#include "Bullet-C-Api.h" int main() { float timeStep = 1.f/60.f; /* initialize */ plPhysicsSdkHandle sdk = plNewBulletSdk(); plDynamicsWorldHandle world = plCreateDynamicsWorld(sdk); float radius = 1.f; plCollisionShapeHandle collisionShape = plNewSphereShape(radius); void* user_data = 0;/* can point to a graphics object */ float mass = 1.f; plRigidBodyHandle body = plCreateRigidBody(user_data, mass, collisionShape ); plAddRigidBody(world, body); plStepSimulation(world,0.1f); /* cleanup */ plRemoveRigidBody(world, body); plDeleteRigidBody(body); plDeleteShape( collisionShape); plDeleteDynamicsWorld( world); plDeletePhysicsSdk(sdk); return 0; }