#ifndef B3_SOUND_SOURCE_H #define B3_SOUND_SOURCE_H #include "b3Sound_C_Api.h" class b3SoundSource { struct b3SoundSourceInternalData* m_data; public: b3SoundSource(); virtual ~b3SoundSource(); virtual bool computeSamples(double *sampleBuffer, int numSamples, double sampleRate); int getNumOscillators() const; void setOscillatorType(int oscillatorIndex, int type); void setOscillatorFrequency(int oscillatorIndex, double frequency); void setOscillatorAmplitude(int oscillatorIndex, double amplitude); void setOscillatorPhase(int oscillatorIndex, double phase); void setADSR( double attackRate, double decayRate, double sustainLevel, double releaseRate); bool setWavFile(int oscillatorIndex, class b3ReadWavFile* wavFilePtr, int sampleRate); void startSound(bool autoKeyOff); void stopSound(); bool isAvailable() const; }; #endif //B3_SOUND_SOURCE_H