#ifndef B3_PLUGIN_CONTEXT_H #define B3_PLUGIN_CONTEXT_H #include "../PhysicsClientC_API.h" struct b3PluginContext { b3PhysicsClientHandle m_physClient; //plugin can modify the m_userPointer to store persistent object pointer (class or struct instance etc) void* m_userPointer; const struct b3VRControllerEvent* m_vrControllerEvents; int m_numVRControllerEvents; const struct b3KeyboardEvent* m_keyEvents; int m_numKeyEvents; const struct b3MouseEvent* m_mouseEvents; int m_numMouseEvents; }; #endif //B3_PLUGIN_CONTEXT_H