Commit Graph

5 Commits

Author SHA1 Message Date
erwin coumans
c28cd03fbd OpenVR controller can pick/drag objects. Instructions, Windows only:
Compile using premake+visual studio, and compile App_SharedMemoryPhysics_VR
Compile pybullet using cmake using cmake -DBUILD_PYBULLET=OFF -DCMAKE_BUILD_TYPE=Release ..
Create a symbolic link from c:\python\dlls\pybullet.pyd to C:\develop\bullet3\cmp\lib\Release\pybullet.dll
App_SharedMemoryPhysics_VR
Run Python. Here are some Python lines to get going:
import pybullet as p
p.connect(p.SHARED_MEMORY)
p.loadURDF("cube.urdf")
p.setGravity(0,0,-10)
p.setRealTimeSimulation(1)

Allow real-time simulation in physics server, add pybullet command setRealTimeSimulation to control it
Mesh decimation (reduce number of triangles/vertices) using a Blender modifier for Kuka IIWA and Husky
Disabled the 'glFlush' commands in GLInstancingRenderer.
Add VR controller methods to examples\CommonInterfaces\CommonExampleInterface.h
Use the ANSI version in Windows file/string operations instead of unicode, hope this doesn't break builds.
2016-07-17 23:50:11 -07:00
Brigham Keys, Esq
06d6c9fc3a There was a typo I came across when cross compiling
TLDR; I fixed a typo for the windows build.
 - bkeys
2016-07-08 16:30:01 -05:00
Erwin Coumans
251fab0d75 expand b3ResourcePath automagic resource localization capability. 2016-06-20 12:40:08 -07:00
erwincoumans
4630d0abb1 fix windows build for b3ResourcePath
replace print -> b3Printf in URDF2Bullet.cpp
2015-07-03 18:54:41 -07:00
Erwin Coumans (Google)
8517e85b21 fix various warning
add b3ResourcePath utility, to locate resources relative to executable
2015-07-03 18:17:14 -07:00