Commit Graph

9300 Commits

Author SHA1 Message Date
erwin coumans
7de63bdbc5 fix tiny_renderer standalone example 2021-09-01 15:00:01 -07:00
erwincoumans
3fee64fb95
Merge pull request #3949 from fuchuyuan/fixasan
Fixasan
2021-09-01 13:58:57 -07:00
jingyuc
c2601663e4 debugging moving rigid vs reduced deformable contact 2021-09-01 16:36:52 -04:00
Chuyuan Fu
9b3c8c8dbb fix format 2021-09-01 13:18:58 -07:00
Chuyuan Fu
b795243cc5 fix asan 2021-09-01 13:18:58 -07:00
jingyuc
634c8b7b38
Merge branch 'bulletphysics:master' into master 2021-08-31 20:16:15 -04:00
jingyuc
42fac2e364 fixed a minor issue: disable deactivation for the reduced collision example 2021-08-31 01:33:38 -04:00
erwincoumans
31b8841efc
Merge pull request #3948 from erwincoumans/master
add low-resolution Laikago (for faster rendering in CPU renderer) and cleanup sdf files
2021-08-30 13:01:15 -07:00
Erwin Coumans
68424feb2d don't use empty frame for pose in sdf files
use hint for clang that if (0) is intentional
2021-08-30 19:40:20 +00:00
jingyuc
b1803afbb9 collision with moving rigid body seems to be working. checking why there is side motion 2021-08-30 13:19:33 -04:00
erwincoumans
5ec0820c0e
Merge pull request #3920 from araffin/feat/sb3
Migrate to Stable-Baselines3
2021-08-29 15:01:27 -07:00
jingyuc
3e76b11d46 add check for momentum conservation 2021-08-26 13:41:26 -04:00
jingyuc
f26e3d133d set up the reduced vs rigid collision example 2021-08-26 12:47:09 -04:00
jingyuc
6a87310d3c friction is working now 2021-08-25 16:38:57 -04:00
jingyuc
52abe35e41 friction seems to be working. However, when the block is only sliding on the surface, there is no friction because no delta normal impulse...need to think 2021-08-25 00:38:29 -04:00
Brendan Lewis
090f8369f8
Fix: remove cmake policy 0115 errors 2021-08-24 21:39:12 -04:00
jingyuc
166dc2865d frictionless contact also works with reduced modes enabled 2021-08-24 16:30:33 -04:00
jingyuc
c735830f0a more stable rigid contact 2021-08-24 15:08:57 -04:00
jingyuc
840db372b9 delta impulse version is working 2021-08-24 00:40:27 -04:00
erwincoumans
41158a4be8
Merge pull request #3937 from fuchuyuan/deformableContact
implement request deformable contact info
2021-08-23 12:25:55 -07:00
jingyuc
d9152b9cf5 WIP warm starting 2021-08-23 01:17:58 -04:00
jingyuc
368385d5ad need to project the impulse on the normal to prevent sliding 2021-08-21 15:54:34 -04:00
Chuyuan Fu
107295db5f fix typo 2021-08-19 09:32:49 -07:00
Chuyuan Fu
e16c9bb1cc implement request deformable contact info 2021-08-18 18:48:35 -07:00
jingyuc
70ec2f9d46 use the correct relative position to apply the impulse 2021-08-18 16:24:46 -04:00
jingyuc
0444fea9eb collision impulse starts to look reasonable, but the motion is still strange. 2021-08-18 14:31:59 -04:00
erwin coumans
7ac95be8cd add training and run/eval scripts to train envs_v2 Laikago pmtg 2021-08-17 08:56:30 -07:00
jingyuc
eacdbe67a0 reduced velocity should be updated from i-th iteration instead of from the predicted state, because thexternal force has no memory of the previous iteration 2021-08-16 14:36:35 -04:00
jingyuc
9a17391a9a modified the code. explicit time stepping should only be implicit in velocity 2021-08-13 16:34:34 -04:00
jyc-n
d6d8c3ceac reworking static constraint WIP 2021-08-12 22:36:39 -04:00
jingyuc
35f7a1a569 add new reduced deformable contact constraint class. able to call the reduced soft body's apply impulse function 2021-08-12 12:31:44 -04:00
jingyuc
e4e8f1ad93 add tree updates in predict motion. 2021-08-11 15:58:40 -04:00
jingyuc
6355b06a8b use deformable contact detection for the reduced deformable model 2021-08-10 16:31:53 -04:00
jyc-n
3425c01acc created new free fall example. WIP 2021-08-09 16:26:17 -04:00
jyc-n
042a1f75c9 clean up 2021-08-09 14:54:58 -04:00
jingyuc
a56ce358f3 reduced dofs and interpolated transform needs to be updated from the time_n states in the iteration 2021-08-09 12:43:59 -04:00
jingyuc
0acf18f246 need to update the rigid frame every time when the impulse is applied. reduced external force needs to be zeroed in every iteration. 2021-08-09 11:23:52 -04:00
notrabs
b2fd9a492d Fix crash when btSoftBody collides with btBvhTriangleMeshShape inside a btCompoundShape
- The triBody->getCollisionShape() returns the btCompoundShape again, which does not implement the btConcaveShape interface required
- The crash happens when processAllTriangles is called below
2021-08-08 01:11:04 +02:00
Fabrice Fontaine
dd37b97e79 Extras/VHACD/inc/vhacdMutex.h: fix musl build
Fix the following build failure on musl (which does not provide
PTHREAD_MUTEX_RECURSIVE_NP):

In file included from /tmp/instance-5/output-1/build/bullet-3.09/src/LinearMath/btScalar.h:289,
                 from /tmp/instance-5/output-1/build/bullet-3.09/src/LinearMath/btVector3.h:19,
                 from /tmp/instance-5/output-1/build/bullet-3.09/src/LinearMath/btConvexHullComputer.h:18,
                 from /tmp/instance-5/output-1/build/bullet-3.09/Extras/VHACD/src/VHACD.cpp:28:
/tmp/instance-5/output-1/build/bullet-3.09/Extras/BulletRobotics/../../Extras/VHACD/inc/vhacdMutex.h: In constructor 'VHACD::Mutex::Mutex()':
/tmp/instance-5/output-1/build/bullet-3.09/Extras/BulletRobotics/../../Extras/VHACD/inc/vhacdMutex.h:97:54: error: 'PTHREAD_MUTEX_RECURSIVE_NP' was not declared in this scope; did you mean 'PTHREAD_MUTEX_RECURSIVE'?
   97 |   VHACD_VERIFY(pthread_mutexattr_settype(&mutexAttr, PTHREAD_MUTEX_RECURSIVE_NP) == 0);
      |                                                      ^~~~~~~~~~~~~~~~~~~~~~~~~~

Fixes:
 - http://autobuild.buildroot.org/results/79cd2024b3dfc8d3e896cdacf67fb891df81ca6e

Signed-off-by: Fabrice Fontaine <fontaine.fabrice@gmail.com>
2021-08-07 17:17:41 +02:00
jingyuc
4f66d8bb87 update reduced variables and full space position every time applied the force 2021-08-06 17:10:58 -04:00
jyc-n
252aa91e9a reduced force WIP 2021-08-06 02:12:39 -04:00
jingyuc
32398d4d7f multiple fixed nodes seem okay 2021-08-05 00:00:12 -04:00
jingyuc
fdfb08b72f single fixed constraint for the rigid frame is working 2021-08-04 22:44:53 -04:00
erwin coumans
e399944982 add simplified Laikago model for faster CPU rendering (getCameraImage in direct mode using TinyRenderer) 2021-08-03 13:26:39 -07:00
jingyuc
35ec8b39a7 re-work the external force application. clean up position and velocity update 2021-08-02 11:31:09 -04:00
jingyuc
a37d23fa24 re-work the simulation time loop in order to support fixed constraints. still wip 2021-07-30 02:08:27 -04:00
Ayzaan Wahid
83fbd60d5b
Create URDF for white xarm 2021-07-29 17:08:50 -04:00
jingyuc
5d17353269 add rigidTransformWorld to make the rendering works after applying initial translation. Center of mass looks right. Tested with rotating free fall 2021-07-29 11:45:44 -04:00
Antonin Raffin
13f3778c22 Fix SB3 comment 2021-07-29 15:24:46 +02:00
Antonin Raffin
2f8b44c702 Migrate to Stable-Baselines3 2021-07-29 15:21:49 +02:00