# Microsoft Developer Studio Project File - Name="grpall_bullet" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Static Library" 0x0104 CFG=grpall_bullet - Win32 Release !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "grpall_bullet.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "grpall_bullet.mak" CFG="grpall_bullet - Win32 Release" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "grpall_bullet - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE "grpall_bullet - Win32 Release" (based on "Win32 (x86) Static Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "grpall_bullet - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "release" # PROP BASE Intermediate_Dir "release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "..\..\out\release6\build\grpall_bullet\" # PROP Intermediate_Dir "..\..\out\release6\build\grpall_bullet\" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /vmb /vms /W3 /Gm /G5 /D "WIN32" /FD /c # ADD CPP /nologo /vmb /vms /W3 /Gm /GX /G5 /FD /c /Gy /GF /MD /Ob2 /Og /Oi /Ot /Oy /D "_MT" /D "_MBCS" /D "NDEBUG" /D "WIN32" /I "." /I "..\.." /I "..\..\Bullet" /I "..\..\BulletDynamics" /I "..\..\LinearMath" # ADD BASE MTL /nologo /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /mktyplib203 /o "NUL" /win32 /D "NDEBUG" # ADD BASE RSC /l 0x409 # ADD RSC /l 0x409 /fo".\..\..\out\release6\build\grpall_bullet\grpall_bullet.res" /i "." /i "..\.." /i "..\..\Bullet" /i "..\..\BulletDynamics" /i "..\..\LinearMath" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo /out:"..\..\out\release6\libs\grpall_bullet.lib" LINK32=link.exe # ADD BASE LINK32 user32.lib gdi32.lib advapi32.lib /nologo /machine:I386 # ADD LINK32 shell32.lib user32.lib gdi32.lib advapi32.lib /nologo /version:4.0 /machine:I386 /OPT:NOREF # Begin Special Build Tool SOURCE="$(InputPath)" # End Special Build Tool !ELSEIF "$(CFG)" == "grpall_bullet - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "debug" # PROP BASE Intermediate_Dir "debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "..\..\out\debug6\build\grpall_bullet\" # PROP Intermediate_Dir "..\..\out\debug6\build\grpall_bullet\" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /vmb /vms /W3 /Gm /G5 /D "WIN32" /FD /c # ADD CPP /nologo /vmb /vms /W3 /Gm /GX /G5 /FD /c /GR /MDd /ZI /Od /D "_MT" /D "_MBCS" /D "_DEBUG" /D "WIN32" /I "." /I "..\.." /I "..\..\Bullet" /I "..\..\BulletDynamics" /I "..\..\LinearMath" # ADD BASE MTL /nologo /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /mktyplib203 /o "NUL" /win32 /D "_DEBUG" # ADD BASE RSC /l 0x409 # ADD RSC /l 0x409 /fo".\..\..\out\debug6\build\grpall_bullet\grpall_bullet.res" /i "." /i "..\.." /i "..\..\Bullet" /i "..\..\BulletDynamics" /i "..\..\LinearMath" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo /out:"..\..\out\debug6\libs\grpall_bullet.lib" LINK32=link.exe # ADD BASE LINK32 user32.lib gdi32.lib advapi32.lib /nologo /machine:I386 # ADD LINK32 shell32.lib user32.lib gdi32.lib advapi32.lib /nologo /version:4.0 /machine:I386 /debug /pdbtype:sept # Begin Special Build Tool SOURCE="$(InputPath)" # End Special Build Tool !ENDIF # Begin Target # Name "grpall_bullet - Win32 Release" # Name "grpall_bullet - Win32 Debug" # End Target # End Project