo01.ubm-us.net/o1/vault/gdc2012/slides/Programming%20Track/Vincent_ROBERT_Track_ADifferentApproach.pdf
2018-05-23 13:26:00 +10:00
Yuchen Wu
f03ae5a857
Expose CFM parameters in PhysicsClient.
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Add b3PhysicsParamSetDefaultGlobalCFM() and
b3PhysicsParamSetDefaultFrictionCFM().
2018-05-16 13:46:19 -07:00
erwincoumans
e5a9b42f9a
expose PyBullet.setPhysicsEngineParameter(jointFeedbackMode)
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use p.JOINT_FEEDBACK_IN_JOINT_FRAME if you want the joint feedback expressed in joint frame (instead of link inertial frame)
use p.JOINT_FEEDBACK_IN_WORLD_SPACE if you want the joint feedback in world space coordinates, instead of local link/joint coordinates.
Example: p.setPhysicsEngineParameter(jointFeedbackMode=p.JOINT_FEEDBACK_IN_WORLD_SPACE+p.JOINT_FEEDBACK_IN_JOINT_FRAME)
2018-05-11 19:52:06 -07:00
Erwin Coumans
414b3ef9bb
PyBullet urdfEditor improvements: saveUrdf mesh scale, fix incorrect index, add getCameraImage in examples/combineUrdf.py
2018-05-09 10:28:12 -07:00
Erwin Coumans
84b20bda80
don't use the URDF inertia element, unless flag CUF_USE_URDF_INERTIA is set, not for the diagonal and also not for the inertial frame shift.
2018-05-03 14:24:16 -07:00
Erwin Coumans
4a8ad1a54e
fix posix memory release issues
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fix compile problems on Mac OSX
reduce shared memory size on Mac (>512*1024 fails to allocate)
2018-05-02 15:39:16 -07:00
Jan Matas
b1f85268f0
Check for null
2018-04-30 19:01:53 +01:00
Jan Matas
21418934e0
Reset sparsesdf to free memory.
2018-04-25 16:17:28 +01:00
erwincoumans
391b0e4061
Merge pull request #1588 from GaborPuhr/Fix-#1582
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Fix for #1582
2018-04-12 13:32:51 -07:00
Erwin Coumans
11008d8110
fixes, backwards compatibility
2018-04-12 09:28:30 -07:00
Erwin Coumans
0832d3fd22
disable velocity clamp (maxVelocity) in velocity control mode,
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remove some warnings
2018-04-10 17:21:14 -07:00
erwincoumans
ec68290497
PyBullet createVisualShape/createVisualShapeArray: postpone visual shape conversion until we know the link inertial transform
2018-03-28 19:08:18 -07:00
yunfeibai
6b97e1e604
Expose API to set projective texture instead of using global.
2018-03-20 21:28:47 -07:00
yunfeibai
37696dd87e
Add Bullet C API and pybullet API to set projective texture matrices.
2018-03-18 18:45:54 -07:00
yunfeibai
fd7aa8d0e1
Expose using projective texture as a flag in pybullet getCameraImage API.
2018-03-18 17:01:23 -07:00
jietan
f4ca3f5963
Fix a bug that createVisualShape(Array) does not have the correct color. Add urdfEditor.py to pybullet_utils. Remove all unnecessary changes of white spaces.
2018-03-14 21:14:44 -07:00
jietan
d91a58e050
Merge remote-tracking branch 'bp/master' into pullRequest
2018-03-14 20:19:31 -07:00
jietan
413be3547b
fix a bug that createVisualShape(Array) does not have the correct color. Add urdfEditor.py to pybullet_utils.
2018-03-12 21:06:19 -07:00
erwincoumans
b62501d04d
fix loadTexture for tinyrenderer
2018-03-12 19:40:13 -07:00
Erwin Coumans
69d343386d
PyBullet/C-API: implement createVisualShapeArray, with multiple visual shapes (require 1 texture max, since visual shapes are merged)
2018-03-09 18:02:06 -08:00
Erwin Coumans
b578361acf
Use kF_UseGjkConvexCastRaytest by default for raycast in PyBullet (it is more robust/accurate, but a bit slower)
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Use 10*EPSILON, as suggested in Gino's paper:
http://www.continuousphysics.com/ftp/pub/test/files/physics/papers/jgt04raycast.pdf
2018-03-07 14:51:51 -08:00
a
2348c6ba0a
Fix for #1582
2018-03-05 23:05:22 +01:00
erwincoumans
73a4334e30
explicitly remove textures during resetSimulation
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move glViewport to Win32Window
2018-02-21 23:22:16 -08:00
Erwin Coumans
b0984de046
preparation to replace glew by glad
2018-02-20 19:44:02 -08:00
erwincoumans
01f58f8f02
PyBullet: soft bodies are rendered, so we don't need to also render wireframes in regular mode.
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Use glBufferSubData instead of glMapBuffer/glUnmapBuffer, much faster soft body vertex sync.
Don't use a separate btSoftBodyWorldInfo, use the existing one in btSoftMultiBodyDynamicsWorld.
2018-02-18 11:09:42 -08:00
erwincoumans
a6849de99c
Merge pull request #1555 from JanMatas/softBody-opengl-rendering
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Implemented support for softbodies in OpenGL renderer
2018-02-18 10:48:46 -08:00
erwincoumans
ddf304ca78
PyBullet: expose internal edge utility, to adjust edge normals to prevent object penetrating along triangle edges of concave triangle meshes
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(due to local convex-triangle collisions causing opposite contact normals, use the pre-computed edge normal)
PyBullet: expose experimental continuous collision detection for maximal coordinate rigid bodies, to prevent tunneling.
2018-02-16 19:44:33 -08:00
Jan Matas
817fb40fb5
Revert "Create a new pointer in btCollisionShape instead of just using userPtr."
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This reverts commit d2d987a5ed
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After discussion, we decided to use userPtr.
2018-02-12 11:26:39 +00:00
Jan Matas
d2d987a5ed
Create a new pointer in btCollisionShape instead of just using userPtr.
2018-02-08 13:49:36 +00:00
Jan Matas
82214eb99f
Implemented support for softbodies in OpenGL renderer
2018-02-08 13:31:40 +00:00
erwincoumans
a92423b6f7
minor clarification in UrdfRenderingInterface
2018-01-21 11:15:35 -08:00
erwincoumans
329a1f5a74
PyBullet: move TinyRenderer into a plugin, default statically loaded. You can also dynamically load a render plugin, as shown in renderPlugin.py example. premake has a way to compile the tinyRendererPlugin.
2018-01-17 12:48:48 -08:00
erwincoumans
df89ce6f92
small refactor of LinkVisualShapesConverter / TinyRendererVisualShapeConverter, it allows to use it in a Python module and in a PyBullet plugin.
2018-01-16 17:58:19 -08:00
Erwin Coumans
af43e6465d
fix wrong enum type
2018-01-15 15:13:11 -08:00
erwincoumans
9d405fde67
PyBullet: free cached textures
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PyBullet: bool PhysicsServerCommandProcessor::pickBody, disable collision filtering to allow picking of all objects
2018-01-15 08:36:08 -08:00
erwincoumans
3c770e56fb
PyBullet/C-API: only free handle if we found it
2018-01-14 12:35:40 -08:00
erwincoumans
0919ce0f30
PyBullet: fix issue when picking an object while it is remove using PyBullet.removeBody
2018-01-14 11:01:57 -08:00
erwincoumans
22b4809891
leave m_useGlobalVelocities to false, until enabled, for backward compatibility
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use URDF_GLOBAL_VELOCITIES_MB flag in PyBullet loadURDF.
fix robot_bases.py due to new fields in getJointInfo.
backward compabitibility: BulletMJCFImporter, keep creating btMultiSphereShape for MJCF capsules with fromto, instead of shifted btCapsuleShapeZ, unless if CUF_USE_IMPLICIT_CYLINDER is used.
2018-01-10 11:16:50 -08:00
erwincoumans
c4b1b84687
Enable 'global absolute velocities' by default for btMultiBody. See 8.3.2B Proposed resolution Jakub Stepien PhD Thesis
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https://drive.google.com/file/d/0Bz3vEa19XOYGNWdZWGpMdUdqVmZ5ZVBOaEh4ZnpNaUxxZFNV/view?usp=sharing
Fixes crashes due to rendering of softbody wireframe in the wrong thread (needs to be in 'debug' rendering section)
Use btCapsuleShapeZ instead of btMultiSphereShape when converting MJCF MuJoCo capsules using fromto
2018-01-09 22:47:56 -08:00
erwincoumans
e138e85bca
allow to enable/disable implicit cylinder conversion through an API
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p.loadURDF("r2d2.urdf", flags=p.URDF_USE_IMPLICIT_CYLINDER)
allow to enable/disable deterministicOverlappingPairs through an API
p.setPhysicsEngineParameter(deterministicOverlappingPairs = False)
2018-01-09 10:10:36 -08:00
YunfeiBai
de3b8bf3c9
Merge branch 'master' into master
2018-01-08 18:13:03 -08:00
Erwin Coumans
e97b751781
further work on urdfEditor.py, fix some serialization issues
2018-01-08 12:25:56 -08:00
yunfeibai
d3bc98e245
Add filename as an argument in the softbody loading function.
2018-01-07 19:56:46 -08:00
yunfeibai
d077bdec07
Change the API names for loading softbody.
2018-01-07 19:24:37 -08:00
yunfeibai
e3e9546960
Load the deformable object through obj file. Modify the demo for two way coupling between multibody and softbody.
2018-01-07 19:06:09 -08:00
Erwin Coumans
a85a4f387b
more work on UrdfEditor.py
2018-01-06 15:00:20 -08:00
Erwin Coumans
c59a3763e5
tweak ImportMJCFSetup.cpp example MJCF humanoid a bit, clamp target positions to be within joint limits to avoid solver problems (conflicting constraints)
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add humanoid_manual_control.py PyBullet example which is similar to ImportMJCFSetup.cpp
2018-01-04 13:14:11 -08:00