Commit Graph

20 Commits

Author SHA1 Message Date
erwin.coumans
81f04a4d48 fix: some file didn't have the svn:eol-style native yet 2010-03-06 15:23:36 +00:00
erwin.coumans
1c0ec85c32 Retired the Jam build system (and msvcgen). CMake is currently the preferred build system on Windows, Mac and UNIX
(autotools files are still left for now)
2010-02-20 15:47:20 +00:00
erwin.coumans
a9556d0fd5 use _WIN32 instead of WIN32 (_WIN32 is a compiler built-in)
add virtual destructor to bFile
2010-02-06 18:50:45 +00:00
erwin.coumans
6b89f028bf add newlines to files, thanks to tasioga for the patch
http://code.google.com/p/bullet/issues/detail?id=334
2010-01-20 21:33:35 +00:00
erwin.coumans
5d3ba1daa6 fix compile issue, and add BulletCollision/CollisionDispatch/btInternalEdgeUtility.cpp/h to CMakeLists.txt/Makefile.am 2010-01-19 20:12:45 +00:00
erwin.coumans
f4c4e91904 more cmake fixes 2009-11-17 03:03:27 +00:00
erwin.coumans
40c73f327c + CMake build system fix under Windows: don't define _WINDOWS to allow Glut console demo to build properly
+ Allow user to enable useConvexConservativeDistanceUtil . Use dynamicsWorld->getDispatchInfo().m_useConvexConservativeDistanceUtil = true;
(see Demos/Benchmarks/Benchmark4 (convex objects falling down)
+ Fix for plane drawing (just wire-frame)
+ Gimpact: use collision margin of 0.07 for demo (because BULLET_TRIANGLE_COLLISION is used)
+ replace dot,cross,distance,angle,triple in btVector3 by btDot, btCross,btDistance,btAngle,btDistance to avoid naming conflicts
+ Some fixes in GJK penetration depth normal direction (broken in a previous commit)
+ fix in calculateDiffAxisAngleQuaternion to make ConvexConservativeDistanceUtil work properly
+ allow debug drawing to debug btContinuousConvexCollision
+ add comment/warning that btTriangleMesh::findOrAddVertex is an internal method, users should use addTriangle instead
2009-07-15 16:47:48 +00:00
erwin.coumans
badf723257 Replace all hardcoded 1e30(f) by BT_LARGE_FLOAT, defined in btScalar.h as 1e18(f) so that its square still fits in FLT_MAX
Thanks to Ole K. for reporting! http://code.google.com/p/bullet/issues/detail?id=206
2009-05-23 02:15:54 +00:00
erwin.coumans
33029ad996 updated demos -> ALT + mouse uses Maya-style controls, replaced BMF_Fonts by GLDebugFont
fix debug drawing of btMultiSphereShape
added box2d demo
added experimental gpu 2d demo
2009-05-09 19:27:14 +00:00
erwin.coumans
90f96aec27 Introduced btActionInterface. This makes it easier to extend user-defined actions, such as vehicles and characters.
btRaycastVehicle and btKinematicCharacterController are derived from btActionInterface now.
Some cosmetic cleanup: changed sourceforce/sf.net url to bulletphysics.com.
2009-03-03 16:18:23 +00:00
john.mccutchan
225772b12a Allocate large arrays of btVector3s on the heap instead of the stack. Fixes Issue #193 2009-02-10 16:24:12 +00:00
john.mccutchan
d65326d033 Position the camera properly for each demo 2009-02-09 16:29:12 +00:00
erwin.coumans
2162f6663d disable help text by default in AllBulletDemos (text slows down many graphics cards)
improve CollisionDemo.cpp, show multi-contact generation using perturbation
improve ColladaConverter: add hinge/point 2 point constraint conversion support, add btScaledTriangleMeshShape support
Fix Dynamica MayaPlygin: remove 'active' flag, it has to be replaced by mass=0 for active, mass<>0 for passive
Added missing projectfiles
Fixed single-shot contact generation. it is disabled by default to improve performance
Bugfixes for character controller, thanks to John McCutchan for reporting
Constraint solver: better default settings
btDefaultAllocator: aligned allocator uses non-aligned allocator (instead of directly malloc/free)
disable memalign by default, use Bullet's aligned allocator
2009-02-06 03:20:43 +00:00
john.mccutchan
d0278d9cd1 Fix build problems with HeightFieldFluidDemo 2009-01-26 21:16:15 +00:00
erwin.coumans
5a0d8a9470 Demos folder is not in the include path, use relative path to access btDebugDrawer.h
remove non-existent projects from CMakeLists.txt

Thanks a lot to Paul Martz for the report and suggested fixes.
http://bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=3069
2009-01-14 01:18:41 +00:00
erwin.coumans
ab879b0528 fix build system problems, Dynamica build for Mac OSX, buyoancy demo 2009-01-12 23:26:07 +00:00
john.mccutchan
1320b5f2f6 Actually fix the Jamfile for HeightFieldFluidDemo 2009-01-12 22:37:16 +00:00
john.mccutchan
fc592c6d35 Fix invalid path warning 2009-01-12 22:14:11 +00:00
erwin.coumans
bdfd9784ed fix msvc compilation/crash when shooting a box 2009-01-08 23:48:13 +00:00
john.mccutchan
a8ec916af0 Added Height Field Fluid Demo to Bullet. All code stored in the Demos/HeightFieldFluidDemo directory for now.
Please see HfFluidDemo.cpp for examples of how to use the height field fluid along with buoyant collision shapes.

The implementation is still lacking in my ways:
1) Need to complete more collision algorithms for buoyant collision shapes
2) Support compound buoyant shapes
3) The buoyancy model isn't that great
4) Fluid volume can be lost over time
2009-01-08 22:53:23 +00:00