// Bullet Continuous Collision Detection and Physics Library // Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ // // Quat.h // // Copyright (c) 2006 Simon Hobbs // // This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source distribution. #ifndef BULLET_QUAT_H #define BULLET_QUAT_H #include "Vector.h" class Matrix33; class Quat : public Vector4Base { public: BULLET_ALIGNED_NEW_AND_DELETE // constructors Quat(); Quat(const Scalar& x, const Scalar& y, const Scalar& z, const Scalar& w); Quat(const Vector3& axis, const Scalar& angle); // construction to constant Quat(const Maths::IdentityTag&); // explicit constructors explicit Quat(const __m128 b); explicit Quat(const Vector3& v); explicit Quat(const Vector4& v); explicit Quat(const Matrix33& m); explicit Quat(const float* p); // assignment const Quat& operator=(const Quat& v); const Quat& operator=(const Maths::IdentityTag&); // in place operations void operator+=(const Quat& b); void operator-=(const Quat& b); void operator*=(const Quat& b); void operator*=(const Scalar& s); // operations friend const Quat operator-(const Quat& a); friend const Quat operator+(const Quat& a, const Quat& b); friend const Quat operator-(const Quat& a, const Quat& b); friend const Quat operator*(const Quat& a, const Quat& b); friend const Quat operator*(const Quat& a, const Scalar& s); friend const Quat operator*(const Scalar& s, const Quat& a); friend const Quat Inv(const Quat& a); friend const Scalar Dot(const Quat& a, const Quat& b); friend const Scalar Length(const Quat& a); friend const Quat Normalize(const Quat& a); friend const Scalar LengthFast(const Quat& a); friend const Quat NormalizeFast(const Quat& a); friend const Quat Slerp(const Quat& a, const Quat& b, const Scalar& t); friend const Quat Lerp(const Quat& a, const Quat& b, const Scalar& t); const Vector3 Rotate(const Vector3& v) const; void GetAngleAxis(Vector3& axis, Scalar& angle) const; // validation bool IsFinite() const; }; #include "Quat.inl" #endif //BULLET_QUAT_H