#include "SharedMemoryInProcessPhysicsC_API.h" #include "../Utils/b3Clock.h" #include "PhysicsClientSharedMemory.h" #include"../ExampleBrowser/InProcessExampleBrowser.h" #include #include #include "PhysicsServerExampleBullet2.h" #include "../CommonInterfaces/CommonExampleInterface.h" #include "InProcessMemory.h" #include "Bullet3Common/b3Logging.h" class InProcessPhysicsClientSharedMemoryMainThread : public PhysicsClientSharedMemory { btInProcessExampleBrowserMainThreadInternalData* m_data; b3Clock m_clock; public: InProcessPhysicsClientSharedMemoryMainThread(int argc, char* argv[], bool useInProcessMemory) { int newargc = argc+2; char** newargv = (char**)malloc(sizeof(void*)*newargc); for (int i=0;i2) { B3_PROFILE("m_clock.reset()"); btUpdateInProcessExampleBrowserMainThread(m_data); m_clock.reset(); } } { b3Clock::usleep(0); } const SharedMemoryStatus* stat = 0; { stat = PhysicsClientSharedMemory::processServerStatus(); } return stat; } virtual bool submitClientCommand(const struct SharedMemoryCommand& command) { // btUpdateInProcessExampleBrowserMainThread(m_data); return PhysicsClientSharedMemory::submitClientCommand(command); } }; b3PhysicsClientHandle b3CreateInProcessPhysicsServerAndConnectMainThread(int argc, char* argv[]) { InProcessPhysicsClientSharedMemoryMainThread* cl = new InProcessPhysicsClientSharedMemoryMainThread(argc, argv, 1); cl->setSharedMemoryKey(SHARED_MEMORY_KEY+1); cl->connect(); return (b3PhysicsClientHandle ) cl; } b3PhysicsClientHandle b3CreateInProcessPhysicsServerAndConnectMainThreadSharedMemory(int argc, char* argv[]) { InProcessPhysicsClientSharedMemoryMainThread* cl = new InProcessPhysicsClientSharedMemoryMainThread(argc, argv, 0); cl->setSharedMemoryKey(SHARED_MEMORY_KEY+1); cl->connect(); return (b3PhysicsClientHandle ) cl; } class InProcessPhysicsClientSharedMemory : public PhysicsClientSharedMemory { btInProcessExampleBrowserInternalData* m_data; char** m_newargv; public: InProcessPhysicsClientSharedMemory(int argc, char* argv[], bool useInProcessMemory) { int newargc = argc+2; m_newargv = (char**)malloc(sizeof(void*)*newargc); for (int i=0;isetSharedMemoryKey(SHARED_MEMORY_KEY+1); cl->connect(); return (b3PhysicsClientHandle ) cl; } b3PhysicsClientHandle b3CreateInProcessPhysicsServerAndConnectSharedMemory(int argc, char* argv[]) { InProcessPhysicsClientSharedMemory* cl = new InProcessPhysicsClientSharedMemory(argc, argv, 0); cl->setSharedMemoryKey(SHARED_MEMORY_KEY+1); cl->connect(); return (b3PhysicsClientHandle ) cl; } class InProcessPhysicsClientExistingExampleBrowser : public PhysicsClientSharedMemory { CommonExampleInterface* m_physicsServerExample; SharedMemoryInterface* m_sharedMem; b3Clock m_clock; unsigned long long int m_prevTime; public: InProcessPhysicsClientExistingExampleBrowser (struct GUIHelperInterface* guiHelper) { m_sharedMem = new InProcessMemory; CommonExampleOptions options(guiHelper); options.m_sharedMem = m_sharedMem; m_physicsServerExample = PhysicsServerCreateFuncBullet2(options); m_physicsServerExample ->initPhysics(); m_physicsServerExample ->resetCamera(); setSharedMemoryInterface(m_sharedMem); m_clock.reset(); m_prevTime = m_clock.getTimeMicroseconds(); } virtual ~InProcessPhysicsClientExistingExampleBrowser() { m_physicsServerExample->exitPhysics(); //s_instancingRenderer->removeAllInstances(); delete m_physicsServerExample; delete m_sharedMem; } // return non-null if there is a status, nullptr otherwise virtual const struct SharedMemoryStatus* processServerStatus() { printf("updating graphics!\n"); m_physicsServerExample->updateGraphics(); unsigned long long int curTime = m_clock.getTimeMicroseconds(); unsigned long long int dtMicro = curTime - m_prevTime; m_prevTime = curTime; double dt = double(dtMicro)/1000000.; m_physicsServerExample->stepSimulation(dt); { b3Clock::usleep(0); } const SharedMemoryStatus* stat = 0; { stat = PhysicsClientSharedMemory::processServerStatus(); } return stat; } virtual void renderScene() { m_physicsServerExample->renderScene(); } virtual void debugDraw(int debugDrawMode) { m_physicsServerExample->physicsDebugDraw(debugDrawMode); } virtual bool mouseMoveCallback(float x, float y) { return m_physicsServerExample->mouseMoveCallback(x,y); } virtual bool mouseButtonCallback(int button, int state, float x, float y) { return m_physicsServerExample->mouseButtonCallback(button,state,x,y); } }; void b3InProcessDebugDrawInternal(b3PhysicsClientHandle clientHandle, int debugDrawMode) { InProcessPhysicsClientExistingExampleBrowser* cl = (InProcessPhysicsClientExistingExampleBrowser*) clientHandle; cl->debugDraw(debugDrawMode); } void b3InProcessRenderSceneInternal(b3PhysicsClientHandle clientHandle) { InProcessPhysicsClientExistingExampleBrowser* cl = (InProcessPhysicsClientExistingExampleBrowser*) clientHandle; cl->renderScene(); } int b3InProcessMouseMoveCallback(b3PhysicsClientHandle clientHandle,float x,float y) { InProcessPhysicsClientExistingExampleBrowser* cl = (InProcessPhysicsClientExistingExampleBrowser*) clientHandle; return cl->mouseMoveCallback(x,y); } int b3InProcessMouseButtonCallback(b3PhysicsClientHandle clientHandle, int button, int state, float x, float y) { InProcessPhysicsClientExistingExampleBrowser* cl = (InProcessPhysicsClientExistingExampleBrowser*) clientHandle; return cl->mouseButtonCallback(button,state, x,y); } b3PhysicsClientHandle b3CreateInProcessPhysicsServerFromExistingExampleBrowserAndConnect(void* guiHelperPtr) { GUIHelperInterface* guiHelper = (GUIHelperInterface*) guiHelperPtr; InProcessPhysicsClientExistingExampleBrowser* cl = new InProcessPhysicsClientExistingExampleBrowser(guiHelper); //InProcessPhysicsClientFromGuiHelper* cl = new InProcessPhysicsClientFromGuiHelper(guiHelper); cl->connect(); return (b3PhysicsClientHandle ) cl; }