erwin coumans
b150edf76b
Merge remote-tracking branch 'bp/master'
2016-11-11 14:45:09 -08:00
erwin coumans
35fc8306fd
pybullet load/save .bullet files
2016-11-11 14:44:50 -08:00
Erwin Coumans
3b5d0f444b
various fixes
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move btSimulationIslandManagerMt.cpp from BulletCollision to BulletDynamics
2016-11-10 16:18:20 -08:00
erwincoumans
fd90589cc2
disable dead code
2016-11-10 15:44:03 -08:00
erwincoumans
02c781e56b
disable dead code
2016-11-10 15:42:55 -08:00
erwincoumans
4c2c2bf74b
Merge pull request #858 from erwincoumans/master
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pybullet getClosestPoints collision query. center gripper (1 version)
2016-11-10 12:08:17 -08:00
erwincoumans
9b5aa9a723
pybullet getOverlappingObjects added: report all object unique ids within a world space bounding box (aabb)
2016-11-10 11:22:22 -08:00
erwincoumans
b16d9abddd
center the gripper
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fix collision issue, introduced in previous commit (uninitialized new variable)
2016-11-09 22:14:04 -08:00
erwincoumans
6661b8d977
Merge branch 'master' of https://github.com/erwincoumans/bullet3
2016-11-09 21:01:11 -08:00
erwincoumans
0d47d61007
pybullet getClosestPoints
2016-11-09 21:01:04 -08:00
erwincoumans
e65f9af230
Merge pull request #857 from erwincoumans/master
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fix compile issues
2016-11-09 12:56:06 -08:00
Erwin Coumans
6701947684
fix compile issues
2016-11-09 12:22:05 -08:00
Erwin Coumans
2bb53b311d
silence warning
2016-11-07 21:13:48 -08:00
erwincoumans
f54cee55d5
Merge pull request #856 from erwincoumans/master
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move CommonRigidBodyMTBase out of interfaces, into MultiThreadedDemo.
2016-11-07 18:46:44 -08:00
Erwin Coumans
34f9dd09c9
remove CommonRigidBodyBase.cpp
2016-11-07 18:30:47 -08:00
erwincoumans
4235c61fcf
move CommonRigidBodyMTBase out of interfaces, into MultiThreadedDemo.
2016-11-07 12:08:02 -08:00
erwincoumans
5d1babea38
Merge pull request #855 from erwincoumans/master
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add proper 'App_PhysicsServerUDP' without shared memory usage, and re…
2016-11-07 08:48:23 -08:00
erwincoumans
ec78184604
Update README.md
2016-11-07 08:42:39 -08:00
Erwin Coumans
c1f728ec86
immediately propagate forward kinematics + collision world transform, after 'INIT_POSE' command
2016-11-06 15:02:07 -08:00
erwincoumans
dced3521a2
Merge pull request #848 from Kotolegokot/master
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Fix a little typo
2016-11-06 13:45:13 -08:00
erwin coumans
6a0f095d5b
add proper 'App_PhysicsServerUDP' without shared memory usage, and renamed previous one into 'App_PhysicsServerSharedMemoryBridgeUDP'
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(premake only, no cmake build rules yet)
2016-11-06 11:01:55 -08:00
erwincoumans
0bf3a96365
Merge pull request #852 from YunfeiBai/master
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Fix memory leak in IK.
2016-11-05 13:31:31 -07:00
erwincoumans
c738e2269e
Merge pull request #853 from erwincoumans/master
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add UDP network connection for physics client <-> server
2016-11-05 13:30:45 -07:00
erwincoumans
214930922d
make sure m_uniqueIdGenerator in btSerializer is initialized to zero, it can cause issues if not.
2016-11-05 12:53:40 -07:00
erwincoumans
e7cfb656c4
update bullet.h serialization header, matching the dna in Bullet/src/LinearMath/btSerialize.cpp
2016-11-05 11:36:52 -07:00
erwincoumans
502f4b7d40
update .bullet file
2016-11-05 11:32:31 -07:00
Erwin Coumans
17f3c40317
check for basename
2016-11-04 22:30:41 -07:00
erwincoumans
6ce6157c8a
fix issue in DNA copy, reduce number of test iterations.
2016-11-04 20:53:57 -07:00
Erwin Coumans
cf21da4c9d
fix a few issues in UDP networking
2016-11-04 17:44:16 -07:00
erwincoumans
5d66ce20e0
network UDP: transmit structural DNA to deal with version/platform differences.
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pybullet: allow to specify shared memory key and hostname/port for UDP.
2016-11-04 17:06:55 -07:00
Erwin Coumans
0ffd68ac32
fixes in Linux build if pybullet with enet/UDP
2016-11-04 13:36:45 -07:00
erwincoumans
ff2738db26
Merge remote-tracking branch 'bp/master'
2016-11-04 13:16:55 -07:00
erwincoumans
e35129ceaf
Merge branch 'master' of https://github.com/erwincoumans/bullet3
2016-11-04 13:16:30 -07:00
erwincoumans
d62ac01d14
work-in-progress
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add UDP network connection for physics client <-> server.
also set spinning friction in rolling friction demo (otherwise objects may keep on spinning forever)
2016-11-04 13:16:25 -07:00
erwincoumans
9708392322
work-in-progress
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add UDP network connection for physics client <-> server.
also set spinning friction in rolling friction demo (otherwise objects may keep on spinning forever)
2016-11-04 13:15:10 -07:00
yunfeibai
7bd585fa87
Fix memory leak in IK.
2016-11-04 10:47:07 -07:00
erwincoumans
a49d2b289e
Merge pull request #850 from YunfeiBai/master
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Contact handling between btMultiBody and btSoftBody.
2016-11-03 16:16:07 -07:00
yunfeibai
ff2c79e6bc
Fix a bug in softbody contact handling.
2016-11-03 12:14:39 -07:00
yunfeibai
e8635932cf
Merge remote-tracking branch 'upstream/master'
2016-11-03 10:26:52 -07:00
yunfeibai
b7482c1142
Add model file for kuka with free base.
2016-11-03 09:54:56 -07:00
erwincoumans
908cb2def2
Merge pull request #851 from erwincoumans/master
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serialization structures update, needed to be done since
2016-11-03 09:11:36 -07:00
erwincoumans
f64166d71e
Merge pull request #847 from lunkhound/thread-work4
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MultiThreading for Bullet 2.x
2016-11-03 09:11:15 -07:00
erwin coumans
f74a35bacb
serialization structures update, needed to be done since
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recent addition of src/BulletCollision/CollisionDispatch/btCollisionObject.h
recent (since august 26, 2016) serialization dumps my be corrupt.
2016-11-03 07:11:31 -07:00
yunfeibai
479497997c
Add grasp bunny example with multibody gripper.
2016-11-02 14:53:28 -07:00
yunfeibai
ab6ce65abe
Add contact handling between multibody and softbody.
2016-11-02 13:21:01 -07:00
yunfeibai
295c1b7c88
Modify the setup for grasping bunny example.
2016-11-02 12:49:51 -07:00
yunfeibai
3c37db0804
Add API to set bunny properties. Add example to show coupling between softbody and multibody.
2016-11-01 16:45:10 -07:00
yunfeibai
9d54f0cf8d
Grasp soft body with rigid fingers.
2016-11-01 15:46:09 -07:00
Kotik Andreev
bc34d0129e
Fix a little typo
2016-10-31 01:45:44 +03:00
Lunkhound
1c3686ca51
MultiThreaded Demo:
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- fixing various race conditions throughout (usage of static vars, etc)
- addition of a few lightweight mutexes (which are compiled out by default)
- slight code rearrangement in discreteDynamicsWorld to facilitate multithreading
- PoolAllocator::allocate() can now be called when pool is full without
crashing (null pointer returned)
- PoolAllocator allocate and freeMemory, are OPTIONALLY threadsafe
(default is un-threadsafe)
- CollisionDispatcher no longer checks if the pool allocator is full
before calling allocate(), instead it just calls allocate() and
checks if the return is null -- this avoids a race condition
- SequentialImpulseConstraintSolver OPTIONALLY uses different logic in
getOrInitSolverBody() to avoid a race condition with kinematic bodies
- addition of 2 classes which together allow simulation islands to be run
in parallel:
- btSimulationIslandManagerMt
- btDiscreteDynamicsWorldMt
- MultiThreadedDemo example in the example browser demonstrating use of
OpenMP, Microsoft PPL, and Intel TBB
- use multithreading for other demos
- benchmark demo: add parallel raycasting
2016-10-30 12:47:27 -07:00