#ifndef SIMPLE_OPENGL3_APP_H #define SIMPLE_OPENGL3_APP_H #include "../OpenGLWindow/GLInstancingRenderer.h" #include "../OpenGLWindow/GLPrimitiveRenderer.h" #include "../CommonInterfaces/CommonWindowInterface.h" #include "../CommonInterfaces/CommonGraphicsAppInterface.h" struct SimpleOpenGL3App : public CommonGraphicsApp { struct SimpleInternalData* m_data; class GLPrimitiveRenderer* m_primRenderer; class GLInstancingRenderer* m_instancingRenderer; virtual void setBackgroundColor(float red, float green, float blue); SimpleOpenGL3App(const char* title, int width, int height, bool allowRetina = true, int windowType = 0, int renderDevice = -1, int maxNumObjectCapacity = 128 * 1024, int maxShapeCapacityInBytes = 128 * 1024 * 1024); virtual ~SimpleOpenGL3App(); virtual int registerCubeShape(float halfExtentsX = 1.f, float halfExtentsY = 1.f, float halfExtentsZ = 1.f, int textureIndex = -1, float textureScaling = 1); virtual int registerGraphicsUnitSphereShape(EnumSphereLevelOfDetail lod, int textureId = -1); virtual void registerGrid(int xres, int yres, float color0[4], float color1[4]); void dumpNextFrameToPng(const char* pngFilename); void dumpFramesToVideo(const char* mp4Filename); virtual void getScreenPixels(unsigned char* rgbaBuffer, int bufferSizeInBytes, float* depthBuffer, int depthBufferSizeInBytes); virtual void setViewport(int width, int height); void drawGrid(DrawGridData data = DrawGridData()); virtual void setUpAxis(int axis); virtual int getUpAxis() const; virtual void swapBuffer(); virtual void drawText(const char* txt, int posX, int posY, float size, float colorRGBA[4]); virtual void drawText3D(const char* txt, float posX, float posZY, float posZ, float size); virtual void drawText3D(const char* txt, float position[3], float orientation[4], float color[4], float size, int optionFlag); virtual void drawTexturedRect(float x0, float y0, float x1, float y1, float color[4], float u0, float v0, float u1, float v1, int useRGBA); struct sth_stash* getFontStash(); }; #endif //SIMPLE_OPENGL3_APP_H