Erwin Coumans
ff229baf1e
TinyRenderer: support plane shape (creating similar textured plane to OpenGL renderer)
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TinyRenderer: perform clipping in double precision to improve accuracy
2020-08-10 20:19:00 -07:00
Marcel Smit
40e44caedd
Put TinyRender functions and classes inside a TinyRender namespace. The TinyRender library defines some classes with very generic names, such as vec, Matrix, Model, which in my case, when compiling the example browser using a different library for graphics, is giving me name clashes.
2020-02-14 11:54:25 +01:00
erwincoumans
ab8f16961e
Code-style consistency improvement:
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Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files.
make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type.
This commit contains no other changes aside from adding and applying clang-format-all.sh
2018-09-23 14:17:31 -07:00
Erwin Coumans
5517cbc4e0
add segmask_linkindex.py example using p.getCameraImage(320,200,flags=p.ER_SEGMENTATION_MASK_OBJECT_AND_LINKINDEX)
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to extract object unique id and link index from segmentation mask in getCameraImage
2017-12-28 12:37:07 -08:00
Erwin Coumans
afd1066c50
pybullet.getCameraImage: preparation to expose link index in segmentation mask buffer
2017-12-28 10:18:35 -08:00
Michel Breyer
8257429964
Fix error discarding fragments in our_gl
2017-11-17 14:49:12 +01:00
Erwin Coumans
8c6d4a4c85
also initialize near/far for depth shader in TinyRenderer
2017-05-26 09:45:26 -07:00
Erwin Coumans
723b356667
also discard pixels in front of nearplane
2017-05-25 19:55:55 -07:00
Erwin Coumans
2b9c67b07c
TinyRenderer: discard pixels beyond farplane
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pybullet: printf build date/time
2017-05-25 17:25:14 -07:00
Erwin Coumans
82b576a390
fixed a bug that prevented kitchens/1.sdf to render properly (local scaling was double applied)
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disable some left-over clipping that was moved to another part of the code
2017-04-06 21:13:23 -07:00
Erwin Coumans
deb95c758b
TinyRenderer: implement triangle clipping against near-plane
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TinyRenderer: implement texture UV-repeat by default (instead of clamp(0,1))
2017-04-06 14:31:34 -07:00
yunfeibai
b40c9cde96
Add torus shadow render example.
2016-11-29 13:50:49 -08:00
yunfeibai
5fe36ca200
Clean global variables.
2016-11-29 11:11:41 -08:00
yunfeibai
529274a3f4
Render shadow of torus with shadow buffer and index from triangle order.
2016-11-27 15:32:55 -08:00
yunfeibai
29809a4471
Render depth buffer.
2016-11-23 13:00:26 -08:00
yunfeibai
5be4409a1a
Render shadow buffer.
2016-11-21 09:13:20 -08:00
erwincoumans
4944aca28b
Update our_gl.cpp
2016-09-06 13:26:08 -07:00
Erwin Coumans
ceceaa16be
make some changes to make the previous example code changes backward compatible
2016-08-12 14:18:46 -07:00
Erwin Coumans
3c30e2f821
add segmentation mask rendering to TinyRenderer and shared memory API
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similar to the zbuffer, but storing the object index (int) instead of float depth
2016-08-11 14:55:30 -07:00
erwin coumans
606f78da43
work-in-progress tinyrenderer -> shared memory API synthetic camera image
2016-05-17 23:57:19 -07:00
Erwin Coumans
aa9a276a71
fix typo in texels flip
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add support to create a cube in TinyRenderer (quick test)
2016-04-28 23:01:49 -07:00
erwin coumans
03bdcc8737
patch TinyRenderer so it software-renders in an OpenGL texture, for testing
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fix texture support: flip texture to make OpenGL happy (lower-left is origin)
add path prefix to .obj loader, so materials/textures are loaded ok.
2016-04-26 20:52:52 -07:00
erwin coumans
2cb39e358a
add unmodified version of TinyRenderer, a 500 line software renderer with vertex and pixel shaders, texture mapping and Wavefront .obj support.
2016-04-26 20:47:10 -07:00