#ifndef COMMON_2D_CANVAS_INTERFACE_H #define COMMON_2D_CANVAS_INTERFACE_H struct Common2dCanvasInterface { virtual ~Common2dCanvasInterface() {} virtual int createCanvas(const char* canvasName, int width, int height)=0; virtual void destroyCanvas(int canvasId)=0; virtual void setPixel(int canvasId, int x, int y, unsigned char red, unsigned char green,unsigned char blue, unsigned char alpha)=0; virtual void getPixel(int canvasId, int x, int y, unsigned char& red, unsigned char& green,unsigned char& blue, unsigned char& alpha)=0; virtual void refreshImageData(int canvasId)=0; }; #endif //COMMON_2D_CANVAS_INTERFACE_H