Commit Graph

15 Commits

Author SHA1 Message Date
erwin.coumans
66c349caa6 Remove btSoftBodySolver_CPU.*
Move btSoftBodySolverData.h to src/BulletMultiThreaded/GpuSoftBodySolvers/Shared/btSoftBodySolverData.h
Attempt to re-enable MiniCL version of OpenCLClothDemo (cloth-capsule collision still broken)
Add optional OpenCL acceleration to SerializeDemo (just for cloth)
2011-11-11 19:00:26 +00:00
erwin.coumans
b68c64f2db Disable DX11 cloth bounds update, it is too slow by default.
Use g_dx11Solver->setEnableUpdateBounds(true); to re-enable it (it enables GPU collision of cloth versus capsule)
2011-09-14 20:55:00 +00:00
erwin.coumans
1e360bdb6b add Intel build support for the OpenCL cloth demo, and use the bullet_logo.png
Thanks to ggjunker for the patch, see Issue 533
2011-09-13 01:52:42 +00:00
erwin.coumans
c8b3c9e306 more premake4 fun and tests 2011-09-03 00:27:54 +00:00
erwin.coumans
10580c94bd remove constraints/rigid bodies from dynamics world in btBulletWorldImporter
Thanks to vicariousentertainment, see http://code.google.com/p/dynamica/issues/detail?id=16
Enable SIMD OpenCL cloth solver by default
enable keyboard 'up' for Windows (non-Glut) version
2011-03-11 23:27:04 +00:00
erwin.coumans
a2112b11f0 added missing file capsule.h for DX11ClothDemo
Thanks to Cameron, see Issue 486.
2011-03-04 20:31:57 +00:00
erwin.coumans
1e62d5eadf DX11ClothDemo: fix texture load and initial camera position 2011-02-28 05:41:56 +00:00
erwin.coumans
d52f58edd8 Synchronize changes from branches/GpuClothAMD to trunk
Main improvements are: GPU cloth collision detection against a capsule shape
,OpenCL-OpenGL interoperability (keeping data buffers on GPU), and bug fixes
Thanks to Lee Howes
2011-02-27 09:07:07 +00:00
erwin.coumans
0292521757 Updated OpenCL (AMD/NVIDIA) and DX11 DirectCompute Visual Studio project files
CMake: minor fixes for project file distribution
Make resource loading more robust for DX11ClothDemo, and remove buttons that crash the demo
2010-09-21 23:09:18 +00:00
erwin.coumans
436c71d440 fix btQuickprof introducing #define WIN32_LEAN_AND_MEAN, see also Issue 113 2010-08-23 22:21:29 +00:00
erwin.coumans
32433aa8b3 Allow to link the DX11ClothDemo against the 64bit DirectX SDK for x64 builds
Fix memory leaks in btBulletFile and btParallelConstraintSolver (and added some additional profile timers)
2010-08-19 20:03:23 +00:00
erwin.coumans
4f9b450200 added OpenCL cloth demo, contributed by AMD.
updated GpuSoftBodySolvers
updated DirectCompute cloth demo
2010-08-14 00:56:17 +00:00
erwin.coumans
6f823687b5 enable GPU cloth (not CPU) and disable debug setting (D3D11_CREATE_DEVICE_DEBUG) 2010-07-23 19:49:56 +00:00
erwin.coumans
dd0f022d1d trying to sort out the vectormath include path mess:
move vectormath to src folder, and add a vmInclude.h that contains the logic in a single location.
If you still need a system-wide vectormath, make sure to define USE_SYSTEM_VECTORMATH (in build system)
2010-07-21 19:11:28 +00:00
erwin.coumans
11fa2e8b43 Added GPU SoftBody constraint solvers for DirectX 11 (Direct Compute) and OpenCL, thanks to AMD.
See also http://code.google.com/p/bullet/issues/detail?id=390
Added Demos/DX11ClothDemo
(an OpenCL cloth demo will follow soon)
2010-07-20 16:09:53 +00:00