/* GWEN Copyright (c) 2010 Facepunch Studios See license in Gwen.h */ #pragma once #ifndef GWEN_CONTROLS_TABTITLEBAR_H #define GWEN_CONTROLS_TABTITLEBAR_H #include "Gwen/Controls/Base.h" #include "Gwen/Controls/Label.h" #include "Gwen/Controls/TabButton.h" #include "Gwen/DragAndDrop.h" #include "Gwen/Skin.h" namespace Gwen { namespace Controls { class GWEN_EXPORT TabTitleBar : public Label { public: GWEN_CONTROL_INLINE( TabTitleBar, Label ) { SetMouseInputEnabled( true ); SetTextPadding( Gwen::Padding( 5, 2, 5, 2 ) ); SetPadding( Gwen::Padding( 1, 2, 1, 2 ) ); DragAndDrop_SetPackage( true, "TabWindowMove" ); } void Render( Skin::Base* skin ) { skin->DrawTabTitleBar( this ); } void DragAndDrop_StartDragging( Gwen::DragAndDrop::Package* pPackage, int x, int y ) { DragAndDrop::SourceControl = GetParent(); DragAndDrop::SourceControl->DragAndDrop_StartDragging( pPackage, x, y ); } void UpdateFromTab( TabButton* pButton ) { SetText( pButton->GetText() ); SizeToContents(); } private: }; } } #endif