Commit Graph

99 Commits

Author SHA1 Message Date
yunfeibai
e3e9546960 Load the deformable object through obj file. Modify the demo for two way coupling between multibody and softbody. 2018-01-07 19:06:09 -08:00
Srajan Garg
05ad68015d add new example for btCompoundShape 2017-10-03 01:38:20 +05:30
Erwin Coumans
a985d441bd Re-enable Physics Server (Logging) and Physics Server (Replay Log) 2017-09-04 19:00:50 -07:00
erwincoumans
518c7ec00e Merge pull request #1144 from lunkhound/pr-threading-refactor
Bullet 2 threading refactor: moved parallel-for calls into core libs
2017-06-02 16:18:12 -07:00
erwincoumans
83f910711a Prepare/allow for non-Bullet2-based physics command processor in pybullet/Bullet-C-API
!!! Make sure to add examples/SharedMemory/PhysicsServerExampleBullet2.cpp to your build system, if needed
Bump up pybullet to version 1.0.9
2017-05-30 19:54:55 -07:00
Lunkhound
cc1e6dc269 make MultiThreadedDemo available if threadsafe 2017-05-30 00:47:41 -07:00
Erwin Coumans
b19c209dbc The softbody/bunny test is very experimental and shouldn't be enabled in the example browser, unless USE_SOFT_BODY_MULTI_BODY_DYNAMICS_WORLD is defined. I fixed a few bugs that cause the hang. 2017-05-21 06:50:53 -07:00
Erwin Coumans
943dd16e78 disable keyboard repeat on Windows
add some TinyAudio classes to play wav, mostly from Stk (http://github.com/thestk/stk)
2017-04-26 21:31:01 -07:00
Erwin Coumans
35b92c43d3 remove some standalone-example from the premake build (re-enable using option --standalone-examples
move PhysicsServer and PhysicsClient into Physics Server-Client in its own ExampleBrowser section (out of Experiments)
2017-02-22 06:13:32 -08:00
Erwin Coumans
fdd517e00f First step towards a MuJoCo MJCF importer for Bullet. It can load the humanoid.xml, ant.xml and some other OpenAI GYM asset files. Not all fields are converted, so it is work-in-progress. This is useful for Reinforcement Learning experiments, and would also help integration with DeepMind Lab. 2016-12-30 18:32:57 -08:00
yunfeibai
e8635932cf Merge remote-tracking branch 'upstream/master' 2016-11-03 10:26:52 -07:00
yunfeibai
3c37db0804 Add API to set bunny properties. Add example to show coupling between softbody and multibody. 2016-11-01 16:45:10 -07:00
Lunkhound
1c3686ca51 MultiThreaded Demo:
- fixing various race conditions throughout (usage of static vars, etc)
 - addition of a few lightweight mutexes (which are compiled out by default)
 - slight code rearrangement in discreteDynamicsWorld to facilitate multithreading
 - PoolAllocator::allocate() can now be called when pool is full without
     crashing (null pointer returned)
 - PoolAllocator allocate and freeMemory, are OPTIONALLY threadsafe
     (default is un-threadsafe)
 - CollisionDispatcher no longer checks if the pool allocator is full
     before calling allocate(), instead it just calls allocate() and
     checks if the return is null -- this avoids a race condition
 - SequentialImpulseConstraintSolver OPTIONALLY uses different logic in
     getOrInitSolverBody() to avoid a race condition with kinematic bodies
 - addition of 2 classes which together allow simulation islands to be run
   in parallel:
    - btSimulationIslandManagerMt
    - btDiscreteDynamicsWorldMt
 - MultiThreadedDemo example in the example browser demonstrating use of
   OpenMP, Microsoft PPL, and Intel TBB
 - use multithreading for other demos
 - benchmark demo: add parallel raycasting
2016-10-30 12:47:27 -07:00
erwincoumans
c481662938 Merge pull request #723 from benelot/3D-NN-walkers-example
Simple Neural Network 3D Walkers example
2016-10-21 08:47:35 -07:00
yunfeibai
3ffd95fbab Merge remote-tracking branch 'origin/master' 2016-10-17 13:20:31 -07:00
yunfeibai
b07df4d504 Load bunny through shared memory API and RobotSimAPI. Create grasp bunny example. 2016-10-17 13:01:04 -07:00
erwin coumans
29f3afe2a4 don't use GL_LINEAR_MIPMAP_LINEAR for shadow maps
optimize gpu upload (use glBufferSubData instead of glMapBuffer
Avoid checking char array against zero.
2016-10-14 15:06:09 -07:00
yunfeibai
27fab2adb5 Create a demo for one motor gripper grasp. 2016-09-21 12:08:03 -07:00
erwincoumans
a370c3bbac Merge pull request #765 from YunfeiBai/master
Torsional and rolling friction for btMultiBody
2016-09-01 14:57:46 -07:00
yunfeibai
9c124b5896 Rolling friction demo for sphere and torsional friction demo for two point contact. 2016-08-30 17:50:37 -07:00
Erwin Coumans
a30ff20e6b preparation for KUKA IK tracking example 2016-08-30 14:44:11 -07:00
yunfeibai
d784c61b61 Add rolling friction, set rolling friction coefficient from urdf, and set up two point contact experiment. 2016-08-30 11:19:23 -07:00
Benjamin Ellenberger
4622ab4299 Merge commit. 2016-07-31 16:22:50 +02:00
Erwin Coumans
8270096fad add GripperGraspExample, separate from R2D2GraspExample 2016-07-25 12:30:47 -07:00
Erwin Coumans
6b0ceace7f Merge branch 'master' of https://github.com/erwincoumans/bullet3 2016-07-25 11:49:56 -07:00
Erwin Coumans
a6216f4f24 add robotics learning grasp contact example
add wsg50 gripper with modified r2d2 gripper tip
expose a fudge factor to scale inertia, to make grasping more stable
(until we have better grasping contact model/implementation)
2016-07-25 11:48:44 -07:00
Erwin Coumans
53fa57bdc4 make IK compile on Mac OSX 2016-07-24 23:50:18 -07:00
erwin coumans
75e86051c2 Add inverse kinematics example with implementations by Sam Buss.
Uses Kuka IIWA model description and 4 methods:
Selectively Damped Least Squares,Damped Least Squares,
Jacobi Transpose, Jacobi Pseudo Inverse
Tweak some PD values in Inverse Dynamics example and Robot example.
2016-07-24 22:22:42 -07:00
Erwin Coumans
fcc9d4ebcb fix SIMD/16-byte alignment issue causing issue in one of the old benchmarks 2016-07-16 22:33:15 -07:00
erwin coumans
4a705d1e03 Add kiva_shelf to prepare for picking/grasping task
Fix uninitialized variable jointDamping/jointFriction in SDF importer
Add SDF <pose> parsing in visual, inertial, collision elements.
Slight improvement in TinyRender loading performance of largish meshes (30k vertices)
Reduce #define MAX_SDF_BODIES to 500, due to some issue in client code, todo: figure out what the issue is.
b3RobotSimAPI support SDF file loading
Tiny improvement in OpenGL hardware renderer lighting, to distinguish faces without textures
2016-07-14 00:05:57 -07:00
Benjamin Ellenberger
b73bcead4b Merge remote-tracking branch 'upstream/master 2016-07-11 23:31:49 +02:00
Benjamin Ellenberger
ed13cc6c26 Add a slider to displace pendula via GUI.
------------------------------------------------
The slider applies the selected displacement force according to the chosen scalar and falls back to zero when moved below an absolute value of 0.2.
2016-07-11 23:07:48 +02:00
erwin coumans
7633cfb800 prepare robotics learning examples, see examples/RoboticsLearning/b3RobotSimAPI.h
prepare compliant contact work, urdf loading of parameters (see data/cube.urdf)
2016-07-11 00:26:40 -07:00
Benjamin Ellenberger
74aba8b8fd Correct the build files and fix the name of the create method in header
file.
2016-07-04 19:17:50 +02:00
Benjamin Ellenberger
2bf17a7a81 Initial commit.
------------
Simplifying the walker generation code and making it more understandable

SQUASH THIS LATER.
2016-07-01 19:35:27 +02:00
Benjamin Ellenberger
50b6003470 Merge remote-tracking branch 'upstream/master' 2016-06-27 15:14:47 +02:00
Benjamin Ellenberger
e16082a7cd Refactor Newton's Cradle. Implement Newton's Cradle with Softbody ropes. 2016-06-27 15:14:36 +02:00
Benjamin Ellenberger
9872d2b20f Create InclinedPlane,Newton's Cradle and Multi-Pendulum examples for the Bullet Example Browser. 2016-06-04 12:09:37 +02:00
Benjamin Ellenberger
dfb2c51dc7 Merge remote-tracking branch 'upstream/master' 2016-06-04 11:36:43 +02:00
erwin coumans
4b2c0f6d89 make one of the cubes in two_cubes.sdf static (immovable) using the <static> tag in SDF
add an example using 'direct'
fix the send-desired-state commands, to add flags for arguments set, using default values.
Start exposing SDF loading in shared memory api, not fully implemented yet.
2016-06-03 19:03:56 -07:00
Erwin Coumans
7994a339ee disable RTC update for Physics Server by default 2016-05-18 16:21:40 -07:00
erwin coumans
a395ddcb06 add option to embed a physics server in the physics client example, for easier debugging 2016-05-18 09:34:42 -07:00
Benjamin Ellenberger
79be214d08 Merge resolve. 2016-05-15 14:19:01 +02:00
erwin coumans
6a9c54c4ef Remove unused ROS urdf (was replaced by Bullet UrdfParser.
Small refactoring for ExampleBrowser: move examples cpp files in the app/executable
Move ExtendedTutorials in its own app/executable as a test.
2016-05-12 23:03:12 -07:00
Erwin Coumans
e9c6abff47 add initial SDF importer, work-in-progress (still too incomplete to be useful) 2016-05-09 17:25:07 -07:00
erwincoumans
8a68e27bb7 move the RigidBodyFromObj to Importers section. 2016-05-07 16:36:14 -07:00
erwincoumans
5151519b94 https://github.com/bulletphysics/bullet3/pull/618 by Mobeen
Summary of changes:
1) Changed include paths to be relative to the current sources (affected
files: LoadMeshFromObj.cpp, Wavefront2GLInstanceGraphicsShape.h/cpp)
2) Added new tutorials in the ExtendedTutorials folder
3) Modified the main_opengl_single_example.cpp file to enable picking
support in standalone demos
2016-05-06 15:07:54 -07:00
Erwin Coumans
b0a4e126bf use cmake FIND_PACKAGE(PythonLibs 2.7 REQUIRED) if pybullet is build 2016-05-04 13:24:06 -07:00
Erwin Coumans
938db633df fixes in build system 2016-05-03 23:34:48 -07:00
Erwin Coumans
d8da00aa35 re-enable Wavefront .obj loader 2016-04-23 11:06:34 -07:00