#ifndef BT_PHYSICS_CLIENT_SHARED_MEMORY_API_H #define BT_PHYSICS_CLIENT_SHARED_MEMORY_API_H #include "PhysicsClient.h" //#include "SharedMemoryCommands.h" #include "LinearMath/btVector3.h" class PhysicsClientSharedMemory : public PhysicsClient { struct PhysicsClientSharedMemoryInternalData* m_data; protected: virtual void setSharedMemoryInterface(class SharedMemoryInterface* sharedMem); void processBodyJointInfo(int bodyUniqueId, const struct SharedMemoryStatus& serverCmd); public: PhysicsClientSharedMemory(); virtual ~PhysicsClientSharedMemory(); // return true if connection succesfull, can also check 'isConnected' virtual bool connect(); virtual void disconnectSharedMemory(); virtual bool isConnected() const; // return non-null if there is a status, nullptr otherwise virtual const struct SharedMemoryStatus* processServerStatus(); virtual struct SharedMemoryCommand* getAvailableSharedMemoryCommand(); virtual bool canSubmitCommand() const; virtual bool submitClientCommand(const struct SharedMemoryCommand& command); virtual int getNumJoints(int bodyIndex) const; virtual bool getJointInfo(int bodyIndex, int jointIndex, struct b3JointInfo& info) const; virtual void setSharedMemoryKey(int key); virtual void uploadBulletFileToSharedMemory(const char* data, int len); virtual int getNumDebugLines() const; virtual const float* getDebugLinesFrom() const; virtual const float* getDebugLinesTo() const; virtual const float* getDebugLinesColor() const; virtual void getCachedCameraImage(struct b3CameraImageData* cameraData); virtual void getCachedContactPointInformation(struct b3ContactInformation* contactPointData); }; #endif // BT_PHYSICS_CLIENT_API_H