erwincoumans
d7b54b0265
use b3RobotJointInfo instead of b3JointInfo, so it is initialized.
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don't reset the camera in SharedMemoryInProcessPhysicsC_API
2019-03-07 17:55:45 -08:00
erwincoumans
0af0f193ee
reduce size of SharedMemoryStatus by moving state details into shared memory streaming block.
2019-03-06 23:27:59 -08:00
erwincoumans
1bac759a43
Update fileIOPlugin.cpp
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fix check for (zip) file filename
2019-03-01 07:43:06 -08:00
erwincoumans
4d711ed411
Merge remote-tracking branch 'origin/physx' into physx_clean
2019-02-28 17:52:59 -08:00
Pandhariix
4801425910
Use the correct structure in the PhysicsServerCommandProcessor::processRequestRaycastIntersectionsCommand method
2019-02-28 18:24:32 +01:00
erwincoumans
8e1c1448ab
Expose motor drive torque reporting for motors in spherical joints in getJointStateMultiDof.
2019-02-27 09:54:12 -08:00
erwincoumans
a9996088c8
Implement PyBullet.getCameraImage for PhysX backend.
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PhysX backend, allow arbitrary plane normal, a few other fixes.
2019-02-24 14:09:42 -08:00
erwincoumans
9ecc1cc485
Implement CustomProfilerCallback, hooking up to Bullet profiling
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test dominoes
2019-02-22 09:17:55 -08:00
erwincoumans
71b1191947
texture caching and geometry caching (PhysX) for much faster loading of many same objects, helps benchmarking/comparison.
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add command-line args for PhysX (numCores=..., solver=tgs, )
2019-02-21 19:24:18 -08:00
erwincoumans
3bf27cf8f2
implement rudimentary contact callback. Does PhysX have a way to report ALL contact points, every frame, so we can update contact forces etc, and report all contacts?
2019-02-20 21:38:37 -08:00
erwincoumans
adf31c8f64
remove PhysXClient.*, it was not needed (use PhysicsDirect instead)
2019-02-20 19:57:10 -08:00
erwincoumans
6d224996ef
update to latest PhysX version.
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fix handling commands that are not implemented yet
2019-02-20 19:43:23 -08:00
erwincoumans
33619893c7
fixed failed git merge
2019-02-18 18:34:11 -08:00
erwincoumans
bdf9b10246
more work on pybullet_envs.deep_mimic.
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allow btMultiBody to not wakeup (for some RL experiments)
move deep_mimic motion files to data/motions folder, so we can use the args files unmodified.
2019-02-18 17:57:02 -08:00
erwincoumans
dc8a40f7dc
PyBullet: fix issue with setCollisionFilterGroupMask
2019-02-17 12:02:52 -08:00
Erwin Coumans
f166ca88ea
Merge remote-tracking branch 'bp/master'
2019-02-13 17:09:27 -08:00
erwincoumans
a38093ad61
deal properly with resize/retina in eglPlugin/eglRendererVisualShapeConverter
2019-02-13 14:43:39 -08:00
erwincoumans
b410e44137
fix path issue with URDF2PhysX.cpp/h
2019-02-13 13:21:50 -08:00
erwincoumans
e7e46154bb
Merge pull request #2106 from erwincoumans/master
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fast createMultiBody batch creation, more deep_mimic work
2019-02-12 12:10:10 -08:00
erwincoumans
85ee4c2934
allow batch creation of objects through PyBullet.createMultiBody, see createMultiBodyBatch.py example.
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expose minGraphicsUpdateTimeMs through PyBullet.connect(p.GUI, options="minGraphicsUpdateTimeMs=32000"), by default OpenGL rendering runs at 4000microseconds intervals.
allow a maximum of 128k objects
fix meshScale for PyBullet.createCollisionShape for custom mesh
expose Pybullet.setPhysicsEngineParameter(minimumSolverIslandSize=...), larger minimum batches group solver constraints together in the same island, to reduce calling overhead (even if they are not related)
2019-02-12 10:36:01 -08:00
Tigran Gasparian
d9e36935e6
Adds extra information about the UserData in the notifications.
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When using the USER_DATA_ADDED and USER_DATA_REMOVED notifications, some
more information is necessary than just the user data id, especially
when a user data entry has been removed.
2019-02-12 12:02:20 +01:00
erwincoumans
054c0b8e58
PyBullet+PhysX backend: expose getJointState reading link position/velocity
2019-02-05 10:24:41 -08:00
erwincoumans
42369aa47d
PyBullet.changeDynamics: expose jointDamping
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PyBullet: Implement a few more APIs of PhysX backend, resetJointState and setJointMotorControl2
allow useMaximalCoordinate=True for PhysX loadURDF (only for single rigid bodies, articulations require reduced coordinates at the moment)
2019-02-04 21:06:43 -08:00
erwincoumans
014c68388e
fix createVisualShape.py ray vertical/horizontal and retina scale, fixes Issue 2085
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fix memory leak in removeBody, fixes issue 2086
2019-01-30 15:29:43 -08:00
Erwin Coumans
b257bd731b
PyBullet: allow createVisualShape to pass vertices, indices, normals and uv coordinates. This can be combined with changeVisualShape to set the texture.
2019-01-29 12:03:11 -08:00
erwincoumans
52c8e14646
deal with 1-DOF and 3-DOF joints separately in resetJointState, fixes Issue 2076
2019-01-26 17:53:10 -08:00
erwincoumans
a6244d714e
more PyBullet PhysX preliminary work.
2019-01-25 10:14:54 -08:00
Erwin Coumans
7df6adb9f8
fix compilation, make travis CI happy
2019-01-23 19:58:19 -08:00
erwincoumans
43d3cdfa38
make Travis CI pass
2019-01-23 19:34:21 -08:00
erwincoumans
66f4b276ec
fix compile issue
2019-01-23 19:25:12 -08:00
erwincoumans
587500dc16
remove auto (no C++11)
2019-01-23 18:23:09 -08:00
erwincoumans
899e3274e8
fix more compile issues
2019-01-23 17:44:49 -08:00
erwincoumans
5da375b93c
Merge branch 'master' of https://github.com/erwincoumans/bullet3
2019-01-23 17:35:55 -08:00
erwincoumans
e637b24237
remove Rand.* and <random> (no C++11)
2019-01-23 17:35:45 -08:00
Erwin Coumans
a174b42c02
fix compile issues
2019-01-23 16:33:06 -08:00
Erwin Coumans
7b99810e4e
fix case sensitive include header name
2019-01-23 12:50:44 -08:00
erwincoumans
ae8e83988b
Add preliminary PhysX 4.0 backend for PyBullet
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Add inverse dynamics / mass matrix code from DeepMimic, thanks to Xue Bin (Jason) Peng
Add example how to use stable PD control for humanoid with spherical joints (see humanoidMotionCapture.py)
Fix related to TinyRenderer object transforms not updating when using collision filtering
2019-01-22 21:08:37 -08:00
erwincoumans
32282fece0
Merge pull request #2043 from crashcover/NUM_USER_COLLISION_SHAPES
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initialize m_numUserCollisionShapes correctly for b3InitRemoveBodyCom…
2019-01-04 07:55:26 -08:00
Andreas Daeubler
0fe086cca2
initialize m_numUserCollisionShapes correctly for b3InitRemoveBodyCommand
2019-01-04 08:42:47 +01:00
Erwin Coumans
0963eb3597
malloc -> new
2019-01-03 17:41:21 -08:00
Erwin Coumans
19aafd5221
PyBullet: handle the switch from fixed base to floating base when changing mass from zero to non-zero
2019-01-03 17:35:12 -08:00
Erwin Coumans
bf9efffa4b
Increase mesh allocation for vertices/indices in PyBullet.createCollisionShape
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See createMesh.py for an example.
The data has to fit in shared memory, hence the limit on Mac is lower than Windows and Linux:
#ifdef __APPLE__
#define B3_MAX_NUM_VERTICES 8192
#define B3_MAX_NUM_INDICES 32768
#else
#define B3_MAX_NUM_VERTICES 131072
#define B3_MAX_NUM_INDICES 524288
#endif
2019-01-03 16:19:28 -08:00
erwincoumans
9c4136da16
Merge branch 'master' of https://github.com/erwincoumans/bullet3
2018-12-19 20:15:40 -08:00
erwincoumans
8e8c3fb315
few fixes in inverse dynamics
2018-12-19 20:15:30 -08:00
Erwin Coumans
e3c03401c8
PyBullet: fixed a few more file leaks
2018-12-04 19:58:24 +01:00
Erwin Coumans
d4db50f668
PyBullet: fix some file leaks.
2018-12-04 19:37:25 +01:00
erwincoumans
69321a9ee6
allow textured cube/sphere from URDF 'box' and 'sphere' visual primitive, when using
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texUid = p.loadTexture("tex256.png")
p.changeVisualShape(cube ,-1, textureUniqueId = texUid)
See also https://github.com/bulletphysics/bullet3/issues/2012
2018-11-29 15:41:32 -08:00
erwincoumans
dc642c6e65
fix previous commit related to dofcount in inverse dynamics
2018-11-27 19:38:19 -08:00
erwincoumans
192d27743a
enable pybullet.calculateInverseDynamics for floating bodies
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Using calculateInverseDynamics with zero target acceleration allows to compute the non-linear dynamics forces (coriolis/gyroscopic) and/or gravity force.
2018-11-27 08:49:56 -08:00
erwincoumans
cf48697fcf
PyBullet on Windows: disable harmless warning of not being able to connect to shared memory server.
2018-11-24 11:57:01 -08:00