erwin coumans
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eda400d14c
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Merge remote-tracking branch 'bp/master'
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2016-10-19 07:43:46 -07:00 |
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erwin coumans
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f97cb7002d
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first version of 'getVisualShapeData' to get visual shape information to allow external renderer with pybullet and shared memory robotics API
b3InitRequestVisualShapeInformation/b3GetVisualShapeInformation in shared memory API
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2016-10-18 22:05:28 -07:00 |
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yunfeibai
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7630bf62d5
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Add USE_SOFT_BODY_MULTI_BODY_DYNAMICS_WORLD option.
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2016-10-18 17:38:43 -07:00 |
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yunfeibai
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e112b15281
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Move btSoftMultiBodyDynamicsWorld to BulletSoftBody.
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2016-10-17 23:40:38 -07:00 |
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yunfeibai
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3ffd95fbab
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Merge remote-tracking branch 'origin/master'
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2016-10-17 13:20:31 -07:00 |
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yunfeibai
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b07df4d504
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Load bunny through shared memory API and RobotSimAPI. Create grasp bunny example.
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2016-10-17 13:01:04 -07:00 |
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erwin coumans
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29f3afe2a4
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don't use GL_LINEAR_MIPMAP_LINEAR for shadow maps
optimize gpu upload (use glBufferSubData instead of glMapBuffer
Avoid checking char array against zero.
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2016-10-14 15:06:09 -07:00 |
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erwincoumans
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1a62f21143
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Merge remote-tracking branch 'bp/master'
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2016-10-12 23:07:41 -07:00 |
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erwincoumans
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33d9603e16
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Add rudimentary 'saveWorld' command in shared memory API and pybullet, see examples/pybullet/saveWorld.py
Use trilinear filtering instead of bilinear
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2016-10-12 23:03:36 -07:00 |
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yunfeibai
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880ee097fa
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Simulate bunny in grasp demo and set collision margin.
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2016-10-12 15:34:45 -07:00 |
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erwincoumans
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729ae8d3d6
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Merge pull request #833 from matpalm/process_server_status_warning
handle CMD_CALCULATE_INVERSE_KINEMATICS_COMPLETED/FAILED in PhysicsCl…
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2016-10-12 12:03:24 -07:00 |
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yunfeibai
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379f2ac933
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Load bunny to to the world in the grasp demo.
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2016-10-12 11:51:04 -07:00 |
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Mat Kelcey
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9387ef763d
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handle CMD_CALCULATE_INVERSE_KINEMATICS_COMPLETED/FAILED in PhysicsClientSharedMemory::processServerStatus
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2016-10-12 10:46:07 -07:00 |
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yunfeibai
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9ab28ed466
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Fix the link transform in world frame in IK.
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2016-10-12 09:57:14 -07:00 |
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erwin coumans
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a6225d4cd0
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add check for #dof of KUKA in VR demo
disable debug drawing again in VR demo
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2016-10-09 21:48:56 -07:00 |
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erwincoumans
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bbb2fac940
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App_SharedMemoryPhysics_VR: Add a command-line flag (--emptyworld) to disable the Samurai/KUKA robot creation in the VR demo, and use pybullet to populate the VR world. Note that either way, you can use pybullet to interact and control the world.
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2016-10-08 18:40:09 -07:00 |
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erwincoumans
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c5d4f7b3b3
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disable VSYNC for VR
clamp KUKA motor motion to be less abrupt
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2016-10-08 07:51:45 -07:00 |
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erwin coumans
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4cd401212c
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SharedMemory API: don't enable rolling friction by default for programmatic created rigid bodies
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2016-10-07 17:52:14 -07:00 |
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erwincoumans
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0aa2bbfe07
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Merge pull request #817 from erwincoumans/master
avoid wavefront obj texture index out-of-bounds (most obj out-of-boun…
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2016-10-05 17:28:23 -07:00 |
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erwin coumans
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d59b0f05a4
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expose b3PhysicsParamSetNumSolverIterations
split Visual Studio project generation batch file in regular and VR+pybullet+double precision build.
disable KUKA iiwa joint limit hack
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2016-10-05 16:31:48 -07:00 |
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yunfeibai
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0d58ebb311
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Fix the desired angular velocity in IK to prevent flip motion.
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2016-10-05 14:24:49 -07:00 |
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erwin coumans
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d6f449762b
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avoid wavefront obj texture index out-of-bounds (most obj out-of-bounds are not checked)
use second controller button
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2016-10-04 08:53:59 -07:00 |
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YunfeiBai
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ebe5d9bb84
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Add null space task as an option for IK in VR.
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2016-09-30 16:47:33 -07:00 |
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YunfeiBai
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65091c309e
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Remove chess pieces.
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2016-09-30 13:18:54 -07:00 |
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YunfeiBai
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8befdcba1a
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Modify table rendering.
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2016-09-30 12:30:34 -07:00 |
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YunfeiBai
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a2dacce3d4
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Move object around to reset the scene in VR.
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2016-09-30 11:57:30 -07:00 |
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erwincoumans
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bcfb0aa473
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enable textured table (no legs), place a few jenga/domino on table
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2016-09-30 08:40:24 -07:00 |
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yunfeibai
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7e8d8b0488
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Expose rest pose for null space task to API.
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2016-09-30 01:03:40 -07:00 |
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yunfeibai
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1c1d3db26d
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An example to compare with and without null space task in IK.
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2016-09-30 00:43:15 -07:00 |
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yunfeibai
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ee00696ae9
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Test four IK modes: with and without orientation constraint, with and without null space task.
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2016-09-30 00:15:51 -07:00 |
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yunfeibai
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fd3cb061cb
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Expose IK with null space task to shared memory API and RobotSimAPI.
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2016-09-30 00:05:00 -07:00 |
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yunfeibai
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29f890ae10
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Add desired null space velocity computation.
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2016-09-29 22:45:31 -07:00 |
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yunfeibai
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0ee12475af
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Add matrix inverse computation in BussIK.
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2016-09-29 15:45:57 -07:00 |
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YunfeiBai
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f181ea4ccd
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Add new gripper in VR.
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2016-09-29 12:07:54 -07:00 |
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YunfeiBai
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619f0d9d13
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fixes in default VR setup
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2016-09-28 16:07:55 -07:00 |
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YunfeiBai
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dacca09614
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Merge remote-tracking branch 'bp/master'
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2016-09-28 13:54:35 -07:00 |
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YunfeiBai
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032156fbf2
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Merge branch 'master' of https://github.com/bulletphysics/bullet3
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2016-09-28 13:54:18 -07:00 |
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YunfeiBai
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a967163665
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Add chess pieces.
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2016-09-28 13:46:41 -07:00 |
|
erwin coumans
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b81eb79ef5
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ping-pong back/forward in PGS solving iterations to reduce bias in constraint order
add experimental rhs clamp in btMultiBodyJointMotor to control maximum error resolution.
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2016-09-28 11:17:11 -07:00 |
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YunfeiBai
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a62d7957b6
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Keep one r2d2.
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2016-09-27 16:55:10 -07:00 |
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YunfeiBai
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51963fdea3
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Merge branch 'master' of https://github.com/bulletphysics/bullet3
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2016-09-27 16:51:41 -07:00 |
|
YunfeiBai
|
3910003e0a
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Add IK damping coefficient vector.
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2016-09-27 16:37:49 -07:00 |
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YunfeiBai
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61fccba5be
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Control two orientation components for kuka.
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2016-09-27 14:10:20 -07:00 |
|
erwin coumans
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0936ae6600
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expose getNumBodies, getBodyUniqueId, getBodyInfo (char* baseName) to shared memory API and pybullet., making it easier to serialize the state of the world.
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2016-09-27 12:13:45 -07:00 |
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YunfeiBai
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2837958bca
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Merge remote-tracking branch 'bp/master'
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2016-09-26 12:44:19 -07:00 |
|
YunfeiBai
|
539fe505a4
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Add table and tray.
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2016-09-26 11:31:30 -07:00 |
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YunfeiBai
|
60d07a6f6e
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Kuka grasp with one motor gripper.
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2016-09-25 21:13:31 -07:00 |
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YunfeiBai
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b803f4e7cf
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Attach gripper to kuka arm.
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2016-09-25 16:05:53 -07:00 |
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YunfeiBai
|
c0029135d8
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Test IK in VR.
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2016-09-25 14:24:28 -07:00 |
|
erwincoumans
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f5e65197f4
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fix pybullet.c compilation for Windows
add lego.urdf, duck.urdf (optimized using VHACD convex decomposition)
optimize Kiva shelf collision model (by hand, using boxes/Blender)
physics timescale toggle between 1 -> 0,25 -> 0
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2016-09-24 11:25:05 -07:00 |
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