#include "ImplicitClothExample.h" #include "../CommonInterfaces/CommonExampleInterface.h" #include "../CommonInterfaces/CommonGUIHelperInterface.h" #include "../CommonInterfaces/CommonRenderInterface.h" #include "../CommonInterfaces/CommonCameraInterface.h" #include "../CommonInterfaces/CommonGraphicsAppInterface.h" #include "../CommonInterfaces/CommonWindowInterface.h" #include "stan/vecmath.h" #include "stan/Cloth.h" #include "Bullet3Common/b3Vector3.h" #include "Bullet3Common/b3AlignedObjectArray.h" #ifdef _DEBUG int numX = 20, numY=20; #else int numX = 60, numY=60; #endif const size_t total_points = (numX)*(numY); struct ImplicitClothExample : public CommonExampleInterface { struct GUIHelperInterface* m_guiHelper; int m_option; Cloth* m_cloth; public: ImplicitClothExample(struct GUIHelperInterface* helper, int option) :m_guiHelper(helper), m_option(option), m_cloth(0) { } virtual void initPhysics(); virtual void exitPhysics(); virtual void stepSimulation(float deltaTime); virtual void renderScene(); virtual void physicsDebugDraw(int debugFlags);//for now we reuse the flags in Bullet/src/LinearMath/btIDebugDraw.h virtual bool mouseMoveCallback(float x,float y) { return false; } virtual bool mouseButtonCallback(int button, int state, float x, float y) { return false; } virtual bool keyboardCallback(int key, int state) { return false; } }; void ImplicitClothExample::initPhysics() { float size=10; m_cloth = ClothCreate(numX,numY,size); } void ImplicitClothExample::exitPhysics() { delete m_cloth; m_cloth=0; } void ImplicitClothExample::stepSimulation(float deltaTime) { m_cloth->Simulate(deltaTime); m_cloth->cloth_gravity.y = -9.8;//-9.8;//-9.8;//-9.8;//0;//-9.8;//0;//-9.8;//0;//-9.8; m_cloth->cloth_gravity.z =-9.8;//0;//-9.8;//0;//-9.8; m_cloth->spring_struct=10000000.0f; m_cloth->spring_shear=10000000.0f; //m_cloth->spring_struct=1000000.0f; //m_cloth->spring_shear=1000000.0f; m_cloth->spring_damp = 0;//100; } void ImplicitClothExample::renderScene() { } void ImplicitClothExample::physicsDebugDraw(int debugFlags) { CommonRenderInterface* renderer = m_guiHelper->getRenderInterface(); b3AlignedObjectArray indices; for (int i=0;isprings.count;i++) { indices.push_back(m_cloth->springs[i].a); indices.push_back(m_cloth->springs[i].b); } float lineColor[4]={0.4,0.4,1.0,1}; renderer->drawLines(&m_cloth->X[0].x,lineColor,total_points,sizeof(float3),&indices[0],indices.size(),1); float pointColor[4]={1,0.4,0.4,1}; // renderer->drawPoints(&m_cloth->X[0].x,pointColor,total_points,sizeof(float3),3); } class CommonExampleInterface* ImplicitClothCreateFunc(struct PhysicsInterface* pint, struct GUIHelperInterface* helper, int option) { return new ImplicitClothExample(helper, option); }