erwin.coumans
df550730da
include relative full path for vectormath_aos.h, and fix minor typo in glut.h
2009-09-07 17:42:12 +00:00
erwin.coumans
819622fbe8
delete obsolete SpuRaycast files, attempt to get demos to compile/run under 64bit glut.
2009-09-06 23:01:49 +00:00
erwin.coumans
f492899499
Added example of tetrahedral (volumetric) softbodies
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Keep camera distance positive when using mouse zoom
Updated autogenerated msvc projectfiles
Added glut 64 bit support
2009-08-27 18:39:17 +00:00
erwin.coumans
f285cb5e97
removed comment (from Ozzy Osbourne)
2008-11-07 05:17:13 +00:00
erwin.coumans
2b21eb5605
EmptyGL is an empty implementation to allow to compile and run the Bullet demos on platforms that lack OpenGL and Glut.
2008-11-04 03:31:21 +00:00
erwin.coumans
10b447760e
Glut/glew update with latest NVidia extensions, so we can use CUDA
2008-09-02 19:26:52 +00:00
ejcoumans
5c40e615bd
make source compile under MinGW32
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todo: link against OpenGL GLU/GLUT.
2008-01-30 01:09:01 +00:00
ejcoumans
2db8bfa3d6
Fix (needs more testing) in btRigidBody::setCenterOfMassTransform, assign m_interpolationWorldTransform = xform; instead of m_worldTransform;
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Thanks Jay for reporting
Added braking capability to btRaycastVehicle, see Bullet/Demos/VehicleDemo/VehicleDemo.cpp
Added glutKeyboardUpFunc, for vehicle demo (keep accelerating/breaking, until key released/UP). Hope this is compatible with most GLUT implementations.
2007-04-22 15:23:20 +00:00
ejcoumans
d47d23ea74
added glew, useful the GPU physics, see Extras/GPUphysics
2006-09-18 20:40:32 +00:00
ejcoumans
e061ec1ebf
moved files around
2006-05-25 19:18:29 +00:00