YunfeiBai
a2dacce3d4
Move object around to reset the scene in VR.
2016-09-30 11:57:30 -07:00
yunfeibai
dd10dd6a3f
Add a new one motor gripper to use Featherstone for slider and constraint for revolute joint.
2016-09-29 12:07:00 -07:00
YunfeiBai
619f0d9d13
fixes in default VR setup
2016-09-28 16:07:55 -07:00
erwin coumans
b81eb79ef5
ping-pong back/forward in PGS solving iterations to reduce bias in constraint order
...
add experimental rhs clamp in btMultiBodyJointMotor to control maximum error resolution.
2016-09-28 11:17:11 -07:00
YunfeiBai
7101cf013e
Remove unused model.
2016-09-27 16:41:02 -07:00
YunfeiBai
3910003e0a
Add IK damping coefficient vector.
2016-09-27 16:37:49 -07:00
YunfeiBai
61fccba5be
Control two orientation components for kuka.
2016-09-27 14:10:20 -07:00
YunfeiBai
539fe505a4
Add table and tray.
2016-09-26 11:31:30 -07:00
YunfeiBai
60d07a6f6e
Kuka grasp with one motor gripper.
2016-09-25 21:13:31 -07:00
YunfeiBai
b803f4e7cf
Attach gripper to kuka arm.
2016-09-25 16:05:53 -07:00
yunfeibai
27fab2adb5
Create a demo for one motor gripper grasp.
2016-09-21 12:08:03 -07:00
erwin coumans
db3122233f
remove that odd triangle in the origin of samurai castle (VR)
...
add rolling/spinning friction to cube, remove it from plane/samurai.urdf
URDF2Bullet: support joint limits for revolute and prismatic, only if defined (if upper < lower, disable limit)
add some profiling markers to improve performance
2016-09-19 07:02:43 -07:00
Erwin Coumans
a6216f4f24
add robotics learning grasp contact example
...
add wsg50 gripper with modified r2d2 gripper tip
expose a fudge factor to scale inertia, to make grasping more stable
(until we have better grasping contact model/implementation)
2016-07-25 11:48:44 -07:00