/* GWEN Copyright (c) 2010 Facepunch Studios See license in Gwen.h */ #pragma once #ifndef GWEN_SKIN_H #define GWEN_SKIN_H #include "Gwen/BaseRender.h" #include "Gwen/Font.h" namespace Gwen { namespace Controls { class Base; } namespace Skin { namespace Symbol { const unsigned char None = 0; const unsigned char ArrowRight = 1; const unsigned char Check = 2; const unsigned char Dot = 3; } class GWEN_EXPORT Base { public: Base() { m_DefaultFont.facename = L"Arial"; m_DefaultFont.size = 10.0f; m_Render = NULL; } virtual ~Base() { ReleaseFont( &m_DefaultFont ); } virtual void ReleaseFont( Gwen::Font* fnt ) { if ( !fnt ) return; if ( !m_Render ) return; m_Render->FreeFont( fnt ); } virtual void DrawButton( Controls::Base* control, bool bDepressed, bool bHovered ) = 0; virtual void DrawTabButton( Controls::Base* control, bool bActive ) = 0; virtual void DrawTabControl( Controls::Base* control, Gwen::Rect CurrentButtonRect ) = 0; virtual void DrawTabTitleBar( Controls::Base* control ) = 0; virtual void DrawMenuItem( Controls::Base* control, bool bSubmenuOpen, bool bChecked ) = 0; virtual void DrawMenuStrip( Controls::Base* control ) = 0; virtual void DrawMenu( Controls::Base* control, bool bPaddingDisabled ) = 0; virtual void DrawRadioButton(Controls::Base* control, bool bSelected, bool bDepressed) = 0; virtual void DrawCheckBox( Controls::Base* control, bool bSelected, bool bDepressed ) = 0; virtual void DrawGroupBox( Controls::Base* control, int textStart, int textHeight, int textWidth ) = 0; virtual void DrawTextBox( Controls::Base* control ) = 0; virtual void DrawWindow( Controls::Base* control, int topHeight, bool inFocus ) = 0; virtual void DrawHighlight( Controls::Base* control ) = 0; virtual void DrawBackground( Controls::Base* control ) = 0; virtual void DrawStatusBar( Controls::Base* control ) = 0; virtual void DrawShadow( Controls::Base* control ) = 0; virtual void DrawScrollBarBar( Controls::Base* control, bool bDepressed, bool isHovered, bool isHorizontal ) = 0; virtual void DrawScrollBar( Controls::Base* control, bool isHorizontal, bool bDepressed ) = 0; virtual void DrawScrollButton( Controls::Base* control, int iDirection, bool bDepressed ) = 0; virtual void DrawProgressBar( Controls::Base* control, bool isHorizontal, float progress) = 0; virtual void DrawListBox( Controls::Base* control ) = 0; virtual void DrawListBoxLine( Controls::Base* control, bool bSelected ) = 0; virtual void DrawSlider( Controls::Base* control, bool bIsHorizontal, int numNotches, int barSize) = 0; virtual void DrawComboBox( Controls::Base* control ) = 0; virtual void DrawComboBoxButton( Controls::Base* control, bool bDepressed ) = 0; virtual void DrawKeyboardHighlight( Controls::Base* control, const Gwen::Rect& rect, int offset ) = 0; //virtual void DrawComboBoxKeyboardHighlight( Controls::Base* control ); virtual void DrawToolTip( Controls::Base* control ) = 0; virtual void DrawNumericUpDownButton( Controls::Base* control, bool bDepressed, bool bUp ) = 0; virtual void DrawTreeButton( Controls::Base* control, bool bOpen ) = 0; virtual void DrawTreeControl( Controls::Base* control ) = 0; virtual void DrawTreeNode( Controls::Base* ctrl, bool bOpen, bool bSelected, int iLabelHeight, int iLabelWidth, int iHalfWay, int iLastBranch, bool bIsRoot ) = 0; virtual void DrawPropertyRow( Controls::Base* control, int iWidth, bool bBeingEdited ) = 0; virtual void DrawPropertyTreeNode( Controls::Base* control, int BorderLeft, int BorderTop ) = 0; virtual void DrawColorDisplay( Controls::Base* control, Gwen::Color color ) = 0; virtual void DrawModalControl( Controls::Base* control ) = 0; virtual void DrawMenuDivider( Controls::Base* control ) = 0; virtual void SetRender( Gwen::Renderer::Base* renderer ) { m_Render = renderer; } virtual Gwen::Renderer::Base* GetRender() { return m_Render; } virtual void DrawArrowDown( Gwen::Rect rect ); virtual void DrawArrowUp( Gwen::Rect rect ); virtual void DrawArrowLeft( Gwen::Rect rect ); virtual void DrawArrowRight( Gwen::Rect rect ); virtual void DrawCheck( Gwen::Rect rect ); public: virtual Gwen::Font* GetDefaultFont() { return &m_DefaultFont; } virtual void SetDefaultFont( const Gwen::UnicodeString& strFacename, float fSize = 10.0f ) { m_DefaultFont.facename = strFacename; m_DefaultFont.size = fSize; } protected: Gwen::Font m_DefaultFont; Gwen::Renderer::Base* m_Render; }; }; } #endif