/* GWEN Copyright (c) 2010 Facepunch Studios See license in Gwen.h */ #include "Gwen/Gwen.h" #include "Gwen/Controls/Canvas.h" #include "Gwen/Skin.h" #include "Gwen/Controls/Menu.h" #include "Gwen/DragAndDrop.h" #include "Gwen/ToolTip.h" #ifndef GWEN_NO_ANIMATION #include "Gwen/Anim.h" #endif using namespace Gwen::Controls; Canvas::Canvas( Gwen::Skin::Base* pSkin ) : BaseClass( NULL ), m_bAnyDelete( false ),m_fScale(-1) { SetBounds( 0, 0, 10000, 10000 ); SetSkin( pSkin ); SetScale( 1.0f ); SetBackgroundColor( Color( 255, 255, 255, 255 ) ); SetDrawBackground( false ); } void Canvas::RenderCanvas() { DoThink(); Gwen::Renderer::Base* render = m_Skin->GetRender(); render->Begin(); RecurseLayout( m_Skin ); render->SetClipRegion( GetBounds() ); render->SetRenderOffset( Gwen::Point( 0, 0 ) ); render->SetScale( Scale() ); if ( m_bDrawBackground ) { render->SetDrawColor( m_BackgroundColor ); render->DrawFilledRect( GetRenderBounds() ); } DoRender( m_Skin ); DragAndDrop::RenderOverlay( this, m_Skin ); ToolTip::RenderToolTip( m_Skin ); render->EndClip(); render->End(); ProcessDelayedDeletes(); } void Canvas::Render( Gwen::Skin::Base* /*pRender*/ ) { m_bNeedsRedraw = false; } void Canvas::OnBoundsChanged( Gwen::Rect oldBounds ) { BaseClass::OnBoundsChanged( oldBounds ); InvalidateChildren( true ); } void Canvas::DoThink() { if ( Hidden() ) return; #ifndef GWEN_NO_ANIMATION Gwen::Anim::Think(); #endif // Reset tabbing { NextTab = NULL; FirstTab = NULL; } ProcessDelayedDeletes(); // Check has focus etc.. RecurseLayout( m_Skin ); // If we didn't have a next tab, cycle to the start. if ( NextTab == NULL ) NextTab = FirstTab; Gwen::Input::OnCanvasThink( this ); } void Canvas::SetScale( float f ) { if ( m_fScale == f ) return; m_fScale = f; if ( m_Skin && m_Skin->GetRender() ) m_Skin->GetRender()->SetScale( m_fScale ); OnScaleChanged(); Redraw(); } void Canvas::AddDelayedDelete( Gwen::Controls::Base* pControl ) { if ( !m_bAnyDelete || m_DeleteSet.find( pControl ) == m_DeleteSet.end() ) { m_bAnyDelete = true; m_DeleteSet.insert( pControl ); m_DeleteList.push_back( pControl ); } } void Canvas::PreDelete( Controls::Base * pControl ) { if ( m_bAnyDelete ) { std::set< Controls::Base * >::iterator itFind; if ( ( itFind = m_DeleteSet.find( pControl ) ) != m_DeleteSet.end() ) { m_DeleteList.remove( pControl ); m_DeleteSet.erase( pControl ); m_bAnyDelete = !m_DeleteSet.empty(); } } } void Canvas::ProcessDelayedDeletes() { while( m_bAnyDelete ) { m_bAnyDelete = false; Controls::Base::List deleteList = m_DeleteList; m_DeleteList.clear(); m_DeleteSet.clear(); for ( Gwen::Controls::Base::List::iterator it = deleteList.begin(); it != deleteList.end(); ++it ) { Gwen::Controls::Base* pControl = *it; delete pControl; } } } void Canvas::Release() { Base::List::iterator iter = Children.begin(); while ( iter != Children.end() ) { Base* pChild = *iter; iter = Children.erase( iter ); delete pChild; } delete this; } bool Canvas::InputMouseMoved( int x, int y, int deltaX, int deltaY ) { if ( Hidden() ) return false; // Todo: Handle scaling here.. //float fScale = 1.0f / Scale(); Gwen::Input::OnMouseMoved( this, x, y, deltaX, deltaY ); if ( !Gwen::HoveredControl ) return false; if ( Gwen::HoveredControl == this ) return false; if ( Gwen::HoveredControl->GetCanvas() != this ) return false; Gwen::HoveredControl->OnMouseMoved( x, y, deltaX, deltaY ); Gwen::HoveredControl->UpdateCursor(); DragAndDrop::OnMouseMoved( Gwen::HoveredControl, x, y ); return true; } bool Canvas::InputMouseButton( int iButton, bool bDown ) { if ( Hidden() ) return false; return Gwen::Input::OnMouseClicked( this, iButton, bDown ); } bool Canvas::InputKey( int iKey, bool bDown ) { if ( Hidden() ) return false; if ( iKey <= Gwen::Key::Invalid ) return false; if ( iKey >= Gwen::Key::Count ) return false; return Gwen::Input::OnKeyEvent( this, iKey, bDown ); } bool Canvas::InputCharacter( Gwen::UnicodeChar chr ) { if ( Hidden() ) return false; if ( !iswprint( chr ) ) return false; //Handle Accelerators if ( Gwen::Input::HandleAccelerator( this, chr ) ) return true; //Handle characters if ( !Gwen::KeyboardFocus ) return false; if ( Gwen::KeyboardFocus->GetCanvas() != this ) return false; if ( !Gwen::KeyboardFocus->Visible() ) return false; if ( Gwen::Input::IsControlDown() ) return false; return KeyboardFocus->OnChar( chr ); } bool Canvas::InputMouseWheel( int val ) { if ( Hidden() ) return false; if ( !Gwen::HoveredControl ) return false; if ( Gwen::HoveredControl == this ) return false; if ( Gwen::HoveredControl->GetCanvas() != this ) return false; return Gwen::HoveredControl->OnMouseWheeled( val ); }