jingyuc
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e70fc6453b
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add support for initial rotation
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2021-09-02 21:32:16 -04:00 |
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jingyuc
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93e00054e3
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set up reduced grasping example
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2021-09-02 13:35:14 -04:00 |
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jingyuc
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c2601663e4
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debugging moving rigid vs reduced deformable contact
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2021-09-01 16:36:52 -04:00 |
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jingyuc
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634c8b7b38
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Merge branch 'bulletphysics:master' into master
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2021-08-31 20:16:15 -04:00 |
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jingyuc
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42fac2e364
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fixed a minor issue: disable deactivation for the reduced collision example
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2021-08-31 01:33:38 -04:00 |
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erwincoumans
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31b8841efc
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Merge pull request #3948 from erwincoumans/master
add low-resolution Laikago (for faster rendering in CPU renderer) and cleanup sdf files
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2021-08-30 13:01:15 -07:00 |
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Erwin Coumans
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68424feb2d
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don't use empty frame for pose in sdf files
use hint for clang that if (0) is intentional
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2021-08-30 19:40:20 +00:00 |
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jingyuc
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b1803afbb9
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collision with moving rigid body seems to be working. checking why there is side motion
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2021-08-30 13:19:33 -04:00 |
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erwincoumans
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5ec0820c0e
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Merge pull request #3920 from araffin/feat/sb3
Migrate to Stable-Baselines3
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2021-08-29 15:01:27 -07:00 |
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jingyuc
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3e76b11d46
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add check for momentum conservation
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2021-08-26 13:41:26 -04:00 |
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jingyuc
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f26e3d133d
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set up the reduced vs rigid collision example
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2021-08-26 12:47:09 -04:00 |
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jingyuc
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6a87310d3c
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friction is working now
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2021-08-25 16:38:57 -04:00 |
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jingyuc
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52abe35e41
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friction seems to be working. However, when the block is only sliding on the surface, there is no friction because no delta normal impulse...need to think
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2021-08-25 00:38:29 -04:00 |
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jingyuc
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c735830f0a
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more stable rigid contact
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2021-08-24 15:08:57 -04:00 |
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jingyuc
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840db372b9
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delta impulse version is working
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2021-08-24 00:40:27 -04:00 |
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jingyuc
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d9152b9cf5
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WIP warm starting
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2021-08-23 01:17:58 -04:00 |
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jingyuc
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368385d5ad
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need to project the impulse on the normal to prevent sliding
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2021-08-21 15:54:34 -04:00 |
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Chuyuan Fu
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e16c9bb1cc
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implement request deformable contact info
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2021-08-18 18:48:35 -07:00 |
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jingyuc
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70ec2f9d46
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use the correct relative position to apply the impulse
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2021-08-18 16:24:46 -04:00 |
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jingyuc
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0444fea9eb
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collision impulse starts to look reasonable, but the motion is still strange.
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2021-08-18 14:31:59 -04:00 |
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erwin coumans
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7ac95be8cd
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add training and run/eval scripts to train envs_v2 Laikago pmtg
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2021-08-17 08:56:30 -07:00 |
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jingyuc
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eacdbe67a0
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reduced velocity should be updated from i-th iteration instead of from the predicted state, because thexternal force has no memory of the previous iteration
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2021-08-16 14:36:35 -04:00 |
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jingyuc
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9a17391a9a
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modified the code. explicit time stepping should only be implicit in velocity
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2021-08-13 16:34:34 -04:00 |
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jingyuc
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35f7a1a569
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add new reduced deformable contact constraint class. able to call the reduced soft body's apply impulse function
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2021-08-12 12:31:44 -04:00 |
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jingyuc
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e4e8f1ad93
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add tree updates in predict motion.
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2021-08-11 15:58:40 -04:00 |
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jingyuc
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6355b06a8b
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use deformable contact detection for the reduced deformable model
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2021-08-10 16:31:53 -04:00 |
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jyc-n
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3425c01acc
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created new free fall example. WIP
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2021-08-09 16:26:17 -04:00 |
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jyc-n
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042a1f75c9
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clean up
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2021-08-09 14:54:58 -04:00 |
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jingyuc
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a56ce358f3
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reduced dofs and interpolated transform needs to be updated from the time_n states in the iteration
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2021-08-09 12:43:59 -04:00 |
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jingyuc
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0acf18f246
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need to update the rigid frame every time when the impulse is applied. reduced external force needs to be zeroed in every iteration.
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2021-08-09 11:23:52 -04:00 |
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jingyuc
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4f66d8bb87
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update reduced variables and full space position every time applied the force
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2021-08-06 17:10:58 -04:00 |
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jingyuc
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32398d4d7f
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multiple fixed nodes seem okay
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2021-08-05 00:00:12 -04:00 |
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jingyuc
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fdfb08b72f
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single fixed constraint for the rigid frame is working
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2021-08-04 22:44:53 -04:00 |
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erwin coumans
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e399944982
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add simplified Laikago model for faster CPU rendering (getCameraImage in direct mode using TinyRenderer)
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2021-08-03 13:26:39 -07:00 |
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jingyuc
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35ec8b39a7
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re-work the external force application. clean up position and velocity update
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2021-08-02 11:31:09 -04:00 |
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jingyuc
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a37d23fa24
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re-work the simulation time loop in order to support fixed constraints. still wip
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2021-07-30 02:08:27 -04:00 |
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jingyuc
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5d17353269
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add rigidTransformWorld to make the rendering works after applying initial translation. Center of mass looks right. Tested with rotating free fall
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2021-07-29 11:45:44 -04:00 |
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Antonin Raffin
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13f3778c22
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Fix SB3 comment
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2021-07-29 15:24:46 +02:00 |
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Antonin Raffin
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2f8b44c702
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Migrate to Stable-Baselines3
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2021-07-29 15:21:49 +02:00 |
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jingyuc
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c6c7533167
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fixed constraints wip
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2021-07-28 16:36:15 -04:00 |
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jingyuc
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549b57df77
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clean up
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2021-07-28 14:36:42 -04:00 |
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jingyuc
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6c2023e330
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add mode visualizer example.
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2021-07-28 12:34:01 -04:00 |
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jyc-n
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bfa74dbacd
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initial translation WIP
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2021-07-28 00:03:51 -04:00 |
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jingyuc
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67b58428e8
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clean up. now the inertia tensor is calculated based on geometry, and it is updated everytime step
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2021-07-27 15:59:25 -04:00 |
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jyc-n
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0983d36eff
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rotation is working
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2021-07-26 21:48:57 -04:00 |
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jyc-n
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7678545e76
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clean up initialzation
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2021-07-26 15:30:35 -04:00 |
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jingyuc
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9baee29300
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simple rigid translation is working.
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2021-07-26 11:28:37 -04:00 |
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jingyuc
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6f3dd32f37
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add new btReducedSoftBody and btReduceDeformableSolver class
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2021-07-23 16:20:09 -04:00 |
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jyc-n
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87e20f450b
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save files. misc
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2021-07-22 21:55:34 -04:00 |
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jyc-n
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c325da8b34
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add new ReducedSoftBody class. move read files functions to btReducedSoftBodyHelpers
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2021-07-22 11:43:26 -04:00 |
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