Commit Graph

10 Commits

Author SHA1 Message Date
erwin.coumans
df550730da include relative full path for vectormath_aos.h, and fix minor typo in glut.h 2009-09-07 17:42:12 +00:00
erwin.coumans
819622fbe8 delete obsolete SpuRaycast files, attempt to get demos to compile/run under 64bit glut. 2009-09-06 23:01:49 +00:00
erwin.coumans
f492899499 Added example of tetrahedral (volumetric) softbodies
Keep camera distance positive when using mouse zoom
Updated autogenerated msvc projectfiles
Added glut 64 bit support
2009-08-27 18:39:17 +00:00
erwin.coumans
f285cb5e97 removed comment (from Ozzy Osbourne) 2008-11-07 05:17:13 +00:00
erwin.coumans
2b21eb5605 EmptyGL is an empty implementation to allow to compile and run the Bullet demos on platforms that lack OpenGL and Glut. 2008-11-04 03:31:21 +00:00
erwin.coumans
10b447760e Glut/glew update with latest NVidia extensions, so we can use CUDA 2008-09-02 19:26:52 +00:00
ejcoumans
5c40e615bd make source compile under MinGW32
todo: link against OpenGL GLU/GLUT.
2008-01-30 01:09:01 +00:00
ejcoumans
2db8bfa3d6 Fix (needs more testing) in btRigidBody::setCenterOfMassTransform, assign m_interpolationWorldTransform = xform; instead of m_worldTransform;
Thanks Jay for reporting
Added braking capability to btRaycastVehicle, see Bullet/Demos/VehicleDemo/VehicleDemo.cpp
Added glutKeyboardUpFunc, for vehicle demo (keep accelerating/breaking, until key released/UP). Hope this is compatible with most GLUT implementations.
2007-04-22 15:23:20 +00:00
ejcoumans
d47d23ea74 added glew, useful the GPU physics, see Extras/GPUphysics 2006-09-18 20:40:32 +00:00
ejcoumans
e061ec1ebf moved files around 2006-05-25 19:18:29 +00:00