#ifndef COMMON_RENDER_INTERFACE_H #define COMMON_RENDER_INTERFACE_H struct CommonCameraInterface; enum { B3_GL_TRIANGLES = 1, B3_GL_POINTS }; enum { B3_DEFAULT_RENDERMODE=1, //B3_WIREFRAME_RENDERMODE, B3_CREATE_SHADOWMAP_RENDERMODE, B3_USE_SHADOWMAP_RENDERMODE, }; struct CommonRenderInterface { virtual void init()=0; virtual void updateCamera(int upAxis)=0; virtual void removeAllInstances() = 0; virtual const CommonCameraInterface* getActiveCamera() const =0; virtual CommonCameraInterface* getActiveCamera()=0; virtual void setActiveCamera(CommonCameraInterface* cam)=0; virtual void renderScene()=0; virtual int getScreenWidth() = 0; virtual int getScreenHeight() = 0; virtual void resize(int width, int height) = 0; virtual int registerGraphicsInstance(int shapeIndex, const float* position, const float* quaternion, const float* color, const float* scaling)=0; virtual int registerGraphicsInstance(int shapeIndex, const double* position, const double* quaternion, const double* color, const double* scaling)=0; virtual void drawLines(const float* positions, const float color[4], int numPoints, int pointStrideInBytes, const unsigned int* indices, int numIndices, float pointDrawSize)=0; virtual void drawLine(const float from[4], const float to[4], const float color[4], float lineWidth) = 0; virtual void drawLine(const double from[4], const double to[4], const double color[4], double lineWidth) = 0; virtual void drawPoint(const float* position, const float color[4], float pointDrawSize)=0; virtual void drawPoint(const double* position, const double color[4], double pointDrawSize)=0; virtual int registerShape(const float* vertices, int numvertices, const int* indices, int numIndices,int primitiveType=B3_GL_TRIANGLES, int textureIndex=-1)=0; virtual void updateShape(int shapeIndex, const float* vertices)=0; virtual void writeSingleInstanceTransformToCPU(const float* position, const float* orientation, int srcIndex)=0; virtual void writeSingleInstanceTransformToCPU(const double* position, const double* orientation, int srcIndex)=0; virtual void writeSingleInstanceColorToCPU(float* color, int srcIndex)=0; virtual void writeSingleInstanceColorToCPU(double* color, int srcIndex)=0; virtual void writeTransforms()=0; virtual void enableBlend(bool blend)=0; }; template inline int projectWorldCoordToScreen(T objx, T objy, T objz, const T modelMatrix[16], const T projMatrix[16], const int viewport[4], T *winx, T *winy, T *winz) { int i; T in2[4]; T tmp[4]; in2[0]=objx; in2[1]=objy; in2[2]=objz; in2[3]=T(1.0); for (i=0; i<4; i++) { tmp[i] = in2[0] * modelMatrix[0*4+i] + in2[1] * modelMatrix[1*4+i] + in2[2] * modelMatrix[2*4+i] + in2[3] * modelMatrix[3*4+i]; } T out[4]; for (i=0; i<4; i++) { out[i] = tmp[0] * projMatrix[0*4+i] + tmp[1] * projMatrix[1*4+i] + tmp[2] * projMatrix[2*4+i] + tmp[3] * projMatrix[3*4+i]; } if (out[3] == T(0.0)) return 0; out[0] /= out[3]; out[1] /= out[3]; out[2] /= out[3]; /* Map x, y and z to range 0-1 */ out[0] = out[0] * T(0.5) + T(0.5); out[1] = out[1] * T(0.5) + T(0.5); out[2] = out[2] * T(0.5) + T(0.5); /* Map x,y to viewport */ out[0] = out[0] * viewport[2] + viewport[0]; out[1] = out[1] * viewport[3] + viewport[1]; *winx=out[0]; *winy=out[1]; *winz=out[2]; return 1; } #endif//COMMON_RENDER_INTERFACE_H