#ifndef MAC_OPENGL_WINDOW_H #define MAC_OPENGL_WINDOW_H #include "../CommonInterfaces/CommonWindowInterface.h" #define b3gDefaultOpenGLWindow MacOpenGLWindow class MacOpenGLWindow : public CommonWindowInterface { struct MacOpenGLWindowInternalData* m_internalData; public: MacOpenGLWindow(); virtual ~MacOpenGLWindow(); void init(int width, int height, const char* windowTitle); void closeWindow(); void startRendering(); void endRendering();//swap buffers virtual bool requestedExit() const; virtual void setRequestExit(); void getMouseCoordinates(int& x, int& y); void runMainLoop(); virtual bool isModifierKeyPressed(int key); void setMouseButtonCallback(b3MouseButtonCallback mouseCallback); void setMouseMoveCallback(b3MouseMoveCallback mouseCallback); void setResizeCallback(b3ResizeCallback resizeCallback); void setKeyboardCallback( b3KeyboardCallback keyboardCallback); virtual b3MouseMoveCallback getMouseMoveCallback(); virtual b3MouseButtonCallback getMouseButtonCallback(); virtual b3ResizeCallback getResizeCallback(); virtual b3WheelCallback getWheelCallback(); b3KeyboardCallback getKeyboardCallback(); void setWheelCallback (b3WheelCallback wheelCallback); float getRetinaScale() const; virtual void setAllowRetina(bool allow); virtual void createWindow(const b3gWindowConstructionInfo& ci); virtual float getTimeInSeconds(); virtual int getWidth() const; virtual int getHeight() const; virtual void setRenderCallback( b3RenderCallback renderCallback); virtual void setWindowTitle(const char* title); int fileOpenDialog(char* filename, int maxNameLength); }; #endif