Erwin Coumans
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8c6d4a4c85
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also initialize near/far for depth shader in TinyRenderer
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2017-05-26 09:45:26 -07:00 |
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Erwin Coumans
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723b356667
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also discard pixels in front of nearplane
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2017-05-25 19:55:55 -07:00 |
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Erwin Coumans
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2b9c67b07c
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TinyRenderer: discard pixels beyond farplane
pybullet: printf build date/time
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2017-05-25 17:25:14 -07:00 |
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Erwin Coumans
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82b576a390
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fixed a bug that prevented kitchens/1.sdf to render properly (local scaling was double applied)
disable some left-over clipping that was moved to another part of the code
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2017-04-06 21:13:23 -07:00 |
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Erwin Coumans
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deb95c758b
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TinyRenderer: implement triangle clipping against near-plane
TinyRenderer: implement texture UV-repeat by default (instead of clamp(0,1))
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2017-04-06 14:31:34 -07:00 |
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yunfeibai
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b40c9cde96
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Add torus shadow render example.
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2016-11-29 13:50:49 -08:00 |
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yunfeibai
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5fe36ca200
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Clean global variables.
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2016-11-29 11:11:41 -08:00 |
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yunfeibai
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529274a3f4
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Render shadow of torus with shadow buffer and index from triangle order.
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2016-11-27 15:32:55 -08:00 |
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yunfeibai
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29809a4471
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Render depth buffer.
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2016-11-23 13:00:26 -08:00 |
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yunfeibai
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5be4409a1a
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Render shadow buffer.
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2016-11-21 09:13:20 -08:00 |
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erwincoumans
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4944aca28b
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Update our_gl.cpp
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2016-09-06 13:26:08 -07:00 |
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Erwin Coumans
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ceceaa16be
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make some changes to make the previous example code changes backward compatible
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2016-08-12 14:18:46 -07:00 |
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Erwin Coumans
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3c30e2f821
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add segmentation mask rendering to TinyRenderer and shared memory API
similar to the zbuffer, but storing the object index (int) instead of float depth
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2016-08-11 14:55:30 -07:00 |
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erwin coumans
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606f78da43
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work-in-progress tinyrenderer -> shared memory API synthetic camera image
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2016-05-17 23:57:19 -07:00 |
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Erwin Coumans
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aa9a276a71
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fix typo in texels flip
add support to create a cube in TinyRenderer (quick test)
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2016-04-28 23:01:49 -07:00 |
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erwin coumans
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03bdcc8737
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patch TinyRenderer so it software-renders in an OpenGL texture, for testing
fix texture support: flip texture to make OpenGL happy (lower-left is origin)
add path prefix to .obj loader, so materials/textures are loaded ok.
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2016-04-26 20:52:52 -07:00 |
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erwin coumans
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2cb39e358a
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add unmodified version of TinyRenderer, a 500 line software renderer with vertex and pixel shaders, texture mapping and Wavefront .obj support.
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2016-04-26 20:47:10 -07:00 |
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