project "App_SharedMemoryPhysics" if _OPTIONS["ios"] then kind "WindowedApp" else kind "ConsoleApp" end includedirs {".","../../src", "../ThirdPartyLibs",} links { "Bullet3Common","BulletInverseDynamicsUtils", "BulletInverseDynamics", "BulletDynamics","BulletCollision", "LinearMath", "BussIK" } language "C++" myfiles = { "IKTrajectoryHelper.cpp", "IKTrajectoryHelper.h", "PhysicsClient.cpp", "PhysicsClientSharedMemory.cpp", "PhysicsClientExample.cpp", "PhysicsServerExample.cpp", "PhysicsServerSharedMemory.cpp", "PhysicsServerSharedMemory.h", "PhysicsServer.cpp", "PhysicsServer.h", "PhysicsClientC_API.cpp", "SharedMemoryCommands.h", "SharedMemoryPublic.h", "PhysicsServer.cpp", "PosixSharedMemory.cpp", "Win32SharedMemory.cpp", "InProcessMemory.cpp", "PhysicsDirect.cpp", "PhysicsDirect.h", "PhysicsDirectC_API.cpp", "PhysicsDirectC_API.h", "PhysicsLoopBack.cpp", "PhysicsLoopBack.h", "PhysicsLoopBackC_API.cpp", "PhysicsLoopBackC_API.h", "PhysicsServerCommandProcessor.cpp", "PhysicsServerCommandProcessor.h", "TinyRendererVisualShapeConverter.cpp", "TinyRendererVisualShapeConverter.h", "../TinyRenderer/geometry.cpp", "../TinyRenderer/model.cpp", "../TinyRenderer/tgaimage.cpp", "../TinyRenderer/our_gl.cpp", "../TinyRenderer/TinyRenderer.cpp", "../OpenGLWindow/SimpleCamera.cpp", "../OpenGLWindow/SimpleCamera.h", "../Importers/ImportURDFDemo/ConvertRigidBodies2MultiBody.h", "../Importers/ImportURDFDemo/MultiBodyCreationInterface.h", "../Importers/ImportURDFDemo/MyMultiBodyCreator.cpp", "../Importers/ImportURDFDemo/MyMultiBodyCreator.h", "../Importers/ImportURDFDemo/BulletUrdfImporter.cpp", "../Importers/ImportURDFDemo/BulletUrdfImporter.h", "../Importers/ImportURDFDemo/UrdfParser.cpp", "../Importers/ImportURDFDemo/urdfStringSplit.cpp", "../Importers/ImportURDFDemo/UrdfParser.cpp", "../Importers/ImportURDFDemo/UrdfParser.h", "../Importers/ImportURDFDemo/URDF2Bullet.cpp", "../Importers/ImportURDFDemo/URDF2Bullet.h", "../Utils/b3ResourcePath.cpp", "../Utils/b3Clock.cpp", "../../Extras/Serialize/BulletWorldImporter/*", "../../Extras/Serialize/BulletFileLoader/*", "../Importers/ImportURDFDemo/URDFImporterInterface.h", "../Importers/ImportURDFDemo/URDFJointTypes.h", "../Importers/ImportObjDemo/Wavefront2GLInstanceGraphicsShape.cpp", "../Importers/ImportObjDemo/LoadMeshFromObj.cpp", "../Importers/ImportSTLDemo/ImportSTLSetup.h", "../Importers/ImportSTLDemo/LoadMeshFromSTL.h", "../Importers/ImportColladaDemo/LoadMeshFromCollada.cpp", "../Importers/ImportColladaDemo/ColladaGraphicsInstance.h", "../ThirdPartyLibs/Wavefront/tiny_obj_loader.cpp", "../ThirdPartyLibs/tinyxml/tinystr.cpp", "../ThirdPartyLibs/tinyxml/tinyxml.cpp", "../ThirdPartyLibs/tinyxml/tinyxmlerror.cpp", "../ThirdPartyLibs/tinyxml/tinyxmlparser.cpp", "../Importers/ImportMeshUtility/b3ImportMeshUtility.cpp", "../ThirdPartyLibs/stb_image/stb_image.cpp", } files { myfiles, "main.cpp", } files { "../MultiThreading/b3ThreadSupportInterface.cpp", "../MultiThreading/b3ThreadSupportInterface.h" } if os.is("Windows") then files { "../MultiThreading/b3Win32ThreadSupport.cpp", "../MultiThreading/b3Win32ThreadSupport.h" } --links {"winmm"} --defines {"__WINDOWS_MM__", "WIN32"} end if os.is("Linux") then files { "../MultiThreading/b3PosixThreadSupport.cpp", "../MultiThreading/b3PosixThreadSupport.h" } links {"pthread"} end if os.is("MacOSX") then files { "../MultiThreading/b3PosixThreadSupport.cpp", "../MultiThreading/b3PosixThreadSupport.h" } links {"pthread"} --links{"CoreAudio.framework", "coreMIDI.framework", "Cocoa.framework"} --defines {"__MACOSX_CORE__"} end project "App_SharedMemoryPhysics_GUI" if _OPTIONS["ios"] then kind "WindowedApp" else kind "ConsoleApp" end defines {"B3_USE_STANDALONE_EXAMPLE"} includedirs {"../../src", "../ThirdPartyLibs"} links { "BulletInverseDynamicsUtils", "BulletInverseDynamics", "BulletDynamics","BulletCollision", "LinearMath", "OpenGL_Window","Bullet3Common","BussIK" } initOpenGL() initGlew() language "C++" files { myfiles, "../StandaloneMain/main_opengl_single_example.cpp", "../ExampleBrowser/OpenGLGuiHelper.cpp", "../ExampleBrowser/GL_ShapeDrawer.cpp", "../ExampleBrowser/CollisionShape2TriangleMesh.cpp", } if os.is("Linux") then initX11() end if os.is("MacOSX") then links{"Cocoa.framework"} end files { "../MultiThreading/b3ThreadSupportInterface.cpp", "../MultiThreading/b3ThreadSupportInterface.h" } if os.is("Windows") then files { "../MultiThreading/b3Win32ThreadSupport.cpp", "../MultiThreading/b3Win32ThreadSupport.h" } --links {"winmm"} --defines {"__WINDOWS_MM__", "WIN32"} end if os.is("Linux") then files { "../MultiThreading/b3PosixThreadSupport.cpp", "../MultiThreading/b3PosixThreadSupport.h" } links {"pthread"} end if os.is("MacOSX") then files { "../MultiThreading/b3PosixThreadSupport.cpp", "../MultiThreading/b3PosixThreadSupport.h" } links {"pthread"} --links{"CoreAudio.framework", "coreMIDI.framework", "Cocoa.framework"} --defines {"__MACOSX_CORE__"} end if os.is("Windows") then project "App_SharedMemoryPhysics_VR" --for now, only enable VR under Windows, until compilation issues are resolved on Mac/Linux defines {"B3_USE_STANDALONE_EXAMPLE","BT_ENABLE_VR"} if _OPTIONS["ios"] then kind "WindowedApp" else kind "ConsoleApp" end includedirs { ".","../../src", "../ThirdPartyLibs", "../ThirdPartyLibs/openvr/headers", "../ThirdPartyLibs/openvr/samples/shared" } links { "BulletInverseDynamicsUtils", "BulletInverseDynamics","Bullet3Common", "BulletDynamics","BulletCollision", "LinearMath","OpenGL_Window","openvr_api","BussIK" } language "C++" initOpenGL() initGlew() files { myfiles, "../StandaloneMain/hellovr_opengl_main.cpp", "../ExampleBrowser/OpenGLGuiHelper.cpp", "../ExampleBrowser/GL_ShapeDrawer.cpp", "../ExampleBrowser/CollisionShape2TriangleMesh.cpp", "../ThirdPartyLibs/openvr/samples/shared/lodepng.cpp", "../ThirdPartyLibs/openvr/samples/shared/lodepng.h", "../ThirdPartyLibs/openvr/samples/shared/Matrices.cpp", "../ThirdPartyLibs/openvr/samples/shared/Matrices.h", "../ThirdPartyLibs/openvr/samples/shared/pathtools.cpp", "../ThirdPartyLibs/openvr/samples/shared/pathtools.h", "../ThirdPartyLibs/openvr/samples/shared/Vectors.h", } if os.is("Windows") then libdirs {"../ThirdPartyLibs/openvr/lib/win32"} end if os.is("Linux") then initX11() end if os.is("MacOSX") then links{"Cocoa.framework"} end files { "../MultiThreading/b3ThreadSupportInterface.cpp", "../MultiThreading/b3ThreadSupportInterface.h" } if os.is("Windows") then files { "../MultiThreading/b3Win32ThreadSupport.cpp", "../MultiThreading/b3Win32ThreadSupport.h" } --links {"winmm"} --defines {"__WINDOWS_MM__", "WIN32"} end if os.is("Linux") then files { "../MultiThreading/b3PosixThreadSupport.cpp", "../MultiThreading/b3PosixThreadSupport.h" } links {"pthread"} end if os.is("MacOSX") then files { "../MultiThreading/b3PosixThreadSupport.cpp", "../MultiThreading/b3PosixThreadSupport.h" } links {"pthread"} --links{"CoreAudio.framework", "coreMIDI.framework", "Cocoa.framework"} --defines {"__MACOSX_CORE__"} end end