ejcoumans
21482e4cab
some minor comment-renames, and moved some data from box/sphere into common convex.
2006-09-28 20:14:10 +00:00
ejcoumans
839c9b01c0
updated user manual with recent refactoring changes
2006-09-28 06:40:33 +00:00
ejcoumans
fc9319ee43
refactoring: added basic text in DemoApplication (not all keys are hooked up yet)
2006-09-28 01:56:34 +00:00
ejcoumans
5a75c6e09e
refactoring: sphere-box collision algorithm added
2006-09-28 01:47:24 +00:00
ejcoumans
153ffcda52
more refactoring: fixed conventions in this class
2006-09-28 01:46:36 +00:00
ejcoumans
73b996cafd
autogenerated new projectfiles, refactoring related
2006-09-28 01:33:59 +00:00
ejcoumans
c473bd69ce
refactoring
2006-09-28 01:28:16 +00:00
ejcoumans
5b2d6af1ef
refactoring: re-ordered libs
2006-09-28 01:27:48 +00:00
ejcoumans
2b1657b1dd
Refactoring: another huge number of changes, renamed methods to start with lower-case.
2006-09-28 01:11:16 +00:00
ejcoumans
d0f09040e9
fixed some merging conflicts
2006-09-27 20:58:49 +00:00
ejcoumans
eb23bb5c0c
merged most of the changes from the branch into trunk, except for COLLADA, libxml and glut glitches.
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Still need to verify to make sure no unwanted renaming is introduced.
2006-09-27 20:43:51 +00:00
ejcoumans
d1e9a885f3
added some files
2008-02-12 02:02:48 +00:00
sjbaker
2b286e4748
Added new GPU physics demo into both trunk and branch.
2006-09-27 19:18:52 +00:00
ejcoumans
e48c81c55e
added basic sphere-box case for porting purposes. This way, we can have a basic sample without GJK.
2006-09-27 00:51:25 +00:00
ejcoumans
a54f928b60
added vehicle simulation
2006-09-27 00:08:24 +00:00
ejcoumans
2a602aefa1
added replacement for CcdPhysicsEnvironment
2006-09-26 23:55:35 +00:00
ejcoumans
9531ec4b30
most basic rigid body simulation
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lacks object deactivation and constraints, vehicles etc.
2006-09-26 21:31:44 +00:00
ejcoumans
37a53ee7d9
small cleanup in the DemoApplication, removed references to obsolete PHY_ShapeProps/PHY_MaterialProps
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removed deletion of motionstate in CcdPhysics/CcdPhysicsController destructor
disabled m_type optimization in SimdTransform (making the memory size 64 byte, potentially more cache friendly)
fixed a bug in island generation, causing the activation not propagating in one frame, but one 'layer' of rigidbodies at a time
2006-09-26 18:59:29 +00:00
ejcoumans
0e04cfc806
First stage in refactoring Bullet: moved Bullet Collision and Dynamics and LinearMath into src folder, and all files in Collision Detection and Dynamics have bt prefix.
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Made all buildsystems to work again (jam, msvc, cmake)
2006-09-25 08:58:57 +00:00
sjbaker
86f5b09623
Added newline at the ends of these files in order to prevent g++ warnings.
2006-09-24 17:25:13 +00:00
ejcoumans
804d99e392
fixed bug in PolyhedralConvexShape supportmapping, and better description for GJK max iteration exit
2006-09-24 04:21:11 +00:00
sjbaker
f1627677df
Fixed over 500 compile warnings. Mostly:
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* Unused variables.
* Missing newlines at ends of #included files.
* signed int loop variables where the termination condition is an unsigned 'get number of' function.
* 'NULL' used inappropriately for an integer or character constant (NULL is a pointer)
* abstract base classes with no virtual destructor.
* Floating point constants used to initialise integer variables.
2006-09-23 14:51:54 +00:00
ejcoumans
ccced9fd82
fixed 2 bugs, updated changes.txt
2006-09-23 02:05:22 +00:00
ejcoumans
7c61399313
fixed two recently introduced bugs, that cause crashes when removing objects.
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one related to UnionFind optimization, the other to broadphase optimizations. Should do better unittesting next time!
2006-09-23 02:00:33 +00:00
ejcoumans
7dea1a911c
filename fixes
2006-09-20 03:48:58 +00:00
ejcoumans
1a8db5a00e
minor fix
2006-09-20 03:44:27 +00:00
ejcoumans
52a950db62
added alternative paths, when files are not found
2006-09-20 03:19:27 +00:00
ejcoumans
93e145a4fc
autogenerated projectfiles for GPUphysics
2006-09-20 03:08:16 +00:00
ejcoumans
69c11061c3
2006-09-20 03:04:40 +00:00
ejcoumans
c779f05989
added autogeneration file / jamfile
2006-09-20 02:59:26 +00:00
ejcoumans
fcb21dcfcd
added glew for msvc autogeneration
2006-09-20 02:56:15 +00:00
ejcoumans
aaed6cc26b
fixed some redundant arguments, and updated change list
2006-09-20 01:17:42 +00:00
ejcoumans
5ed0cf5b7f
improved performance, and allowed custom friction and contact solver models. See CcdPhysicsDemo #define USER_DEFINED_FRICTION_MODEL
2006-09-20 00:49:33 +00:00
sjbaker
dad2cb634e
* Merged in my latest changes into SVN repository.
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* Arranged to avoid reading/writing textures at same time.
* Removed depth and stencil buffers from FBO's.
* Eliminated 1-component FBO that caused grief for FBO completeness test.
* Added back missing cubeShaderNoTexture.vert
2006-09-20 00:44:41 +00:00
sjbaker
22fdf584b8
Reverse order of entries in CHANGES
2006-09-19 22:46:33 +00:00
ejcoumans
1d539aa662
XNA physics testbed, just 2 cubes for now, move with a/d keys
2006-09-19 19:03:41 +00:00
ejcoumans
7faf84d784
accidental typo
2006-09-19 18:07:27 +00:00
ejcoumans
4970e86100
latest 0.5 changes from Steven Baker, and fixed Windows MSVC compiling issues
2006-09-19 17:10:30 +00:00
ejcoumans
eb6664f7c2
issue with OS X and std::set, erase doesn't return an iterator. todo: check this
2006-09-19 07:06:23 +00:00
ejcoumans
d375a474b3
fixed broadphases after performance optimizations
2006-09-19 06:08:54 +00:00
ejcoumans
d78d0b3055
re-autogenerated projectfiles, moved some new file
2006-09-19 05:20:45 +00:00
ejcoumans
163948e351
strange, stl::set<>::iterator is a const iterator under Apple...
2006-09-19 05:14:11 +00:00
ejcoumans
84afe40064
changed version number, moved SphereSphere algorithm and decreased default number of rigidbodies from 3250 back to 250.
2006-09-19 04:58:11 +00:00
ejcoumans
96046852b2
moved SphereSphereCollisionAlgorithm to main library
2006-09-19 04:55:02 +00:00
ejcoumans
8c023e764c
started working on some serious performance improvements. now the union find is optimized, the broadphase add/remove overlapping pair was too slow. added a stl::set to keep track of overlapping pairs. this speeds up the set find/remove. work in progress.the SimpleBroadphase is broken. will be fixed tomorrow.
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Did some tests with 3000 rigidbodies, works much smoother now :)
2006-09-19 02:59:30 +00:00
ejcoumans
d47d23ea74
added glew, useful the GPU physics, see Extras/GPUphysics
2006-09-18 20:40:32 +00:00
ejcoumans
b548455ae9
added Steven Baker's GPU physics code (work in progress)
2006-09-18 20:16:43 +00:00
ejcoumans
d87a85ae97
re-autogenerated msvc projectfiles
2006-09-17 06:46:58 +00:00
ejcoumans
eefb3e6c23
2006-09-17 06:44:22 +00:00
ejcoumans
f83677deed
added buildsystem files
2006-09-17 06:34:40 +00:00