ejcoumans
cab75b53ec
added hierarchical profiling (needs more cleanup)
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avoid dynamic allocations in btRaycastVehicle
2007-11-21 03:00:40 +00:00
ejcoumans
e755d1ed4e
added some comments, to clarify unit-test/brute force implementations.
2007-11-02 01:14:29 +00:00
ejcoumans
a101719687
- removed warnings in GLUI, thanks Jorrit Tyberghein for the patch!
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- removed memory leaks from BasicDemo and Bullet library (other demos needs to be cleaned up!)
- added memory leak debugging functionality in btAlignedAlloc.h: #define BT_DEBUG_MEMORY_ALLOCATIONS
2007-10-31 08:00:03 +00:00
ejcoumans
fd1e672fcb
updated demos to show debug display with new AllBulletDemos (AllInOne),
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added btDynamicsWorld::getWorldType
2007-10-25 07:07:12 +00:00
ejcoumans
ce0ce3b135
updated AllBulletDemo
2007-10-23 05:46:16 +00:00
ejcoumans
aa28f8c223
Updated allbulletdemos glui framework, to work better with DemoApplication.
2007-10-23 02:22:18 +00:00
ejcoumans
ed342ede3b
moved FrameWork into Demos folder
2007-10-21 05:59:16 +00:00
ejcoumans
53b77629b8
updated cmake build
2007-10-21 05:17:28 +00:00
ejcoumans
095f5f42a9
allow some existing demos to run in the TestFrameWork
2007-10-21 04:22:43 +00:00
ejcoumans
e7caaa28d3
re-organized memory (stack and pool) allocators. this lets the user pass in their own memory allocators.
2007-10-20 02:23:39 +00:00
ejcoumans
71abe4aeca
reduced number of sphere in Basic demo, some system have slow rendering of spheres.
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removed another warning.
2007-10-14 00:18:49 +00:00
ejcoumans
715611060d
integrated StressTest into BasicDemo.
2007-10-14 00:03:10 +00:00
ejcoumans
52eb5fa1a4
don't use multisap yet in basic demo.
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fix crash in multi sap (due to new pair manager)
2007-10-11 03:32:37 +00:00
ejcoumans
23f07df420
added Makefile for the IBM Cell SDK 2.1 (need to review the build system for this architecture with PPU and SPU etc)
2007-10-01 04:26:42 +00:00
ejcoumans
87df3d0f32
Based on feedback from another professional game company, there are several improvements, including some API change...
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Some dynamic memory allocations have been replace by pool allocation or stack allocations.
quantized aabb versus quantized aabb overlap check is made branch-free (helps a lot on consoles PS3/XBox 360)
Collision algorithms are now created through a new btDefaultCollisionConfiguration, to decouple dependency (this is the API change):
Example:
btDefaultCollisionConfiguration* collisionConfiguration = new btDefaultCollisionConfiguration();
m_dispatcher = new btCollisionDispatcher(collisionConfiguration);
2007-09-08 05:40:01 +00:00
ejcoumans
b6cd61a5e1
preparation for multi SAP broadphase
2007-08-03 01:39:36 +00:00
ejcoumans
1f7646f72a
Refactoring to enable multi SAP broadphase.
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This was already planned, and Pierre Terdiman recent thread motivated me to decouple the paircache from the sweep and prune.
http://continuousphysics.com/Bullet/phpBB2/viewtopic.php?t=1329
2007-08-02 23:48:46 +00:00
ejcoumans
121fd7808e
Changed BulletMultiThreaded Thread Support to be passed in, rather then global 'Win32ThreadSupport'/'Libspe2ThreadSupport' etc.
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This allows developer to hookup Bullet to a custom task scheduler, by deriving from btThreadSupportInterface.
2007-07-09 03:21:33 +00:00
ejcoumans
5f8873c339
support diamondsubdivision (thanks Jay for contribution)
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support user-defined broadphase collision filtering (thanks Marten)
make sure btSimpeDynamicsWorld doesn't use cache friendly optimization in the solver (added an assert, and updated BasicDemo)
2007-06-29 22:13:15 +00:00
ejcoumans
718b73371f
removed 'processAllTrianglesBruteForce'
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autogenerated new visual studio projectfiles
2007-06-14 13:06:05 +00:00
ejcoumans
a608d1ad47
Added sample code to enable parallel (multi threaded) dispatcher (disabled by default, see #define USE_PARALLEL_DISPATCHER)
2007-06-13 05:12:01 +00:00
ejcoumans
ceee6d7e14
renamed ${OPENGL_glU_LIBRARY} into ${OPENGL_glu_LIBRARY}
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This allows MinGW32/MSYS makefiles (using cmake -G "MINGW Makefiles") to build (used to have a link error against gluLookAt etc)
2007-04-29 18:26:32 +00:00
sjbaker
c82f36fa34
Clean up some more compilation warnings.
2007-03-19 04:31:26 +00:00
ejcoumans
054d672592
- removed STL from the Bullet library: replace std::vector by btAlignedObjectArray. Also removed the std::set for overlapping pair set, and turned it into an overlapping pair array. The SAP only adds objects, never removed. Removal is postponed for during traversal of overlapping pairs (duplicates and non-overlapping pairs are removed during that traversal).
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- added heap sort and binary search/linear search to btAlignedObjectArray
- fixed wrong cast, thanks Hamstray, http://www.continuousphysics.com/Bullet/phpBB2/viewtopic.php?t=1015
2007-03-06 09:59:17 +00:00
sjbaker
8d92ca34c2
Windows programmers: Beware! The case of the filename is significant in #include directives - even though the lame-ass M$ compiler doesn't check it.
2006-12-23 16:20:00 +00:00
ejcoumans
818b672f60
updated autotools support for make, while keeping jam support. other options are cmake and msvc builds.
2006-12-17 05:35:41 +00:00
ejcoumans
df9230327c
Contribution to add optional double precision floating point support. Define BT_USE_DOUBLE_PRECISION for all involved libraries/apps.
2006-12-16 05:51:30 +00:00
ejcoumans
bf591b44ec
Replaced most STL std::vector with btAlignedObjectArray.
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Same interface but less features (push_back, pop_back, clear, size, [] etc).
To prepare for SIMD/SSE code: Added #define ATTRIBUTE_ALIGNED16(a) __declspec(align(16)) a
2006-12-06 04:22:36 +00:00
ejcoumans
86c27a7c9d
Work on fixing some GJK issues reported by Pierre Terdiman (thanks Pierre for the testbed!)
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Improved this penetration test with more verbose output
retrieve worldtransform from motionstate when rigidbody gets motionstate assigned
2006-11-11 23:59:51 +00:00
ejcoumans
c3ed55057c
- added linear limits to btGeneric6DofConstraint and made sure the linear axis are in local space of objectA
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- use microseconds instead of milliseconds for deltatime
2006-11-07 02:32:52 +00:00
sjbaker
6c61060339
Cleaned up some compile-time warnings.
2006-11-04 15:34:56 +00:00
ejcoumans
3fe3b11924
use Dispatcher in ConcaveConvexCollisionAlgorithm (so it uses the registered collision algorithm, not hardcoded convexconcave)
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improved performance of constraint solver by precalculating the cross product/impulse arm
added collision comparison code: ODE box-box, also sphere-triangle
added safety check into GJK, and an assert for AABB's that are very large
write partid/triangle index outside of GJK
2006-10-28 02:06:19 +00:00
ejcoumans
289c5ca7fe
improvements/bugfixes related to kinematic(animated) objects, synchronizeMotionStates
2006-10-19 15:20:38 +00:00
ejcoumans
33b3ec94f1
more fixes, related to introduction of btMotionState, and using realtime timestep
2006-10-18 04:01:07 +00:00
ejcoumans
3a6942fb91
processed a lot of feedback: added 'realtime' simulation with fixed substeps (and clamping maximum number of substeps), this means that when stepSimulation is called with smaller timesteps then 'fixed substep' the motionstate is interpolated.
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renamed m_ccdSweptSphereRadius,
enabled wireframe debugDrawObject (using debugDrawer)
2006-10-18 03:28:42 +00:00
ejcoumans
d878885db4
updated quickstep solver (for comparison), enabled GPU physics again (but WIN32 doesn't have the VertexTextureSupport enabled)
2006-10-13 23:58:52 +00:00
ejcoumans
2c66be25fc
added cleanup memory for BasicDemo, and another pragma warning ignore
2006-10-13 23:24:09 +00:00
ejcoumans
f3eb3cfa37
Added a very basic dynamics demo, only using spheres (and optionally boxes)
2006-10-09 20:41:18 +00:00