#include "TestHingeTorque.h" #include "../CommonInterfaces/CommonRigidBodyBase.h" #include "../CommonInterfaces/CommonParameterInterface.h" short collisionFilterGroup = short(btBroadphaseProxy::CharacterFilter); short collisionFilterMask = short(btBroadphaseProxy::AllFilter ^ (btBroadphaseProxy::CharacterFilter)); static btScalar radius(0.2); struct TestHingeTorque : public CommonRigidBodyBase { bool m_once; btAlignedObjectArray m_jointFeedback; TestHingeTorque(struct GUIHelperInterface* helper); virtual ~ TestHingeTorque(); virtual void initPhysics(); virtual void stepSimulation(float deltaTime); virtual void resetCamera() { float dist = 5; float pitch = 270; float yaw = 21; float targetPos[3]={-1.34,3.4,-0.44}; m_guiHelper->resetCamera(dist,pitch,yaw,targetPos[0],targetPos[1],targetPos[2]); } }; TestHingeTorque::TestHingeTorque(struct GUIHelperInterface* helper) :CommonRigidBodyBase(helper), m_once(true) { } TestHingeTorque::~ TestHingeTorque() { for (int i=0;igetConstraint(0); btRigidBody& bodyA = hinge->getRigidBodyA(); btTransform trA = bodyA.getWorldTransform(); btVector3 hingeAxisInWorld = trA.getBasis()*hinge->getFrameOffsetA().getBasis().getColumn(2); hinge->getRigidBodyA().applyTorque(-hingeAxisInWorld*10); hinge->getRigidBodyB().applyTorque(hingeAxisInWorld*10); } m_dynamicsWorld->stepSimulation(1./240,0); static int count = 0; if ((count& 0x0f)==0) { btRigidBody* base = btRigidBody::upcast(m_dynamicsWorld->getCollisionObjectArray()[0]); b3Printf("base angvel = %f,%f,%f",base->getAngularVelocity()[0], base->getAngularVelocity()[1], base->getAngularVelocity()[2]); btRigidBody* child = btRigidBody::upcast(m_dynamicsWorld->getCollisionObjectArray()[1]); b3Printf("child angvel = %f,%f,%f",child->getAngularVelocity()[0], child->getAngularVelocity()[1], child->getAngularVelocity()[2]); for (int i=0;im_appliedForceBodyB.x(), m_jointFeedback[i]->m_appliedForceBodyB.y(), m_jointFeedback[i]->m_appliedForceBodyB.z(), m_jointFeedback[i]->m_appliedTorqueBodyB.x(), m_jointFeedback[i]->m_appliedTorqueBodyB.y(), m_jointFeedback[i]->m_appliedTorqueBodyB.z()); } } count++; //CommonRigidBodyBase::stepSimulation(deltaTime); } void TestHingeTorque::initPhysics() { int upAxis = 1; m_guiHelper->setUpAxis(upAxis); createEmptyDynamicsWorld(); m_dynamicsWorld->getSolverInfo().m_splitImpulse = false; m_dynamicsWorld->setGravity(btVector3(0,0,-10)); m_guiHelper->createPhysicsDebugDrawer(m_dynamicsWorld); int mode = btIDebugDraw::DBG_DrawWireframe +btIDebugDraw::DBG_DrawConstraints +btIDebugDraw::DBG_DrawConstraintLimits; m_dynamicsWorld->getDebugDrawer()->setDebugMode(mode); { // create a door using hinge constraint attached to the world int numLinks = 2; bool spherical = false; //set it ot false -to use 1DoF hinges instead of 3DoF sphericals bool canSleep = false; bool selfCollide = false; btVector3 linkHalfExtents(0.05, 0.37, 0.1); btVector3 baseHalfExtents(0.05, 0.37, 0.1); btBoxShape* baseBox = new btBoxShape(baseHalfExtents); btVector3 basePosition = btVector3(-0.4f, 3.f, 0.f); btTransform baseWorldTrans; baseWorldTrans.setIdentity(); baseWorldTrans.setOrigin(basePosition); //mbC->forceMultiDof(); //if !spherical, you can comment this line to check the 1DoF algorithm //init the base btVector3 baseInertiaDiag(0.f, 0.f, 0.f); float baseMass = 0.f; float linkMass = 1.f; btRigidBody* base = createRigidBody(baseMass,baseWorldTrans,baseBox); m_dynamicsWorld->removeRigidBody(base); base->setDamping(0,0); m_dynamicsWorld->addRigidBody(base,collisionFilterGroup,collisionFilterMask); btBoxShape* linkBox1 = new btBoxShape(linkHalfExtents); btSphereShape* linkSphere = new btSphereShape(radius); btRigidBody* prevBody = base; for (int i=0;iremoveRigidBody(linkBody); m_dynamicsWorld->addRigidBody(linkBody,collisionFilterGroup,collisionFilterMask); linkBody->setDamping(0,0); btTypedConstraint* con = 0; if (i==0) { //create a hinge constraint btVector3 pivotInA(0,-linkHalfExtents[1],0); btVector3 pivotInB(0,linkHalfExtents[1],0); btVector3 axisInA(1,0,0); btVector3 axisInB(1,0,0); bool useReferenceA = true; btHingeConstraint* hinge = new btHingeConstraint(*prevBody,*linkBody, pivotInA,pivotInB, axisInA,axisInB,useReferenceA); con = hinge; } else { btTransform pivotInA(btQuaternion::getIdentity(),btVector3(0, -radius, 0)); //par body's COM to cur body's COM offset btTransform pivotInB(btQuaternion::getIdentity(),btVector3(0, radius, 0)); //cur body's COM to cur body's PIV offset btGeneric6DofSpring2Constraint* fixed = new btGeneric6DofSpring2Constraint(*prevBody, *linkBody, pivotInA,pivotInB); fixed->setLinearLowerLimit(btVector3(0,0,0)); fixed->setLinearUpperLimit(btVector3(0,0,0)); fixed->setAngularLowerLimit(btVector3(0,0,0)); fixed->setAngularUpperLimit(btVector3(0,0,0)); con = fixed; } btAssert(con); if (con) { btJointFeedback* fb = new btJointFeedback(); m_jointFeedback.push_back(fb); con->setJointFeedback(fb); m_dynamicsWorld->addConstraint(con,true); } prevBody = linkBody; } } if (1) { btVector3 groundHalfExtents(1,1,0.2); groundHalfExtents[upAxis]=1.f; btBoxShape* box = new btBoxShape(groundHalfExtents); box->initializePolyhedralFeatures(); btTransform start; start.setIdentity(); btVector3 groundOrigin(-0.4f, 3.f, 0.f); btVector3 basePosition = btVector3(-0.4f, 3.f, 0.f); btQuaternion groundOrn(btVector3(0,1,0),0.25*SIMD_PI); groundOrigin[upAxis] -=.5; groundOrigin[2]-=0.6; start.setOrigin(groundOrigin); // start.setRotation(groundOrn); btRigidBody* body = createRigidBody(0,start,box); body->setFriction(0); } m_guiHelper->autogenerateGraphicsObjects(m_dynamicsWorld); } class CommonExampleInterface* TestHingeTorqueCreateFunc(CommonExampleOptions& options) { return new TestHingeTorque(options.m_guiHelper); }