Commit Graph

1377 Commits

Author SHA1 Message Date
erwin coumans
e58e5bdf95 PyBullet:
expose pybullet.changeDynamics(sleepThreshold), default 0.05, for both useMaximalCoordinates=False and True
When the dot(vel,vel) < sleepThreshold for longer than 2 seconds (this timeout is hard coded) objects that have the ACTIVATION_STATE_ENABLE_SLEEPING enabled with be deactivated
Example:
p.changeDynamics(ob, -1, activationState=p.ACTIVATION_STATE_ENABLE_SLEEPING, sleepThreshold=0.05)
2021-04-20 11:29:27 -07:00
erwin coumans
78f5b141f9 fix for 'useMaximalCoordinates' rigid body in PyBullet: activate a rigid body after picking 2021-04-20 10:24:09 -07:00
erwin coumans
84a63cf221 allow to use the useMultiBody argument for loadMJCF command
note that for dynamic and static objects (without joints) it is best to set useMultiBody=False
2021-04-19 20:37:26 -07:00
erwin coumans
8b8c1af6a4 Cleaned-up/fixed version of this Pull Request #3239, thanks to Wenlong Lu 2021-04-05 11:40:45 -07:00
erwin coumans
d1c4c41b9a add performCollisionDetection (stepSimulation also calls this, but does more, including solving constraints and integration) 2021-03-26 10:31:13 -07:00
erwin coumans
0196edd4d2 update single aabb, during resetJointState/resetBasePositionAndOrientation, to allow raycast/collision queries. 2021-03-26 09:11:59 -07:00
erwin coumans
6f7d458679 add missing line in previous commit 2021-03-16 18:17:23 -07:00
erwin coumans
5cf8ee3360 Allow to compile pybullet using btDiscreteDynamicsWorld (no multibodies and no deformables), this allows to create Jacobian and Mass matrix (and A=J*M-1*J_transpose) with MLCP solvers
Add examples/pybullet/gym/pybullet_utils/readwriteurdf.py, this allows to read a URDF and write the URDF with more reasonable inertia tensors (based on mass and collision volumes)
2021-03-15 22:44:55 -07:00
erwincoumans
537ccb2200
Merge pull request #3237 from glebm/fix-pthread
CMake: Use Threads instead of pthread directly
2021-01-23 10:26:58 -08:00
Gleb Mazovetskiy
d248271e38 CMake: Also link Threads correctly in examples/ 2021-01-20 18:20:43 +00:00
Erwin Coumans
375d7097e4 don't postpone release for remote visualizer (otherwise it blocks forever) 2020-12-23 10:42:25 -08:00
Erwin Coumans
6d1dae286b GraphicsServerExample, disallow COV_ENABLE_SINGLE_STEP_RENDERING 2020-12-22 17:10:51 -08:00
Erwin Coumans
c97f09cf66 Merge branch 'master' of github.com:erwincoumans/bullet3 into master 2020-12-15 16:24:36 -08:00
Erwin Coumans
93575a2e38 fix changeDynamics for to set lower/upper joint limits and joint limit max force 2020-12-15 16:24:24 -08:00
Erwin Coumans
3e16c616d5 cmake OPTION(USE_OPENVR OFF) so only compile OpenVR VR examples when explicitly set to ON
to avoid breaking builds
2020-12-04 08:52:28 -08:00
erwincoumans
272c7099d3
Merge pull request #3090 from ErikGartner/master
Revert 32277c
2020-11-25 09:25:46 -08:00
erwincoumans
875a6a4446
Merge pull request #3153 from WenlongLu/kinematic_multibody_interface
SharedMemory interface to set and get dynamic types
2020-11-18 11:05:03 -08:00
erwincoumans
464bbc4ddd
Merge pull request #3089 from Steven89Liu/fixDOF
we should use the m_jointMotorForceMultiDof which is indexed by degree
2020-11-13 10:06:52 -08:00
WenlongLu
21836afb97 Add share memory commands for user to change object dynamic types 2020-11-11 22:41:33 -08:00
erwincoumans
da28ca734a
Update b3PluginManager.cpp 2020-11-03 09:47:38 -08:00
erwincoumans
edbce66542
Update b3PluginManager.cpp 2020-10-29 17:06:18 -07:00
Erwin Coumans
e21c6c9f46 fix compile issues 2020-10-28 19:18:33 -07:00
Erwin Coumans
49be2cffaa improvement in b3PluginManager, hashing the postfix if available
(allows to load a plugin in the current executable instead of from disk)
2020-10-28 11:06:26 -07:00
erwincoumans
fea468d241
Update RBDModel.h
destructor needs to be virtual
2020-10-08 14:10:08 -07:00
Erwin Coumans
ad0994022d allow streaming of data 2020-10-07 10:12:02 -07:00
Erwin Coumans
bc51ac3f0f Support getCachedReturnData for PhysicsLoopBack
re-use existing code path for streaming plugin return data (work-in-progress)
2020-10-07 08:24:33 -07:00
Erwin Coumans
954ceff2ec Add an option for a plugin to report return data after calling executePluginCommand. Also add python binding.
Currently the return data has to fit in shared memory, 8MB (Linux, Windows) or 1MB (Apple)
Preparation for streaming is added (to allow unlimited return data, see CMD_CUSTOM_COMMAND_STREAM_RETURN_DATA)

New C-API: b3GetStatusPluginCommandReturnData
PyBullet reports return data if available, in pybullet_executePluginCommand

For the plugin developer:
plugin can provide additional return data for executePluginCommand in the b3PluginContext, during executePluginCommand.
Lifetime of this m_returnData pointer is minimum of next call to the next executePluginCommand or plugin termination.
2020-10-06 20:19:39 -07:00
Erwin Coumans
6b91ecc0c5 allow to set changeDynamics(body, link, contactProcessingThreshold) for multibodies
(set to 0 if restitution is important)
2020-10-05 16:33:41 -07:00
Erik Gärtner
777ab5a5ab Revert "in case of substeps use the compensated delta time / numSubSteps to convert between force and impulse."
This reverts commit 32277c7bd5.
2020-10-02 15:49:23 +02:00
Steven89Liu
104789ca99 we should use the m_jointMotorForceMultiDof which is indexed by degree
of freedom.
2020-10-01 15:58:45 +08:00
Erwin Coumans
d0dc96aa05 Merge remote-tracking branch 'bp/master' 2020-09-20 16:36:45 -07:00
Erwin Coumans
1bd82e7d81 allow rendering of (textured) heightfield in TinyRenderer and EGL.
Also update normals, if heightfield is updated.
2020-09-20 16:03:56 -07:00
erwincoumans
7f4fdb16b3
Merge pull request #3061 from fuchuyuan/addAttributes
add configurable parameters to urdf
2020-09-18 16:59:43 -07:00
Erwin Coumans
4f8f28233c allow alternative deformable indexing (internal use/testing) 2020-09-17 03:15:44 -07:00
Chuyuan Fu
7d8379bad4 add configurable parameters to urdf 2020-09-14 12:34:21 -07:00
Erwin Coumans
e9f486eebb narrow from double to float please 2020-09-13 18:32:52 -07:00
Erwin Coumans
0c2a54193c fixes in cached textures (pointer re-use) 2020-09-13 16:49:13 -07:00
Erwin Coumans
f9a96442d1 disable texture caching in some place, due to pointer re-use issue 2020-09-13 16:24:42 -07:00
Erwin Coumans
f8288e029e fix color for deformables, if texture is not specified 2020-09-13 16:07:42 -07:00
Erwin Coumans
9ae41971bc re-enable pybullet.getVisualShapeData for deformables
(was broken in previous commit)
2020-09-13 15:08:42 -07:00
Erwin Coumans
bd1bd36bc6 allow to change texture for deformables 2020-09-12 20:12:46 -07:00
Erwin Coumans
c58a54174e allow to set color of deformables for debug visualizer
don't render deformables for TinyRenderer/EGL if p.configureDebugVisualizer(p.COV_ENABLE_TINY_RENDERER,0)
Fix segmentation mask in tinyrenderer for deformables
2020-09-12 19:41:10 -07:00
Erwin Coumans
e00691e132 more deformable rendering fixes, egl and tinyrenderer 2020-09-12 18:15:51 -07:00
Erwin Coumans
1452cae641 * add textured models of ball.vtk (obj/mtl) and torus (obj/mtl) and cloth.
1) allow to render deformables in 'getCameraImage', for TinyRenderer (tested OK) and EGL (untested)
2) allow to have textures for deformables. See deformable_ball.py, deformable_anchor.py and deformable_torus.py for examples
3) deformables: allow to request simulation mesh data (even if there is a render mesh) See deformable_anchor.py for an example usage
   data = p.getMeshData(clothId, -1, flags=p.MESH_DATA_SIMULATION_MESH)
4) fix deletion of deformables, thanks to Fychuyan, https://github.com/bulletphysics/bullet3/pull/3048
5) allow to enable and disable double-sided rendering, p.changeVisualShape(objectUid, linkIndex, flags=p.VISUAL_SHAPE_DOUBLE_SIDED)
6) fix GripperGraspExample, model not found
7) Fix deformable anchor not attaching to multibody with object unique id of 0
8) Fix issue with assignment of unique ids in TinyRenderer/EGL renderer (always use broadphase uid)
9) Avoid crash/issue of simulation with pinned vertices (mass 0) in btDeformableBackwardEulerObjective::applyExplicitForce
10) Store uv/normal in btSoftBody::RenderNode to allow textured meshes
11) (uncomment in btSoftBodyHelpers.cpp): dump vertices and indices in obj wavefront format, when loading a VTK file, for quicker creation of a (textured) surface mesh
12) allow interpolateRenderMesh also for old position-based soft bodies (not only the shiny new FEM deformables)
13) fix a few premake targets
14) update build_visual_studio_vr_pybullet_double_cmake.bat so it suits c:\python37 and installs locally
    for local install of Bullet, see also this example https://github.com/erwincoumans/hello_bullet_cmake
2020-09-12 01:03:04 -07:00
Erwin Coumans
448dd1a244 Synchronize 'resetDebugVisualizeCamera' using GUI critical section instead of waiting for the render thread, to avoid slow-down
Fixes issue https://github.com/bulletphysics/bullet3/issues/3045
2020-09-09 09:45:38 -07:00
Erwin Coumans
ccdec68b1d expose shadowmap intensity to PyBullet API 2020-09-07 16:52:14 -07:00
Steven
8a16ed5009 fix the issue "Inconsistency between rayTest and rayTestBatch of pybullet #2887"
we should initialize these variables otherwise these will be random.
2020-09-03 20:30:14 +08:00
Erwin Coumans
f9abae073b PyBullet: fix cases where contact point objects are swapped, reported here
https://github.com/bulletphysics/bullet3/issues/3023
Thanks to ichumuh for the report and reproduction!
2020-09-01 09:27:05 -07:00
Erwin Coumans
55451b6bfc Merge remote-tracking branch 'bp/master' 2020-08-20 17:16:07 -07:00
Erwin Coumans
9888e7b5a5 reset camera in the rendering thread to avoid artifacts 2020-08-20 09:08:37 -07:00